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http //www.mg.co.za/article/2009-01-27-chemical-warfare-in-gaza http //www16.atwiki.jp/pipopipo555jp/archive/20090127/6eeb9bffc3dfc91164876c1eb6c4da00 Mail Guardian Online Chemical warfare in Gaza ガザにおける化学戦争 Jan 27 2009 06 00 Doctors in Gaza recently described how they had struggled to treat dozens of patients with unusually deadly burns consistent with white phosphorus weapons, inflicted during Israel s three-week war in Gaza. ガザの医師たちが最近語ったことです。ガザでの3週間にわたるイスラエルの攻撃によってもたらされた、白リン兵器に由来する異常かつ致死的な火傷の治療にたいし、彼らがいかに奮闘したかについてです。 Nafiz Abu Shabaan, head of the burns unit at Shifa hospital, said 60 to 70 patients died in his unit from severe burns unlike any he had seen before. Patients with relatively small burn injuries, who should survive, were dying unexpectedly. Nafiz Abu Shabaanは、Shifa病院のやけどのチームの主任ですが、彼は今まで見たことの無い重傷の火傷で、彼のチームだけでも60~70人の患者が死んだと語りました。比較的傷が小さな火傷患者が、生還するはずなのに、思いもよらず死んでいきました。 His account, with evidence from survivors, corroborated mounting evidence from groups such as Human Rights Watch and Amnesty International that the Israeli military fired phosphorus shells into populated areas of Gaza in direct violation of international humanitarian law. Amnesty said it believed Israel is guilty of a war crime. The use of white phosphorus in civilian areas is prohibited by UN conventions. 彼の報告は、生存者からの証拠とともに、ヒューマン・ライツ・ウオッチやアムネスティ・インタナショナルなどのグループの証拠と合わされました。イスラエル軍が国際人道法を直接に違反しながら、白リン弾でガザ人口密集地を攻撃したという証拠としてです。アムネスティはイスラエルが戦争犯罪で罰せられるはずだといいました。白リン弾の市街地での使用は国連の会議で禁ぜられています。 The Israeli military has either denied using white phosphorus or said only that it uses weapons "in compliance with international law". イスラエル軍は、白リンの使用を否定してきましたが、同時に「国際法を守って」の兵器使用に過ぎないともいってきました。 Last Monday the military said it would launch an internal investigation. Israel s Ma ariv newspaper said Israel had admitted using phosphorus munitions, but only in open areas. Abu Shabaan said he and his staff had been stunned by the "unusual wounds". 先週の月曜日に、イスラエル軍は内部調査に着手すると言いました。 イスラエルのMa ariv新聞は、イスラエルがリン兵器の使用を許可した、だだし許可はオープンエリアに対してだけ、だったと伝えました。 医師 Abu Shabaanは、彼と彼のスタッフが「普通ではない火傷」に衝撃を受けたと言いました。 "It starts with small patches and in hours it becomes wide and deep and in some cases reaches the point where even the general condition of the patient deteriorates rapidly and unexpectedly," he said. 「小さい傷当てだったものが何時間かすると、広く、そして深くなっていき、いくつかのケースでは、患者の全身状態が、急速に予測不能に陥るポイントに達します。」と、彼は言いました。 Doctors noticed a "very bad odour from the wound", he said. Many patients also suffered unexpected and severe toxicity and had to be rushed into intensive care. In one case a consultant anaesthetist suffered minor burns on his chest from material sprayed from a patient s wounds during an operation. 医師たちは「傷からの非常に悪い匂い」に気付いたと、Abu Shabaanは言いました。 多くの患者は、予期出来ない深刻な毒性に襲われ集中治療に奔走しなければなりませんでした。 あるケースでは、麻酔専門医が手術中に患者の傷からスプレーされた物質で、胸に軽いやけどを負ったこともあります。 Relatively small burns were causing death. "A patient with 15% burns should not die, but we are seeing cases where they do," Abu Shabaan said. He believed the wounds were consistent with phosphorus. He described one patient, a girl of three sent for a scan because of a head wound. "We opened the wound and smoke came from it," he said. Surgeons used forceps to pull a substance from the wound that was "like dense cotton and started to burn until it disappeared." The child died. 比較的軽いやけどが死をもたらします。 「全身で15%の火傷では死なないはずが、死んでしまったケースを何度も見ました」とAbu Shabaan はいいます。火傷はリンに由来するものに違いない、頭部の火傷でスキャンのために送られてきた三歳の少女について「傷を開いたら煙が私に向ってやってきたのです」と彼は語りました。かんしを使って傷から物質を取り出すと、それは「固められた綿のようなもので、それがなくなるまで燃えつづけたのです。」 その子は死にました。 At the Shifa burns unit, Sabbah Abu Halima described how several shells hit her house early in the war, killing her husband, Sa ad Allah, and four of their children Abdul Rahim (14), Zayid (10), Hamza (8) and Shahed (15 months old). She herself suffered severe burns, which doctors said seemed consistent with white phosphorus. Shifa病院のやけどチームで、(患者のひとり)Sabbah Abu Halima が語りました。戦争初期に数個の砲弾を家に受けて夫、Sa ad Allahと、四人の子供Abdul Rahim (14), Zayid (10), Hamza (8) and Shahed (15 months old)が殺されました。彼女自身も、医師たちがリン由来のものだろうと診る、重篤な火傷に見舞われました。 There were 16 members of the family in the house when the shells struck. "I fell on the ground and there was a fire. The room was full of smoke and it smelt bad," Sabbah said. Her wounds smoked for several hours. 砲弾を受けたとき16人の家族のが家にいました。 「私は地面に落ちました、そして火災がありました。部屋は煙でいっぱいでした、そして悪臭です。」と、Sabbahは言いました。 彼女の傷は数時間煙りを出していたそうです。 The Israeli strike on the warehouses in the main UN compound in Gaza City two weeks ago was also believed to involve white phosphorus shells. Small pieces of burning material were seen after the blast. Last week the remains of hundreds of tons of food and aid in the warehouses were still smouldering. The jagged remains of an artillery shell lay outside. また、2週間前のガザ市内にある国連総合施設の倉庫に対するイスラエルの攻撃も、やはり白リン弾によるものでした。 燃えている材料の小破片が爆発の後に現れました。 先週は、倉庫に残っていた何百トンもの食糧と援助物資が、まだ燻っていました。 砲弾のぎざぎざした残骸も、外に転がっていました。 Doctors at the Shifa are now keeping tissue biopsies from each patient. "We are asking international organisations to send experts to test which weapons were used and tell us how to deal with such injuries," Abu Shabaan said. "I ve been here since 1985 and I ve never seen something like this." Shifa病院の医師たちは現在、各患者からの生検(組織採取)を続けています。 「私たちは、どんな兵器が使われたのか、その傷をどのように治療したらよいか、検査してくれる専門家を送ってほしいと、国際機関に頼んでいます。」とAbu Shabaan は語りました。 「1985年から私はここで働いていますが、このような有様は、一度も見たことがないのです。」 c Guardian News Media 2009
https://w.atwiki.jp/warband/pages/482.html
str_random|Random str_prev_team|Prev. team str_next_team|Next. team str_team_no_1|Team 1 str_team_no_2|Team 2 str_team_no_3|Team 3 str_team_no_4|Team 4 str_team_num|Team number str_team_2|two str_team_3|three str_team_4|four str_faction_num|Faction number str_faction_1|Faction 1 str_faction_2|Faction 2 str_faction_3|Faction 3 str_faction_4|Faction 4 str_troop_num|Troop number str_troop_1|1 str_troop_2|2 str_troop_3|3 str_troop_4|4 str_troop_5|5 str_troop_6|6 str_troop_7|7 str_troop_8|8 str_troop_9|9 str_troop_10|10 str_troop_11|11 str_troop_12|12 str_mod_num|Mode str_mod_1|Classic str_mod_2|Endless str_mod_3|Highland capture str_mod_4|Teamwork str_mod_5|Marshal defence str_score_num|Target score str_yuanshuai_hp|Marshal HP str_player_hero|Player Hero str_map_1|Forest str_map_2|Steppe str_start|Start str_close|Close str_kingdom_1_adjective|Han str_kingdom_2_adjective|Liang str_kingdom_3_adjective|Zhao str_kingdom_4_adjective|Sha str_kingdom_5_adjective|Shu str_kingdom_6_adjective|Wu str_kingdom_7_adjective|Song str_kingdom_8_adjective|Liao str_kingdom_9_adjective|Jin str_kingdom_10_adjective|Chu str_swadians|Han str_vaegirs|Liang str_khergits|Zhao str_nords|Sha str_rhodoks|Shu str_sarranids|Wu str_kingdom_7|Song str_kingdom_8|Liao str_kingdom_9|Jin str_kingdom_10|Chu str_town_building_market|Market str_town_building_farm|Farm str_town_building_camp|Camp str_town_building_workshop|Workshop str_town_building_stable|Stable str_town_building_downtown|Downtown str_town_building_college|College str_town_building_tavern|Tavern str_town_building_trainning|Trainning str_town_building_fishery|Fishery str_town_building_market_intro|Increase income of the town. str_town_building_farm_intro|Increase food of the town. str_town_building_camp_intro|Increase recuit number of soldier of the town. str_town_building_workshop_intro|Increase the number of equipment. str_town_building_stable_intro|Increase the number of horse. str_town_building_downtown_intro|Increase the income, propersity and the population. str_town_building_college_intro|Increase the effect of all the building. str_town_building_tavern_intro|Increase the income and the chance of companions travelling str_town_building_trainning_intro|Increase the soldier's exp getting. str_town_building_fishery_intro|Increase food and population. str_town_building_market_occupation|Merchant str_town_building_farm_occupation|Farmer str_town_building_camp_occupation|Warrior str_town_building_workshop_occupation|Artisan str_town_building_stable_occupation|Herder str_town_building_downtown_occupation|Titan str_town_building_college_occupation|Actor str_town_building_tavern_occupation|Academic str_town_building_trainning_occupation|Barkeeper str_town_building_fishery_occupation|Fisher str_town_building_market_attribute|INT str_town_building_farm_attribute|CHA str_town_building_camp_attribute|STR str_town_building_workshop_attribute|INT str_town_building_stable_attribute|AGI str_town_building_downtown_attribute|CHA str_town_building_college_attribute|INT str_town_building_tavern_attribute|CHA str_town_building_trainning_attribute|STR str_town_building_fishery_attribute|AGI str_special_weapon_yang_you_ji_gong|Powerful bow used by the archery expert Yang Youji from Spring and Autumn era^man with tremendeous power can draw it^man with expertise can one shot one kill str_special_weapon_jin_hua_tie_tai_gong|Precious bow used by Chu Yanguang^bow was casted with iron and gold coating^powerful and gorgeous str_special_weapon_yan_qing_chuan_nu|Crossbow held by Yan Qing [Prodigal]^light, swift and easy to carry^two bolts with one reload str_special_weapon_yi_dian_you|Giant black crossbow held by Tian Shanyong^penetrating armor is a piece of cake str_special_weapon_jing_zhi_tian_xing_chang_gong|Refined bow specially made by Liang^exclusively used for champion of bow guards str_special_weapon_jing_zhi_she_diao_gong|Refined bow specially made by Zhao^exclusively used for champion of bow guards str_special_weapon_jing_zhi_zhan_gong|Refined bow specially made by Song^exclusively used for champion of bow guards str_special_weapon_jing_zhi_tiao_teng_nu|Refined crossbow specially made by Song^exclusively used for champion of crossbow guards str_special_weapon_jing_zhi_qi_lian_nu|Repeated crossbow specially made by Gong Sunsheng^exclusively used for champion of repeated crossbow guards str_special_weapon_li_guang_zhi_jian|arrows used by Li Guang [Flying General] from Han dynasty^the hardened arrow head match the legend "Li Guang shot stone tiger" str_special_weapon_yang_you_ji_jian|Arrows used by Yang Youji the archery legend from Spring and Autumn era^so sharp rumor says it can penetrate 7 layers or armor str_special_weapon_jiang_jun_jian|Bolts exclusively used by military generals^sharpended tips longing for penetration str_special_weapon_tie_ling_jian|Bolts held by Tian Shanyong^bolts are at least 1 foot^have unimaginable damage with legendary crossbow [1 drop of oil] str_special_weapon_mei_yu_jian|Stones used by Zhang Qing [Featherless Arrow]^later on were gifted to Qiong Ying [Flying Stones]^those who are capable have perfect accuracy str_special_weapon_du_jin_tong_zhuan|Throwing bricks used by Zheng Biao [Demon Lord]^copper bricks with gold coating^can cause a devastating blow str_special_weapon_hua_guang_jin_zhuan|Throwing bricks used by Ma Ling [Divine Horse]^pyramid shaped bricks with gold coating^legend tells they were manufactured by emperor Huang Guang with his golden blade str_special_weapon_bai_si_suo_biao|Darts used by Xia Houcheng^one may live for a hundred get hit str_special_weapon_mei_hua_biao|Blossom shaped light darts^forged by steel and very sharp str_special_weapon_she_diao_fei_dao|Light darts with sharp edge and extreme range^rumor tells experts can shoot down flying eagles str_special_weapon_liu_ye_biao|Leaf shaped darts, easy to cut through flash^vigilantes carry them all the time str_special_weapon_fei_tian_tou_qiang|Spear used by Li Gun [Sky Soaring Great Sage]^gilded pole and shiny^rumor tells the spear could go through the clouds and shoot beyond the world str_special_weapon_e_gui_fei_cha|Fork used by Ding Desun [Arrow-hit Tiger]^fork was licked by devils and demands souls and lives str_special_weapon_shi_hun_biao_qiang|Waxed pole with raw steel head^takes away your soul and makes you wet str_special_weapon_liu_xing_fei_chui|Forged all by raw steel and is extremly heavy^ones who got hit have all become grounded meat now str_special_weapon_jing_zhi_pu_tian_fei_bi|Dagger refined by Li Ying^exclusively supplied to champion of the camp str_special_weapon_jing_zhi_luo_xuan_biao|Spear refined by Jin faction^exclusively supplied to the champion of Xunfengfei gurard str_special_weapon_jin_bian_kui|Helmet forged by raw steel^pure gold decorating the edge^tough and noble str_special_weapon_jin_ding_zhan_mao|Felt hat wear by Ling Chong [Panther Head]^rumored it can increase wearer's leadership str_special_weapon_hong_ying_zhan_mao|Red tassel on top of the hat^can increase general's leadership str_special_weapon_zhi_ling_mao|Cap wear by Song Jiang [Protector of Rightous] as he was the captain^Doing great deeds on behalf of heaven and all will echo if called upon str_special_weapon_zi_jin_guan|Crown made by quality gold^fancy and noble str_special_weapon_cui_lv_tou_jin|Headcloth wear by Guan Sheng [Great Blade]^legend tells it could increase his wisdom str_special_weapon_jun_shi_guan|Pileum that military advisor often wear^can increase wearer's leadership str_special_weapon_zhu_ge_mao|Rumored to be Chuge's pileum from Three Kingdom era^offer wearer with infinite wisdom str_special_weapon_di_wang_guan|Helmet wear by the emperor or kings^a symbol for the ultra imperial power str_special_weapon_bing_tie_tou_kui|Helmet forged by Tin iron and very heavy^one can not use it without tremendous strength str_special_weapon_hu_tou_guan|Helmet rumored to belong to Ma Chao from Xi Liang^stunning with a silver tiger head on top str_special_weapon_wu_jin_feng_chi_dou_mou|Helmet forged by black iron with edge decorated by gold^can increase wearer's leadership str_special_weapon_hu_jing_feng_chi_dou_mou|Helmet that protects neck enhances the protection^unpenetrable by arrows and darts str_special_weapon_sheng_tie_feng_chi_dou_mou|Helmet forged with raw steel, very tough str_special_weapon_bing_tie_feng_chi_dou_mou|Helmet forged with Tin iron, black tassel in the back^embroidered with auspicious clouds, unpenetrable by blades str_special_weapon_bai_yin_fu_mian_feng_chi_dou_mou|Helmet forged by Fang La faction^embroidered with feonix and silver plate, naturally fearsome str_special_weapon_chu_wen_guan_fu_1|Offical uniform wear by Chu officials str_special_weapon_chu_wen_guan_fu_2|Offical uniform wear by Chu officials str_special_weapon_liang_wen_guan_fu|Offical uniform wear by Liang Shan officials str_special_weapon_wu_wen_guan_fu|Offical uniform wear by Wu officials str_special_weapon_shu_wen_guan_fu_1|Offical uniform wear by Shu officials str_special_weapon_shu_wen_guan_fu_2|Offical uniform wear by Shu officials str_special_weapon_shu_wen_guan_fu_3|Offical uniform wear by Shu officials str_special_weapon_shu_wen_guan_fu_4|Offical uniform wear by Shu officials str_special_weapon_shu_wen_guan_fu_5|Offical uniform wear by Shu officials str_special_weapon_shu_wen_guan_fu_6|Offical uniform wear by Shu officials str_special_weapon_shu_wen_guan_fu_7|Offical uniform wear by Shu officials str_special_weapon_song_wen_guan_fu_1|Offical uniform wear by Song officials str_special_weapon_song_wen_guan_fu_2|Offical uniform wear by Song officials str_special_weapon_liao_wen_guan_fu|Offical uniform wear by Liao officials str_special_weapon_zhai_zhu_pao|When Song Jiang [Protector of Rightous] was head of Liang Shan^Hou Jian [Long Armed Ape] delibrately made for him to call for heroes of the world str_special_weapon_he_chang|Rumored to be Chuge's gown from Three Kingdom era^offer wearer with infinite wisdom str_special_weapon_dao_pao|Clothes daoists wear^rumored to assist dresser with daoism str_special_weapon_xue_shi_fu|Clothes Song scholars wear^assist dresser with speaking str_special_weapon_wen_ren_fu|Clothes scholars wear^help poets create poems and sonnets, learn history and the world str_special_weapon_wen_guan_fu|Gown wear by civil officer^who helps offering advises str_special_weapon_jun_shi_fu|Gown wear by the miliatary advisor^can win battles with mighty brain from afar str_special_weapon_ce_shi_fu|Gown wear by the strategist^a sourceful and brain for the battle str_special_weapon_cheng_xiang_fu|Gown wear by the prime minister^only man below the one str_special_weapon_tai_wei_fu|Gown wear by supreme military officer^demonstrates power and nobility str_special_weapon_di_wang_fu|Gown wear by the emperor^a symbol for the supreme imperial power str_special_weapon_gong_ting_nv_fu|Female gown imitated from royal concubine gowns^fancy and noble str_special_weapon_hua_li_nv_fu|Female gown made with quality silk^a gift from Song emperor Huizong to Li Shishi str_special_weapon_han_tie_chui_jia|Body armor wear by Han military generals str_special_weapon_liang_shan_hong_pi_shan_zi_jia|Body armor wear by Liang Shan military generals str_special_weapon_zhao_pi_feng_zhan_jia|Body armor wear by Zhao military generals str_special_weapon_nan_man_pi_jia|Body armor wear by Sha military generals str_special_weapon_nan_man_tie_jia|Body armor wear by Sha military generals str_special_weapon_shu_xiu_shan_zhu_qi_shan_zi_jia|Body armor wear by Shu military generals str_special_weapon_wu_hong_xiu_shan_shan_zi_jia|Body armor wear by Wu military generals str_special_weapon_song_wu_chui_jia|Body armor wear by Song military generals str_special_weapon_liao_fu_he_tie_jia|Body armor wear by Liao military generals str_special_weapon_jin_bai_xiu_shan_shan_zi_jia|Body armor wear by Jin military generals str_special_weapon_chu_yu_lin_jia|Body armor wear by Chu military generals str_special_weapon_pi_feng_yin_jia|Body armor entirely forged with silver^shiny and fierce str_special_weapon_pi_feng_shuai_fu|Body armor entirely forged with steel^light weighted with a clock str_special_weapon_hei_tie_bao_jia|Body armor entirely forged with black iron^unpenetrable by arrows and almost invincible str_special_weapon_chi_xiu_yin_jia|Body armor entirely forged with silver with a red clock str_special_weapon_bai_yin_shuai_fu|Body armor forged with black iron embroidered with silver^looks fierce str_special_weapon_wu_tie_bu_ren_jia|Body armor forged with black iron with countless scales^has high protection value str_special_weapon_zhu_tong_bu_ren_jia|Body armor forged by casted copper^trade protection with weight str_special_weapon_bai_yin_shan_zi_jia|Body armor shaped like "山"^forged by silver with clock, offers high protection value str_special_weapon_huang_jin_shan_zi_jia|Body armor shaped like "山"^forged by gold with clock, offers high protection value str_special_weapon_pi_feng_bai_yin_shan_zi_jia|Body armor shaped like "山"^forged by silver with clock, used only by generals str_special_weapon_pi_feng_huang_jin_shan_zi_jia|Body armor shaped like "山"^forged by gold with clock, used only by generals str_special_weapon_hong_xiu_shan_wen_jia|Light body armor with red all over^better suited on horseback str_special_weapon_bi_lan_qi_jiang_qing_jia|Light body armor suited on horseback^can promote user's throwing ability str_special_weapon_xue_bai_qi_jiang_qing_jia|Light body armor suited on horseback^can promote user's throwing ability str_special_weapon_bai_jin_pi_feng_shan_zi_jia|Body armor shaped like "山"^forged by platinum with a handsome clock, used only by Great General str_special_weapon_hu_tou_bai_yin_shan_zi_jia|Body armor shaped like "山"^forged by silver with tiger shaped shoulder armor, looks fierce str_special_weapon_wu_jin_pi_feng_shan_zi_jia|Body armor shaped like "山"^forged by copper and gold alloy with a handsome clock, used only by Great General str_special_weapon_hu_tou_wu_tie_shan_zi_jia|Body armor shaped like "山"^forged by black iron with tiger shaped shoulder armor, looks fierce str_special_weapon_bin_tie_ci_jia|Heavy body armor with barbed spines^a man cannot wear it without tremendous strength str_special_weapon_jin_jia|Body armor rumored to belong to Ma chao, a Three Kingdom era general^forged by West Liang cold rolled steel and is unpenetrable by arrows str_special_weapon_fei_jiang_jia|Body armor rumored to belong to well-celebrated General Li Guang [Flying General] from Han dynasty str_special_weapon_shang_jiang_rong_zhuang|Body armor Guan Sheng [Great Blade] imitated by prestigous ancester Guan Yu^all green and look naturally dignified str_special_weapon_shuai_fu|Body armor wear by erudite military officer^looks fierce yet elegant str_special_weapon_lan_yin_shi_tou_shan_wen_jia|Boots wear by civil official str_special_weapon_wen_guan_xue|Boots wear by military officer str_special_weapon_wu_guan_xue|Boots silver plated all around str_special_weapon_yin_jia_xue|Boots gilded all around str_special_weapon_jin_jia_xue|Boots embroidered with propitious cloud^ covered with black iron on the outside^have extreme protection str_special_weapon_bing_tie_hu_jing|Casted by the wrought iron^a man cannot move freely without tremendous strength str_special_weapon_hong_tian_lei|Firearm invented by Lin Zheng [Heaven Shaking Thunder]^have six shots with one reload^unique to the world str_trp_xerina_introduce_on_note|Hua Rong's young sister, also Well known for his archery skill and ability to tame wild horses. str_trp_dranton_introduce_on_note|Wang Jin is a martial arts instructor of the Imperial Guards. His father taught Gao Qiu a painful lesson when Gao Qiu was still a street ruffian. Gao Qiu seeks vengeance on Wang Jin after he became a Grand Marshal. Wang Jin knows that Gao Qiu will not let him off so he escapes with his mother. They pass by Shi Jin's home and take shelter there. Wang Jin instructs Shi Jin in martial arts. str_trp_kradus_introduce_on_note|Luan Tingyu, nicknamed "Iron Staff", is Zhu Chaofeng's adviser and a martial arts instructor in the village. He learnt martial arts from the same master as Sun Li. Sun Li makes use of his friendship with Luan Tingyu to infiltrate the village and work as a spy for Liangshan. Luan Tingyu is purportedly killed in battle when the Liangshan outlaws overrun the village. str_trp_npc1_introduce_on_note|Wu Dalang, nicknamed "Three-cun Nail" for his short stature and ugly appearance, is Wu Song's elder brother. He is murdered by Pan Jinlian and Ximen Qing. str_trp_npc2_introduce_on_note|Pan Jinlian is Wu Dalang's wife. With Granny Wang's help, she starts a secret affair with Ximen Qing. When Wu Dalang catches them in bed, Ximen Qing kicks him in the abdomen and causes him to be bedridden. Out of fear that Wu Dalang will tell his brother about them, Pan Jinlian and Ximen Qing murder him by poisoning his medicine. Pan Jinlian even hastens Wu Dalang's death by smothering him with a blanket while he is struggling under the effects of poison. Pan Jinlian is eventually killed by Wu Song after she confesses to the murder. str_trp_npc3_introduce_on_note|Zhang San and Li Si, nicknamed "Street Crossing Rat" and "Green Grass Snake" respectively, are the leaders of a gang of hooligans in Dongjing. They steal vegetables from the garden in Daxiangguo Temple for a living. When Lu Zhishen first moved in as the new caretaker of the garden, the hooligans attempt to intimidate him into allowing them to take the vegetables freely. However, Lu Zhishen overpowers and throws them into a pit of faeces. Awed by Lu Zhishen's strength, the hooligans surrender to him and become his followers. str_trp_npc4_introduce_on_note|Zhang San and Li Si, nicknamed "Street Crossing Rat" and "Green Grass Snake" respectively, are the leaders of a gang of hooligans in Dongjing. They steal vegetables from the garden in Daxiangguo Temple for a living. When Lu Zhishen first moved in as the new caretaker of the garden, the hooligans attempt to intimidate him into allowing them to take the vegetables freely. However, Lu Zhishen overpowers and throws them into a pit of faeces. Awed by Lu Zhishen's strength, the hooligans surrender to him and become his followers. str_trp_npc5_introduce_on_note|Huang Wenye, nicknamed "Buddha Huang", is Huang Wenbing's elder brother. In contrast with his wicked brother, he is known for his kindness and for helping those in need. When the Liangshan outlaws kill Huang Wenbing's family, Hou Jian manages to persuade his fellow outlaws to spare Huang Wenye by pointing out that Huang Wenye is a good man. str_trp_npc6_introduce_on_note|Zhu Biao is Zhu Chaofeng's youngest son. He was originally engaged to Hu Sanniang of the neighbouring Hu Family Village. After the Zhu Family Village falls, Zhu Biao flees to the Hu Family Village and hopes that the Hus will help him. However, Hu Cheng binds him and sends him to Liangshan in exchange for his sister, who had been captured earlier by the outlaws. Zhu Biao is killed by Li Kui while being escorted to the Liangshan camp. str_trp_npc7_introduce_on_note|Nicknamed "Female Tiger", she ranks 101st of the 108 Stars of Destiny and 65th of the 72 Earthly Fiends.^The novel describes Gu Dasao as a woman with thick eyebrows, large eyes, a plump face, and a thick waist. She wears several decorative ornaments on her head and wrists. Unlike most women of her time, she does not play the role of a housewife and instead spends her time planning and engaging in violent activities. A highly skilled fighter specialising in the use of pole weapons, she is capable of taking on 20–30 opponents in combat at the same time.^Owing to her fiery temper and inclination towards violence, Gu Dasao earns herself the nickname "Female Tiger". Sometimes, she even beats up her husband, Sun Xin, when she gets angry. The couple run a tavern in Dengzhou, where Sun Xin's brother Sun Li works as a garrison officer. str_trp_npc8_introduce_on_note|Nicknamed "Female Yaksha", she ranks 103rd among the 108 Stars of Destiny and 67th among the 72 Earthly Fiends. ^The novel describes Sun Erniang as a fierce woman with a vicious and murderous look on her face. She has strong arms and legs that resemble clubs. As she dresses oddly (often revealing her dudou) and uses heavy cosmetics, she resembles a yaksha in appearance and thus earns herself the nickname "Female Yaksha". She is well-trained in martial arts by her father.^One day, while passing by Cross Slope, Sun Erniang's father encounters Zhang Qing, who tries to rob him. After defeating Zhang Qing in a fight, Sun Erniang's father recognises his potential and decides to accept him as his martial arts apprentice. Zhang Qing later marries his master's daughter.^Sun Erniang and Zhang Qing operate a tavern at Cross Slope, where they target unwary travellers and serve them food and wine spiked with drugs that will make them unconscious. Once their victims are out cold, the couple rob them, kill them and sometimes use their flesh to make fillings for baozi, which they then serve to other unsuspecting customers. While Zhang Qing spends most of his time farming, Sun Erniang runs the tavern with a few assistants. str_trp_npc9_introduce_on_note|Nicknamed "Ten Feet of Blue", she ranks 59th among the 108 Stars of Destiny and 23rd among the 72 Earthly Fiends.^Hu Sanniang is the daughter of Squire Hu, the master of the Hu Family Village on Lone Dragon Ridge, where two other villages also stand – the Li Family Village and Zhu Family Village. The ridge is in Yunzhou, Zhongshan Prefecture, which is around present-day Dongping County, Shandong. A highly skilled warrior, Hu Sanniang is capable of taking on several opponents at the same time. She dons a suit of armour over a red robe, a golden helmet, and a silk belt when she goes to battle. Her weapons of choice are a pair of sabres and a lasso, which she uses to catch and pull opponents off their horses. str_trp_npc10_introduce_on_note|Zhou Jin is Suo Chao's apprentice and a military officer serving under Liang Shijie. He is dismissed from office after losing to Yang Zhi in a martial arts contest. str_trp_npc11_introduce_on_note|Ximen Qing is an influential merchant in Yanggu County. With Granny Wang's help, he starts a secret affair with Pan Jinlian and collaborates with her to murder Wu Dalang when he finds out about their affair. Wu Song confronts him at Lion Tower later and kills him after a vicious fight. str_trp_npc12_introduce_on_note|Dang Shixiong's brother. Military officer serving under Gao Qiu. str_trp_npc13_introduce_on_note|Sun Ding, nicknamed "Buddha Sun", is a kongmu (court clerk) serving under Prefect Teng. Famous for his righteousness and kindness, he knows that Lin Chong is innocent so he tries to help Lin Chong by urging Prefect Teng to not give in to pressure from Gao Qiu to sentence Lin Chong to death. str_trp_npc14_introduce_on_note|A maid of Zhang Mengfang.She cheat Wu Song and makes him into jail. str_trp_npc15_introduce_on_note|Dang Shijie's brother. He is a military officer serving under Gao Qiu. He Surrendered to Liangshan after Defeated. str_trp_npc16_introduce_on_note|Shi Wenbin is the magistrate of Yuncheng County. Helped Song Jiang before. str_trp_npc17_introduce_on_note|Hu Jun is captured by Li Jun during the battle of Qutang Gorge. Impressed by Li Jun's generosity towards him, he surrenders to the Liangshan forces and assists them in taking Wang Qing's territories in Dongchuan and Ande. str_trp_npc18_introduce_on_note|Hu Xian is Hu Jun's younger brother. He is in charge of guarding Dongchuan (東川; around present-day Mianyang, Sichuan). After Hu Jun surrenders to the Liangshan forces, he comes to Dongchuan and convinces his brother to surrender as well. str_trp_npc19_introduce_on_note|Chen Wenzhao is the magistrate of Yuncheng County. Helped Wu Song before. str_trp_npc20_introduce_on_note|Jin Cuilian is a young woman bullied by Butcher Zheng, who wanted to make her his concubine. After she entered the Zheng household, Zheng's wife hated her and pressured her husband to force Jin Cuilian to leave. Embarrassed by the incident, Zheng forces Jin Cuilian and her father to compensate him, and refuses to allow them to leave until they paid him a large sum of money. Left with no choice, Jin Cuilian and her father try to earn enough by street-performing in order to pay their "debt". On one occasion, Jin Cuilian cries over her plight and attracts Lu Zhishen's attention. After hearing her story, a furious Lu Zhishen confronts Zheng and ends up killing him in anger. Jin Cuilian and her father flee from town and eventually find shelter under the kindly Squire Zhao. str_trp_npc21_introduce_on_note|Defeated by Yan Qing and Li Kui. str_trp_npc22_introduce_on_note|Jiang Zhong is a hooligan nicknamed "Jiang the Door God" for his big stature and fighting skills. He beats up Shi En and seizes Shi En's restaurant for himself. Shi En seeks help from Wu Song, who defeats Jiang Zhong in a fight and demands that he return the restaurant and leave Mengzhou for good. Jiang Zhong plots his revenge with Zhang Mengfang and Instructor Zhang, who work together to frame Wu Song for theft. Wu Song survives the journey into exile and returns to take his revenge. Jiang Zhong is killed by Wu Song at Mandarin Ducks Tower. str_trp_npc23_introduce_on_note|Li Gui is a man who impersonates Li Kui and robs passersby in the woods in Li Kui's name. He encounters Li Kui, who is on his way home to fetch his mother to Liangshan, and loses to him in a fight. Just as Li Kui is about to kill him, Li Gui lies that he has an elderly mother who depends on him, and pleads for his life. Li Kui, believing that Li Gui is a filial son, releases him. After getting home, Li Gui plots with his wife to capture Li Kui and hand him over to the authorities for a reward. However, Li Kui passes by, overhears their conversation, and barges in and kills Li Gui. str_trp_npc24_introduce_on_note|She was a prostitute, helps Liangshan to capture Du Wei. str_trp_npc25_introduce_on_note|The strategy of mastering the art of war will conquer the staff of the Liangshan Force. He once advised Gao Qiu that do not cheat Jiangshan, and he had advised Gao Qiu that don't attack by boat. Gao Qiu did not listen to his advice, which led to a great defeat. str_trp_npc26_introduce_on_note|Called as "Living Map". He had a martial arts champion. After hiding in the mountains, he also advised Yan Yan don't be an official. str_trp_npc27_introduce_on_note|Xiao Jiasui is a descendant of Xiao Dan, a half-brother of Xiao Yan, the founding emperor of the Liang dynasty. A commoner living in Jingnan, he remains loyal to the Song Empire even after the city falls to Wang Qing's rebel forces. Later, he rallies his fellow citizens to rise up against the rebels and help the Liangshan forces retake Jingnan for the Song Empire. str_trp_npc28_introduce_on_note|Li Shishi is a courtesan living in the capital. Emperor Huizong is one of her regular clients. She helps the Liangshan outlaws in obtaining amnesty from the emperor. str_trp_jin_npc1_introduce_on_note|Zeng Nong is the headman of the fortress. Initially hostile towards the Liangshan outlaws, he regrets later when two of his sons are killed by the outlaws. After failing to make peace with the outlaws, he hangs himself when the outlaws overrun the fortress. str_trp_jin_npc2_introduce_on_note|Shi Wengong is Zeng Nong's adviser and the martial arts instructor in the fortress. A highly skilled warrior capable of fighting several opponents at the same time, he kills Liangshan's chief Chao Gai with a poisoned arrow in an earlier battle. Before dying, Chao Gai says that whoever captures Shi Wengong will succeed him as chief. When the Liangshan outlaws overrun the fortress, Shi Wengong attempts to flee but encounters Lu Junyi, who defeats and captures him. Shi Wengong is then escorted back to Liangshan and executed as a sacrifice to Chao Gai. Some non-Water Margin sources claim that he is a martial arts apprentice of Zhou Tong. str_trp_jin_npc3_introduce_on_note|Su Ding is the deputy martial arts instructor in the fortress. He is killed in battle when the Liangshan outlaws overrun the fortress. str_trp_jin_npc4_introduce_on_note|Zeng Tu is Zeng Nong's first son. He fights with Lv Fang and Guo Sheng and tries to kill them when their spears are entangled but falls off his horse after being hit by an arrow fired by Hua Rong. Lv Fang and Guo Sheng then seize the opportunity to spear him together after he is down. str_trp_jin_npc5_introduce_on_note|Zeng Mi is Zeng Nong's second son. He is killed by Zhu Tong when the outlaws overrun the fortress. str_trp_jin_npc6_introduce_on_note|Zeng Suo is Zeng Nong's third son. He is killed in an ambush while attempting to launch a sneak attack on the Liangshan camp. str_trp_jin_npc7_introduce_on_note|Zeng Kui is Zeng Nong's fourth son. He is killed by Lu Zhishen and Wu Song when the outlaws overrun the fortress. str_trp_jin_npc8_introduce_on_note|Zeng Sheng is Zeng Nong's youngest son. He is sent as a hostage to the Liangshan camp during the negotiations for a truce between Liangshan and the Zengs. He is eventually executed by the outlaws. str_trp_deserter_han_npc1_introduce_on_note|Lu Qian is an old friend of Lin Chong. When Lin Chong first met him, he was still roaming the streets so Lin Chong took pity on him and helped him find a job. Lu Qian subsequently becomes a yuhou under Gao Qiu. He repays Lin Chong's kindness with evil by collaborating with Gao Qiu and Gao Yanei to frame Lin Chong and cause him to be exiled to Cangzhou. Gao Qiu later sends Lu Qian to Cangzhou to bribe the officials there to murder Lin Chong. However, their plot fails and Lin Chong kills Lu Qian in revenge. str_trp_deserter_han_npc2_introduce_on_note|Li Gu is Lu Junyi's steward. He has a secret affair with his master's wife, and falsely reports to the authorities that his master is plotting a rebellion, using a poem as evidence. Even after Lu Junyi is arrested, Li Gu still feels uneasy so he tries to bribe the guards to murder his master in prison. However, his plans are thwarted by Chai Jin, who bribes the executioners Cai Fu and Cai Qing to take good care of Lu Junyi. After Lu Junyi is saved by the Liangshan outlaws, he goes home and kills his wife and Li Gu in revenge. str_trp_deserter_liang_npc1_introduce_on_note|Squire Mao is a wealthy squire in Dengzhou. The Xie brothers are sent to hunt down and kill a ferocious tiger. The tiger is wounded and rolls down the hill and lands in Mao's backyard. The Xies go to Mao's residence to claim the tiger but Mao has already sent his men with the dead tiger to the county office to collect his reward. Mao frames the Xies for attempting to rob him and bribes the magistrate to sentence them to death. The Xie brothers are later rescued by Gu Dasao, Sun Xin and others, and they return to take revenge on Mao by killing him and his family. str_trp_deserter_liang_npc2_introduce_on_note|Huang Wenbing, nicknamed "Wasp's Sting", is a petty official from Jiangzhou. A scheming and unscrupulous man, he chances upon Song Jiang's seditious poem and reports it to Cai Jiu in the hope of becoming famous for exposing a rebellious plot. After Song Jiang narrowly escapes execution in Jiangzhou, he seeks revenge against Huang Wenbing, and gets the Liangshan outlaws to help him. The outlaws break into Huang Wenbing's house, kill his family, and burn down his house. Huang Wenbing, who is not at home at the time, tries to escape but gets captured by Zhang Shun, who bring him before Song Jiang and the other outlaws. Huang Wenbing is killed by Li Kui. str_trp_deserter_zhao_npc1_introduce_on_note|He is the naval commander while Song attack Liangshan str_trp_deserter_zhao_npc2_introduce_on_note|Liu Gao is the official in charge of Qingfeng Fort. He believes his wife's account and orders Song Jiang's arrest. Along with the rest of his family, he is killed by the Mount Qingfeng outlaws when they overrun the fort. str_trp_deserter_sha_npc1_introduce_on_note|Li Rang is Li Zhu's nephew. Like his uncle, he serves under Wang Qing and takes charge of guarding the areas around Mount Ji (紀山; south of present-day Shayang County, Hubei). Under his command, he has the "Five Tigers of Mount Ji". He is killed by Lu Zhishen when the Liangshan forces overrun his base on the mountain. str_trp_deserter_sha_npc2_introduce_on_note|He is a general of Damingfu. str_trp_deserter_shu_npc1_introduce_on_note|Zu Shiyuan is the Right Premier of Fang La's kingdom. He is captured by the Liangshan forces when Muzhou falls. str_trp_deserter_shu_npc2_introduce_on_note|Liu Min, nicknamed "Liu Zhibo", is in charge of guarding Wanzhou (宛州; present-day Nanyang, Henan). He is captured and executed by the Liangshan forces after the fall of Wanzhou. str_trp_deserter_wu_npc1_introduce_on_note|Xu ding is in charge of guarding Changzhou. str_trp_deserter_wu_npc2_introduce_on_note|Pu Wenying is Fang La's royal astronomer. He is killed by Bao Daoyi when he attempts to urge the sorcerer to avoid battle because of an unlucky omen in the stars. str_trp_deserter_song_npc1_introduce_on_note|His family flames alot, and it is called "the southeastern small court", which triggers Fang La rebellion. str_trp_deserter_song_npc2_introduce_on_note|Zhang Mengfang is a military inspector in Mengzhou. He collaborates with Jiang Zhong and Instructor Zhang to frame Wu Song for theft, and then bribes the guards escorting Wu Song to kill him along the way. However, Wu Song kills the guards instead, returns to Mengzhou to take his revenge, and kills Zhang Mengfang and his family. str_trp_deserter_liao_npc1_introduce_on_note|Zhi'er Fulang is one of 11 Star Generals if Liao. He represents the "Water Star of the East". str_trp_deserter_liao_npc2_introduce_on_note|Vice-Minister Ouyang is sent by Yelv Hui to persuade Song Jiang and the Liangshan heroes to surrender and defect to the Liao Empire. Song Jiang pretends to agree; the Liangshan forces then easily take control of Bazhou. str_trp_deserter_jin_npc1_introduce_on_note|Yun Zongwu is guarding in Hu Pass. str_trp_deserter_jin_npc2_introduce_on_note|Cai Ze is a general of Tian Hu. He surrenders to the Liangshan forces. str_trp_deserter_chu_npc1_introduce_on_note|He Ji is killed by Sun An in a duel. str_trp_deserter_chu_npc2_introduce_on_note|Ji Sansi is killed in battle while attempting to recapture Wanzhou from the Liangshan forces. str_trp_forest_npc1_introduce_on_note|Yan Poxi is Song Jiang's concubine. Her mother pressured her to become Song Jiang's concubine as an expression of gratitude after he paid for her father's funeral. Over time, she increasingly resents Song Jiang, who deliberately avoids spending time with her, and starts a secret affair with his assistant Zhang Wenyuan. One night, she discovers Chao Gai's letter to Song Jiang, and threatens to report Song Jiang to the magistrate for associating with the outlaws unless he agrees to three conditions 1) allow her to marry Zhang Wenyuan; 2) let her keep all the clothes, ornaments, property, etc., he has given her; and 3) give her the gold bars from Chao Gai. Song Jiang agrees but cannot fulfil the third condition because he only accepted one of the gold bars mentioned in Chao Gai's letter. Yan Poxi refuses to believe him and continues to threaten to report him. Song Jiang eventually loses patience and stabs her to death in a fit of anger. He then burns the letter and escapes from Yuncheng County. str_trp_forest_npc2_introduce_on_note|Pei Ruhai, also known as "Haigong", is a Buddhist monk who has a secret affair with Pan Qiaoyun. He is killed by Shi Xiu. str_trp_forest_npc3_introduce_on_note|Bai Xiuying is a singer who insulted Lei Heng when he watched her performance without paying. Lei Heng hits her father in anger and is arrested and put in chains. When Lei Heng's mother goes to visit him, Bai Xiuying insults her and slaps her. Lei Heng cannot tolerate Bai Xiuying's attitude towards his mother and kills her in anger by slamming his shackles on her. str_trp_forest_npc4_introduce_on_note|Li Ruilan is a prostitute from Dongping Prefecture and Shi Jin's acquaintance. When the Liangshan outlaws are attacking Dongping Prefecture, Shi Jin offers to make use of his relationship with Li Ruilan to work as a spy for Liangshan inside the city. However, the brothel owner finds out and secretly reports Shi Jin to the authorities, who capture Shi Jin in an ambush. Shi Jin is saved after the outlaws defeat the government forces and break into Dongping Prefecture. str_trp_forest_npc5_introduce_on_note|Pan Qiaoyun is Yang Xiong's wife. She has a secret affair with Pei Ruhai and falsely accuses Shi Xiu of molesting her after he discovers their affair. Shi Xiu kills Pei Ruhai and brings Pan Qiaoyun to Cuiping Hill, where Yang Xiong interrogates her and kills her after she confesses to the affair. str_trp_forest_npc6_introduce_on_note|Zhang Wenyuan is Song Jiang's assistant at the magistrate's office. He has a secret affair with Yan Poxi. str_trp_sea_npc1_introduce_on_note|Cui Daocheng and Qiu Xiaoyi, nicknamed "Living Iron Buddha" and "Sky Flying Yaksha" respectively, are two bandits who disguise themselves as a Buddhist monk and a Taoist priest. They raze a temple to the ground and drive away most of its occupants except a few elderly monks. Lu Zhishen passes by the temple on his journey to Dongjing and encounters the two bandits, who attempt to deceive and kill him for his valuables. Later, with Shi Jin's help, Lu Zhishen defeats and kills the two bandits. str_trp_sea_npc2_introduce_on_note|Cui Daocheng and Qiu Xiaoyi, nicknamed "Living Iron Buddha" and "Sky Flying Yaksha" respectively, are two bandits who disguise themselves as a Buddhist monk and a Taoist priest. They raze a temple to the ground and drive away most of its occupants except a few elderly monks. Lu Zhishen passes by the temple on his journey to Dongjing and encounters the two bandits, who attempt to deceive and kill him for his valuables. Later, with Shi Jin's help, Lu Zhishen defeats and kills the two bandits. str_trp_sea_npc3_introduce_on_note|Zhang Wang, nicknamed "River Pirate Devil", is a pirate who robs Zhang Shun while the latter is on a journey to find An Daoquan to cure Song Jiang. Zhang Wang ties up Zhang Shun and throws him into the river, but Zhang Shun manages to break his bonds and swim away. On the return journey, Zhang Shun encounters Zhang Wang again and he takes his revenge by tying up Zhang Wang and throwing him into the river. str_trp_snow_npc1_introduce_on_note|A Friend of Shi Jin. He was killed by Shi Jin because of betrayed him. str_trp_desert_npc1_introduce_on_note|Zhu Hu is Zhu Chaofeng's second son. He is killed by Lv Fang and Guo Sheng, who skewer him with their spears. str_trp_desert_npc2_introduce_on_note|Zhu Long is Zhu Chaofeng's first son. He is killed by Lin Chong while attempting to escape after the village is taken by the outlaws. str_trp_desert_npc3_introduce_on_note|Hu Cheng is Hu Sanniang's elder brother. He pleads with the Liangshan outlaws to release his sister after she is captured by them. Song Jiang agrees on the condition that Hu Cheng brings one of the three Zhu brothers in exchange for her. When Zhu Biao flees to Hu Cheng's village after his defeat, Hu Cheng captures and escorts him to the Liangshan camp. Along the way, they meet Li Kui, who decapitates Zhu Biao. str_trp_mountain_npc1_introduce_on_note|Pretending to be Song Jiang to cheat. str_trp_mountain_npc2_introduce_on_note|Pretending to be Chai Jin to cheat people. str_trp_steppe_npc1_introduce_on_note|Zhao De's brother, captured Song Jiang before. str_trp_steppe_npc2_introduce_on_note|Zhao Neng's brother, captured Song Jiang before. str_trp_kingdom_1_lord_introduce_on_note|Lu Junyi is a fictional character in Water Margin, one of the Four Great Classical Novels in Chinese literature. Nicknamed "Jade Qilin", he ranks 2nd among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. In some legends, Lu Junyi is a former martial arts apprentice of Zhou Tong, who trained the Song dynasty general Yue Fei in archery.^The novel describes Lu Junyi as a man nine chi tall, with sparkling eyes and the august looks of a deity. A wealthy squire from Daming Prefecture (present-day Daming County, Hebei), he is highly skilled in martial arts, especially in the use of the staff and spear. His prowess in combat, impressive physical appearance, and prestigious background earn him the nickname "Jade Qilin". These characteristics entitle him to serve as the second-in-command of the outlaw band at Liangshan Marsh even though he is one of the last few to join them.^Song Jiang, the acting chief of Liangshan, hears of Lu Junyi's fame and wants to recruit him to boost Liangshan's reputation. Wu Yong, Liangshan's chief strategist, then works out a plan to lure Lu Junyi out of Daming Prefecture. He disguises himself as a Taoist priest, visits Lu Junyi's home, and predicts that Lu Junyi will die a violent death within 100 days. When Lu Junyi asks Wu Yong for advice on averting the misfortune, Wu Yong tells him to leave home and travel southeast for a distance of more than 1,000 li. Before leaving, Wu Yong writes a poem on a wall in Lu Junyi's house and says that it will help to protect him temporarily. str_trp_kingdom_2_lord_introduce_on_note|The fictionalised persona of Song Jiang in Water Margin draws inspiration from historical sources, as well as local legends and folktales in the Shandong region. One legend, for example, speaks of "36 huge banners and 72 smaller banners of local bandits", which possibly gave rise to the idea of the 108 Stars of Destiny in Water Margin.^In Water Margin, Song Jiang is described as a diminutive, dark-complexioned man with eyes like those of a fenghuang and a big squarish mouth. He lives in Yuncheng County and serves as a clerk under the county magistrate. His filial piety, chivalry and generosity earn him the nickname "Timely Rain". His dark complexion also earns him two other nicknames "Filial and Righteous Dark Third Son" and "Dark Song Jiang". After the Grand Assembly of the 108 Stars of Destiny, however, his "official" nickname becomes "Protector of Justice". He is trained in both scholarly and martial arts.^Song Jiang is a close friend of the chief constables Zhu Tong and Lei Heng, and Chao Gai, the headman of Dongxi Village in Yuncheng County. After Chao Gai and his six friends rob a convoy of birthday gifts for the Imperial Tutor Cai Jing, the magistrate orders the constable He Tao to conduct an investigation and arrest the robbers. After hearing from He Tao that he has identified Chao Gai as one of the robbers, Song Jiang secretly leaves the county office and goes to Dongxi Village to warn Chao Gai. Chao Gai and his friends manage to evade arrest and escape to the outlaw stronghold at Liangshan Marsh; Chao Gai later becomes the chief of the outlaw band. str_trp_kingdom_3_lord_introduce_on_note|Nicknamed "Little Li Guang", he ranks 9th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Hua Rong as a handsome man with red lips, sparkling white teeth, a narrow waist and broad shoulders. Well known for his archery skill and ability to tame wild horses, he is nicknamed "Little Li Guang" after the Han dynasty general Li Guang. He serves as a military officer in Qingfeng Fort under Liu Gao, the official in charge of the fort.^On one occasion, after Song Jiang kills Yan Poxi in anger, he flees his hometown in Yuncheng County and comes to Qingfeng Fort to take shelter under his friend Hua Rong. Along the way, Song Jiang befriended the outlaws at the nearby Mount Qingfeng and managed to convince Wang Ying, one of the chiefs, to release a woman he abducted. The woman turns out to be Liu Gao's wife. Later, she encounters Song Jiang in Qingfeng Fort, recognises him and falsely accuses him of abducting and attempting to rape her. Liu Gao believes his wife and orders Song Jiang's arrest and imprisonment. After Liu Gao ignores his request to let Song Jiang off, Hua Rong leads his followers to the prison and frees Song Jiang by force. When Liu Gao's men come to confront him, Hua Rong scares them away with a demonstration of his archery skill. str_trp_kingdom_4_lord_introduce_on_note|Nicknamed "Flowery Monk", he ranks 13th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny.^One folk tale says that he is a sworn brother of the martial artist Zhou Tong, who trained the Song dynasty general Yue Fei in archery.^Lu Zhishen is originally named Lu Da (魯達). The novel describes him as a big-sized man with a round face, big ears, a straight nose, a squarish mouth, and a beard which nearly covers his whole face. He serves as a garrison major in Weizhou (渭州; around present-day Pingliang, Gansu), where he meets and befriends Shi Jin and Li Zhong.^While the three men are drinking in a tavern, they overhear the singer Jin Cuilian crying over her plight. A wealthy butcher, known as Butcher Zheng, had tried to exploit Jin Cuilian and her father by offering to pay for her deceased mother's funeral expenses in exchange for her becoming his concubine. However, after Zheng's wife gets upset at her husband taking a concubine and pressures him to force Jin Cuilian out of their home. After that, Zheng feels that he has made a huge loss so he forces Jin Cuilian and her father to pay him back at an exorbitant interest rate, and refuses to allow them to leave Weizhou until they fully paid the debt.^After hearing Jin Cuilian's story, Lu Da gives her and her father some money and helps them get out of Weizhou safely. He then goes to Zheng's stall to confront him and teach him a lesson. He tries to provoke Zheng by making unreasonable orders until the butcher loses patience and attacks him with a cleaver. Lu Da easily knocks him down and unintentionally kills him with three powerful punches to the face. After seeing that the butcher is dead, Lu Da quickly flees from Weizhou to evade arrest. str_trp_kingdom_5_lord_introduce_on_note|Nicknamed "Knowledgeable Star", he ranks 3rd among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Wu Yong as a man with a fair and handsome face and a long beard – features often associated with learned and sophisticated men of the time. Although Wu Yong started out as a teacher in a village in Yuncheng County, he has quite a reputation in the jianghu for being a resourceful military strategist comparable to Zhuge Liang and Chen Ping. As a result, he is nicknamed "Knowledgeable Star" by his peers. str_trp_kingdom_6_lord_introduce_on_note|Fang La is a rebel leader who establishes an independent kingdom in the Jiangnan region with himself as the ruler. He is captured by Wu Song in the final battle. After his capture, he is sent to Dongjing (東京; present-day Kaifeng, Henan), where he is subsequently charged with treason and publicly executed by lingchi. str_trp_kingdom_7_lord_introduce_on_note|Emperor Huizong, personal name Zhao Ji, is the ruler of the Song Empire. He was previously known as Prince Duan (端王) before he became emperor. str_trp_kingdom_8_lord_introduce_on_note|Yelv Hui, referred to in the novel as the "Ruler of Liao", is the ruler of the Liao Empire. After being defeated in battle by the Liangshan forces, he surrenders and agrees to pay annual tribute to the Song Empire. str_trp_kingdom_9_lord_introduce_on_note|Tian Hu, the self-declared "King of Jin", is a rebel leader who establishes an independent kingdom in the Shanxi region with its base in Weisheng Prefecture. He is ultimately defeated by the Liangshan forces fighting for the Song Empire, and captured by Zhang Qing. str_trp_kingdom_10_lord_introduce_on_note|Wang Qing, the self-declared "King of Chu", is a rebel leader who establishes an independent kingdom covering parts of Hubei, Chongqing and Sichuan, with its base in Nanfeng. He is ultimately defeated by the Liangshan forces fighting for the Song Empire, and captured by Li Jun. After his defeat, he is charged with treason and publicly executed by lingchi. str_trp_knight_1_1_introduce_on_note|Nicknamed "Panther Head", he ranks 6th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. In folklore, he is an apprentice of the martial artist Zhou Tong, who reputedly trained the Song dynasty general Yue Fei in archery. ^Lin Chong resembles the Three Kingdoms-era general Zhang Fei in appearance. Standing at over six chi tall, with piercing eyes and a head like a panther's, he is nicknamed "Panther Head". Before becoming an outlaw, he served as a martial arts instructor of the Imperial Guards in Dongjing, the imperial capital of the Song dynasty. str_trp_knight_1_2_introduce_on_note|Nicknamed "General of Double Spears", he ranks 15th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^Dong Ping is from Shangdang, which is around present-day Yuncheng, Shanxi. He serves as the garrison commander in Dongping Prefecture. A highly feared warrior, he has the nickname "General of Double Spears" because he wields a pair of spears in battle. Apart from his excellent combat skills, he is also known for being an attractive and charming man, and a connoisseur of music and the arts. As a result, his nickname has been further extended to "Refined and Cultured General of Double Spears". str_trp_knight_1_3_introduce_on_note|Nicknamed "Blue Faced Beast", he ranks 17th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^Yang Zhi is a descendant of Yang Ye, the patriarch of the Generals of the Yang Family. Standing at about seven chi, he has red whiskers on his chin and a blue birthmark on his face that earns him the nickname "Blue Faced Beast". A highly skilled warrior and archer, he uses either a sabre or a spear in battle. He serves as a low-ranking officer under Grand Marshal Gao Qiu in Dongjing, the imperial capital of the Song Empire.^On one occasion, Gao Qiu tasks Yang Zhi with escorting a convoy of raw minerals and plants, known as a huashigang, to Dongjing for Emperor Huizong. However, after losing the goods while crossing the Yellow River during a storm, Yang Zhi fears that he will be punished for failing his mission so he does not dare to return to Dongjing. After learning that the emperor has ordered a general amnesty for most non-capital offences, he returns to Dongjing in the hope of being pardoned and reinstated.^On the way back to Dongjing, Yang Zhi passes by Liangshan Marsh and encounters Lin Chong, who wants to kill him and take his head as a pledge of loyalty to Liangshan's chief, Wang Lun. After a long and intense fight, neither of them manages to gain an advantage over his opponent. Wang Lun shows up, stops the fight, and asks Yang Zhi if he wants to join the outlaw band. However, Yang Zhi declines and states that he does not want to tarnish his family's reputation by becoming an outlaw. str_trp_knight_1_4_introduce_on_note|Nicknamed "Gold Lancer", he ranks 18th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Xu Ning as a man six chi tall, with a fair face, a thin dark beard, and a wide waist. He is an expert in using the hooked lance, which looks like an ordinary Chinese spear except that it has a hook beside the spearhead. Due to his expertise, he is hired to serve as the martial arts instructor of the Gold Lancers Unit of the imperial army in Dongjing, the imperial capital of the Song Empire. He leads a comfortable life in Dongjing and remains a highly respectable figure among his peers. str_trp_knight_1_5_introduce_on_note|Nicknamed "Sick Yuchi", he ranks 39th among the 108 Stars of Destiny and 3rd among the 72 Earthly Fiends. ^The novel describes Sun Li as eight chi tall and having a broad face with whiskers, and a pair of jet black eyes. A highly skilled warrior, he is proficient in using a range of weapons in combat. His preferred weapons are a pair of steel clubs similar to those wielded by Huyan Zhuo. Due to his physical appearance and impatient personality, he is often likened to the Tang dynasty general Yuchi Gong. However, because of his lighter complexion, he is nicknamed "Sick Yuchi" since people who look pale are often believed to be ill.^Sun Li has a younger brother, Sun Xin, who is nicknamed "Little Yuchi". Although the Sun brothers' ancestral home is in Qiongzhou, they have been living in Dengzhou for some time because Sun Li works there as a garrison officer. Sun Xin and his wife, Gu Dasao, run a tavern in Dengzhou. str_trp_knight_1_6_introduce_on_note|Nicknamed "Golden Wings Brushing Against the Clouds", he ranks 48th among the 108 Stars of Destiny and 12th among the 72 Earthly Fiends.^The novel describes Ou Peng as a tall and muscular man who walks at a fast pace. He is highly skilled in martial arts and renowned for his ability to catch projectiles in mid-flight with his bare hands. His unusual talent earns him the nickname "Golden Wings Brushing Against the Clouds".^Ou Peng was born in a family of military officers in Huangzhou; his forefathers had served among the imperial guards for generations. Although Ou Peng initially follows in his ancestors' footsteps, he abandons his military career after getting into a quarrel with his superior. He decides to become an outlaw and leads a bandit gang based on Mount Yellow Gate along with Jiang Jing, Ma Lin and Tao Zongwang. str_trp_knight_1_7_introduce_on_note|Nicknamed "General of a Hundred Victories", he ranks 42nd among the 108 Stars of Destiny and 6th among the 72 Earthly Fiends. ^Han Tao is from Dongjing, the imperial capital of the Song Empire. A highly skilled martial artist, he serves as a military officer and drill instructor in Chenzhou. His weapon of choice is a lance made of jujube wood. Because of his combat skills and military expertise, he earns himself the nickname "General of a Hundred Victories". str_trp_knight_1_8_introduce_on_note|Nicknamed "General of Heavenly Vision", he ranks 43rd among the 108 Stars of Destiny and 7th among the 72 Earthly Fiends. ^Peng Qi is from Dongjing, the imperial capital of the Song Empire. Like his ancestors before him, he serves as a military officer and drill instructor in the Song imperial army. His weapon of choice is a Trident with Three Spikes and Two Blades , which resembles that wielded by Erlang Shen. Because of this, he earns himself the nickname "General of Heavenly Vision" – a nod to the three-eyed deity. str_trp_knight_1_9_introduce_on_note|Nicknamed "General of Sacred Water", he ranks 44th among the 108 Stars of Destiny and 8th among the 72 Earthly Fiends. ^Shan Tinggui dons a squarish helmet with a black feather at its peak and a suit of black armour when he goes to battle. He rides a black stallion and arms himself with a black spear and a bow and arrows. He serves as a military drill instructor in his hometown, Lingzhou, alongside Wei Dingguo. He specialises in redirecting water flows to flood and drown enemy units. His specialty earns him the nickname "General of Sacred Water". str_trp_knight_1_10_introduce_on_note|Nicknamed "General of Holy Fire", he ranks 45th among the 108 Stars of Destiny and 9th among the 72 Earthly Fiends. ^Wei Dingguo dons a red helmet with a red feather at its tip and a suit of red armour when he goes to battle. He rides a red steed and arms himself with a sabre and a bow and arrows. Trained in military strategy, he serves in the imperial army as a drill instructor in his hometown, Lingzhou, alongside his colleague Shan Tinggui. As he specialises in fire-based attacks, he earns himself the nickname "General of Holy Fire". str_trp_knight_1_11_introduce_on_note|Nicknamed "Multicoloured Tiger", he ranks 50th among the 108 Stars of Destiny and 14th among the 72 Earthly Fiends. ^Nicknamed "Multicoloured Tiger", Yan Shun is described in the novel as a man with reddish brown hair, a yellowish beard, round eyes, long arms, and a wide waist. He excels in martial arts and specialises in using the sabre. Originally a trader from Laizhou, he decides to become a bandit after suffering losses in his business. Along with Wang Ying and Zheng Tianshou, he leads a group of bandits based on Mount Qingfeng. str_trp_knight_1_12_introduce_on_note|Nicknamed "Multicoloured Leopard", he ranks 51st among the 108 Stars of Destiny and 15th among the 72 Earthly Fiends. ^The novel describes Yang Lin as a man with a round head, large and beautiful eyes, a straight nose, a squarish mouth, a narrow waist and broad shoulders. He is from Zhangde Prefecture. Well-trained in combat skills, he uses an iron spear in battle. He is nicknamed "Multicoloured Leopard" because of his lithe figure and feline looks. str_trp_knight_1_13_introduce_on_note|Nicknamed "Fair-skinned Gentleman", he ranks 74th among the 108 Stars of Destiny and 38th among the 72 Earthly Fiends. ^Nicknamed "Fair-skinned Gentleman", Zheng Tianshou is described in the novel as a handsome man with a fair complexion, a lean built, and broad shoulders. Originally from Suzhou, he spent much of his early life roaming around. He is also well-trained in martial arts. One day, when he was passing by Mount Qingfeng, he encountered a gang of bandits who attempted to rob him. He fought with Wang Ying, one of the two bandit chiefs, and managed to hold his ground well. Wang Ying and Yan Shun, the other bandit chief, were so impressed by Zheng Tianshou's skills that they invited him to join their gang. Zheng Tianshou accepted the invitation and became the third leader of the gang. str_trp_knight_1_14_introduce_on_note|Nicknamed "Little Marquis of Wen", he ranks 54th among the 108 Stars of Destiny and 18th among the 72 Earthly Fiends. ^Lv Fang is from Tanzhou. He usually wears a suit of fiery red armour over a flowery robe, a silk belt and a headdress topped with a long feather. Like Lv Bu, he rides a red horse similar to the Red Hare, and wields a ji resembling Lv Bu's "Sky Piercer". Due to his resemblance to Lv Bu, he earns himself the nickname "Little Marquis of Wen". str_trp_knight_1_15_introduce_on_note|Nicknamed "Comparable to Rengui", he ranks 55th of the 108 Stars of Destiny and 19th of the 72 Earthly Fiends. ^Guo Sheng is from Jialing. He dons a suit of silvery white armour over a white robe, and a silver belt and silver headdress. He rides on a white horse and wields a ji similar to Lv Bu's "Sky Piercer".^Initially a trader, Guo Sheng decides to become a bandit after he lost his goods in the river during a storm and did not have enough money to pay for his journey home. When he was young, he learnt martial arts from a military officer in his hometown and has become an expert in using the ji after several years of training. He is nicknamed "Comparable to Rengui" because his combat skills are on par with those of Xue Rengui, a famous Tang dynasty general. str_trp_knight_1_16_introduce_on_note|Nicknamed "Stumpy Tiger", he ranks 58th among the 108 Stars of Destiny and 22nd among the 72 Earthly Fiends. ^The novel describes Wang Ying as a short man with sparkling eyes; his short stature earns him the nickname "Stumpy Tiger". A rough, impatient and lecherous man, he is highly skilled in martial arts and capable of taking on 100 opponents at the same time.^Wang Ying was originally a carriage driver. One day, after picking up a group of rich men, he got overcome by greed and robbed them of their valuables. Although he was arrested and imprisoned, he managed to escape from prison and has been an outlaw since then. Later, he becomes one of three leaders of a bandit gang based on Mount Qingfeng; the other two are Yan Shun and Zheng Tianshou. str_trp_knight_1_17_introduce_on_note|Nicknamed "Iron Flute Deity", he ranks 67th among the 108 Stars of Destiny and 31st among the 72 Earthly Fiends. ^Ma Lin is from Jiankang Prefecture (present-day Nanjing, Jiangsu). Highly skilled in martial arts, he is capable of fighting dozens of opponents at the same time with his weapon – a pair of bronze sabres. However, he is better known for his talent in playing the dizi (Chinese flute), which earns him the nickname "Iron Flute Deity". Along with Ou Peng, Tao Zongwang and Jiang Jing, he leads a group of bandits based on Mount Yellow Gate. str_trp_knight_1_18_introduce_on_note|Nicknamed "Stream Leaping Tiger", he ranks 72nd among the 108 Stars of Destiny and 36th among the 72 Earthly Fiends. Originally from Ye, Chen Da is described in the novel as an impatient and hot-tempered man with a loud, booming voice. Nicknamed "Stream Leaping Tiger", he excels in combat skills and specialises in using an iron spear.^Chen Da and his friends Zhu Wu and Yang Chun lead a band of outlaws based on Mount Shaohua. Whenever their supplies run low, they raid the surrounding areas; the local government cannot do anything to stop them. str_trp_knight_1_19_introduce_on_note|He ranks 73rd among the 108 Liangshan heroes and 37th among the 72 Earthly Fiends. He is nicknamed "White Flower Serpent". ^Originally from Jieliang, Yang Chun is described in the novel as a man with a slender body and long, skinny arms; his appearance earns him the nickname "White Flower Serpent". Despite his lean build, he possesses great strength and excels in combat skills. His weapon of choice is a long sabre.^Yang Chun and his friends Zhu Wu and Chen Da lead a band of outlaws based on Mount Shaohua. Whenever their supplies run low, they raid the surrounding areas; the local government cannot do anything to stop them. str_trp_knight_1_20_introduce_on_note|Nicknamed "Little Yuchi", he ranks 100th among the 108 Stars of Destiny and 64th among the 72 Earthly Fiends. The novel describes Sun Xin as a tall and strong man with eyes that shine like flames. He is Sun Li's younger brother. Sun Li is nicknamed "Sick Yuchi" because he resembles the Tang dynasty general Yuchi Gong in appearance but has a paler complexion. Sun Xin acquired the nickname "Little Yuchi" because of his brother. The Sun brothers' ancestral home is in Qiongzhou. str_trp_knight_2_1_introduce_on_note|Nicknamed "Great Blade", he ranks 5th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^A direct descendant of Guan Yu, Guan Sheng resembles his famous ancestor in appearance. Standing at eight chi and five/six cun tall, he has a flowing beard, long eyebrows, and eyes like a fenghuang's. His weapon of choice is a guandao named after the one his ancestor wielded; as a result, he is nicknamed "Great Blade". Well-versed in military strategy and well-trained in combat skills, he serves as a general in the east of Puzhou under the Song dynasty. str_trp_knight_2_2_introduce_on_note|Nicknamed "Fiery Thunderbolt", he ranks 7th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^Qin Ming is a high-ranking military commander serving in Qingzhou. His ancestral home is in Kaizhou. He is nicknamed "Fiery Thunderbolt" because of his thunderous voice and fiery temper, which makes his fearsome yet vulnerable. A formidable warrior on the battlefield, his weapon of choice is a spiked club commonly known as a "wolf's teeth mace". str_trp_knight_2_3_introduce_on_note|Nicknamed "Double Clubs", he ranks 8th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^Huyan Zhuo is a descendant of the early Song dynasty general Huyan Zan. Like his ancestor, he serves as a general in the Song imperial army, and holds a reputation for his courage in battle and his excellent combat skills. His weapons of choice are a pair of steel clubs, which earn him the nickname "Double Clubs". On the battlefield, he uses a black war flag and rides a black stallion bestowed upon him by Emperor Huizong. str_trp_knight_2_4_introduce_on_note|Nicknamed "Lord of the Beautiful Beard", he ranks 12th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^Zhu Tong is a chief constable in Yuncheng County. Standing at eight chi and four or five cun tall, he sports a beard one chi and five cun long. His sparkling eyes and long flowing beard make him resemble Guan Yu in appearance. He is thus nicknamed "Lord with the Beautiful Beard". He spends his free time meeting and befriending jianghu figures, as well as practising martial arts.^Zhu Tong and his fellow chief constable Lei Heng are close friends of Chao Gai, the headman of a village in their jurisdiction. When the authorities identify Chao Gai as one of the robbers who robbed a convoy of birthday gifts for the Imperial Tutor Cai Jing, the local magistrate orders Zhu Tong and Lei Heng to arrest Chao Gai and the other robbers. Zhu Tong and Lei Heng secretly want to help Chao Gai get away but do not reveal their intentions to each other. Zhu Tong convinces the superintendent to assign him to the rear gate of Chao Gai's house, while Lei Heng enters from the front. When Chao Gai and his companions escape from the rear gate, Zhu Tong makes way for them to pass through.^Not long after the incident, Song Jiang (the magistrate's clerk) kills his mistress Yan Poxi after she discovered his connections with the Liangshan outlaws and threatened to report him to the authorities. When the magistrate orders Zhu Tong and Lei Heng to arrest Song Jiang, Zhu Tong asks Lei Heng to watch over Song Jiang's father while he goes to Song Jiang's hiding place in his house and advises him to flee immediately. He then files an official report claiming that Song Jiang had already escaped. str_trp_knight_2_5_introduce_on_note|Nicknamed "Impatient Vanguard", he ranks 19th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Suo Chao as an impressive-looking man seven chi tall, with a round face, big ears, a squarish mouth and a beard which overshadows his face. He serves as a senior military officer in Daming Prefecture under the prefectural governor, Grand Secretary Liang Shijie. Due to his hot temper and tendency to charge ahead of his men in battle, he earns himself the nickname "Impatient Vanguard". He wields a large burnished battle axe in combat. str_trp_knight_2_6_introduce_on_note|Nicknamed "Nine-Tattoo Dragon", he ranks 23rd among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^Son of Squire Shi, headman of the Shi Family Village in Huayin County in present-day Shaanxi, Shi Jin has been very fond of martial arts since childhood. He has trained under many masters, each for a short time. He also makes acquaintances with jianghu figures (roving men with fighting skill) and spars with them. With his torso tattoed with nine dragons, he is nicknamed "Nine-Tattoo Dragon". str_trp_knight_2_7_introduce_on_note|Nicknamed "Guardian of the Three Mountains", he ranks 38th among the 108 Stars of Destiny and 2nd among the 72 Earthly Fiends. ^Huang Xin is a military officer from Qingzhou. A highly skilled warrior, he specialises in swordsmanship and his weapon of choice is a sword called "Sword of Death". He earns himself the nickname "Guardian of the Three Mountains" after he once boasted that he can defeat the outlaws based on three mountains in the Qingzhou region Mount Qingfeng, Mount Twin Dragons and Mount Peach Blossom . str_trp_knight_2_8_introduce_on_note|Nicknamed "Ugly Prince Consort", he ranks 40th among the 108 Stars of Destiny and 4th among the 72 Earthly Fiends. ^The novel describes Xuan Zan as an ugly-looking man eight chi in height. He has a face like the bottom of a wok, an upward pointing nose, messy hair, and a red beard. Although he has hideous looks, he excels in martial arts and uses a long sabre in combat.^A prince recognises Xuan Zan's talent after he beats foreign warriors in an archery contest, and decides to let Xuan Zan marry his daughter. Xuan Zan is thus nicknamed "Ugly Prince Consort". However, the princess feels disgusted by Xuan Zan's looks and dies in anguish not long after their marriage. As a result, Xuan Zan falls out of the prince's favour. He becomes a low-ranking military officer in the imperial capital's garrison unit, where he remains an unnoticed talent. str_trp_knight_2_9_introduce_on_note|Nicknamed "Iron Fan", he ranks 76th among the 108 Stars of Destiny and 40th of the 72 Earthly Fiends. ^Song Qing is Song Jiang's younger brother. While his brother is famous throughout the jianghu for his generosity and chivalry, Song Qing maintains a low profile and leads a simple life by managing their family's properties in Yuncheng County. str_trp_knight_2_10_introduce_on_note|Nicknamed "Hairy Star", he ranks 62nd among the 108 Stars of Destiny and 26th among the 72 Earthly Fiends. ^Kong Ming and his younger brother Kong Liang are the sons of Squire Kong, the owner of a manor near Mount White Tiger in Qingzhou.^When Song Jiang goes on the run after killing his mistress Yan Poxi, he meets the Kongs, who offer him shelter in their manor. During his stay at the Kong manor, Song Jiang instructs the Kong brothers in martial arts.^Around the time, Wu Song kills a corrupt official and his family in Mengzhou and goes into hiding. While passing by the town near the Kong manor, he encounters Kong Liang, gets into a heated quarrel with him, and beats him up and throws him into a creek. After getting out of the water, Kong Liang seeks help from his brother in taking revenge against Wu Song. The Kong brothers gather their followers and track down Wu Song, who is drunk when the Kongs show up. The Kong brothers capture him easily, tie him to a tree and beat him up. Just then, Song Jiang comes along, recognises Wu Song, and asks the Kong brothers to release him. With Song Jiang's help, the Kong brothers resolve their feud with Wu Song and they become friends. str_trp_knight_2_11_introduce_on_note|Nicknamed "Lonely Fiery Star", he ranks 63rd among the 108 Stars of Destiny and 27th among the 72 Earthly Fiends. ^Kong Liang and his elder brother Kong Ming are the sons of Squire Kong, the owner of a manor near Mount White Tiger in Qingzhou. The novel describes Kong Liang as a good-looking, seven chi tall man with a round face, large ears, wide lips and a squarish mouth. He is also known for being impatient and pugnacious.When Song Jiang goes on the run after killing his mistress Yan Poxi, he meets the Kongs, who offer him shelter in their manor. During his stay at the Kong manor, Song Jiang instructs the Kong brothers in martial arts.^Around the time, Wu Song kills a corrupt official and his family in Mengzhou and goes into hiding. While passing by the town near the Kong manor, he encounters Kong Liang, gets into a heated quarrel with him, and beats him up and throws him into a creek. After getting out of the water, Kong Liang seeks help from his brother in taking revenge against Wu Song. The Kong brothers gather their followers and track down Wu Song, who is drunk when the Kongs show up. The Kong brothers capture him easily, tie him to a tree and beat him up. Just then, Song Jiang comes along, recognises Wu Song, and asks the Kong brothers to release him. With Song Jiang's help, the Kong brothers resolve their feud with Wu Song and they become friends. str_trp_knight_2_12_introduce_on_note|Nicknamed "Golden Eyed Tiger Cub", he ranks 85th among the 108 Stars of Destiny and 49th among the 72 Earthly Fiends. ^The novel describes Shi En as a six chi tall, handsome man with a fair complexion and a beard. His father is the superintendent of a prison camp in Mengzhou which houses convicts sentenced to exile. str_trp_knight_2_13_introduce_on_note|Nicknamed "Wood Dog of Well", he ranks 41st among the 108 Stars of Destiny and 5th among the 72 Earthly Fiends. ^Hao Siwen's mother dreamt that the celestial "Wood Dog of Well"[a] is going to be born into the human world. She became pregnant shortly after and subsequently gave birth to Hao Siwen. Hao Siwen is nicknamed after the deity because he is believed to be its human incarnation. He excels in martial arts but holds a minor position in Pudong County. str_trp_knight_2_14_introduce_on_note|Nicknamed "Long Armed Ape", he ranks 71st among the 108 Stars of Destiny and 35th among the 72 Earthly Fiends. ^Nicknamed "Long Armed Ape", Hou Jian is described in the novel as a skinny but agile and nimble man. Born in Hongdu, he works as a tailor in Jiangzhou. He also learnt martial arts from Xue Yong before. str_trp_knight_2_15_introduce_on_note|Nicknamed "Nine Tailed Turtle", he ranks 75th among the 108 Stars of Destiny and 39th among the 72 Earthly Fiends. ^Tao Zongwang was born in a peasant family in Guangzhou. Known for his great physical strength, he is also highly skilled in using the spear and sword. Along with Ou Peng, Ma Lin and Jiang Jing, he leads a bandit gang based at Mount Yellow Gate. str_trp_knight_2_16_introduce_on_note|Nicknamed "Tiger Slaying General", he ranks 86th of the 108 Stars of Destiny and 50th of the 72 Earthly Fiends. ^Li Zhong is from Haozhou. He makes a living as a medicine pedlar by performing martial arts and physical feats on the streets to promote the drugs he sells. His strong and muscular physique earns him the nickname "Tiger Slaying General" because he looks like a warrior capable of single-handedly killing a ferocious tiger. str_trp_knight_2_17_introduce_on_note|Nicknamed "Little Conqueror", he ranks 87th among the 108 Stars of Destiny and 51st among the 72 Earthly Fiends. He is often confused with the similarly named martial artist Zhou Tong, who trained the Song dynasty general Yue Fei in archery.^The novel describes Zhou Tong as a robust and strong man with a broad face and a loud booming voice. A highly skilled fighter, he wields a long spear in combat. As he resembles Xiang Yu in appearance, he earns himself the nickname "Little Conqueror". He leads a bandit gang based on Mount Peach Blossom in Qingzhou.^When Li Zhong passes by Mount Peach Blossom after parting ways with Shi Jin and Lu Zhishen, he encounters Zhou Tong, who attempts to rob him. After Li Zhong defeats him in a fight, Zhou Tong is so impressed with Li Zhong's skill that he invites Li Zhong to join his gang and replace him as chief. Li Zhong accepts the offer and becomes the new chief of the bandit gang while Zhou Tong serves as his second-in-command. str_trp_knight_2_18_introduce_on_note|Nicknamed "Gold Coin Spotted Leopard", he ranks 88th among the 108 Stars of Destiny and 52nd among the 72 Earthly Fiends. ^Standing at seven chi tall, Tang Long is nicknamed "Gold Coin Spotted Leopard" because he has coin-shaped spots all over his body. His father was a government official in Yan'an Prefecture. After his father's death, Tang Long becomes a wandering blacksmith and uses his earnings to support his gambling habits. He is well-trained in martial arts and specialises in using pole weapons. str_trp_knight_2_19_introduce_on_note|Nicknamed "Green Eyed Tiger", he ranks 97th of the 108 Stars of Destiny and 61st of the 72 Earthly Fiends. ^The novel describes Li Yun as a man with a broad face, thick eyebrows, a red beard and green eyes. A highly skilled martial artist specialising in sabre movements, he is capable of taking on dozens of opponents at the same time. His appearance and fighting prowess earn him the nickname "Green Eyed Tiger". He works as a constable in Yishui County, which is in present-day Linyi, Shandong. He also briefly instructed Zhu Fu in martial arts before. str_trp_knight_2_20_introduce_on_note|Nicknamed "Gardener", he ranks 102nd among the 108 Stars of Destiny and 66th among the 72 Earthly Fiends. ^The novel describes Zhang Qing as a man with an odd appearance and thin facial hair. Originally from Mengzhou, he used to work as a gardener in a monastery. After he killed the monks and burnt down the monastery following a heated quarrel, he fled to Cross Slope (十字坡; at the intersection of present-day Shen County, Shandong and Fan County, Henan) and made a living there by robbing travellers. One day, he attempts to rob an elderly man, who fights back and defeats him. The man recognises his potential and accepts him as his martial arts apprentice. Zhang Qing later marries his master's daughter, Sun Erniang.^Sun Erniang and Zhang Qing operate a tavern at Cross Slope, where they target unwary travellers and serve them food and wine spiked with drugs that will make them unconscious. Once their victims are out cold, the couple rob them, kill them and sometimes use their flesh to make fillings for baozi, which they then serve to other unsuspecting customers. While Zhang Qing spends most of his time farming, Sun Erniang runs the tavern with a few assistants. str_trp_knight_3_1_introduce_on_note|Nicknamed "Striking Hawk", he ranks 11th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Li Ying as a unique-looking man with eyes like those of a hawk, a head like a tiger's, arms like an ape's and a waist like a wolf's. He dons a red robe, rides a white stallion and wields a steel spear when he goes to battle. He is best known for his skill in throwing daggers, which he flings with accuracy even from a considerable distance. He is nicknamed "Striking Hawk" chiefly for this skill.^Li Ying is from Yunzhou, Zhongshan Prefecture, which is around present-day Dongping County, Shandong. He is the master of the Li Family Village, one of the three villages on Lone Dragon Ridge. The other two are the Zhu and Hu family villages. A wealthy squire with many servants and a small militia, he is gregarious in personality, and generous in helping the needy. str_trp_knight_3_2_introduce_on_note|Nicknamed "Featherless Arrow", he ranks 16th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Zhang Qing as a handsome, energetic and agile warrior with a waist like a wolf's, arms like an ape's, and a body like a tiger's. Originally from Zhangde Prefecture, he serves as a military general in Dongchang Prefecture and oversees the prefecture's armed forces. He earns himself the nickname "Featherless Arrow" because he can fling stones with great accuracy – a skill that augments his combat skills. After stunning his opponents with his stones, he will then seize the opportunity to knock them down and kill or capture them. str_trp_knight_3_3_introduce_on_note|Nicknamed "River Dragon", he ranks 26th of the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Li Jun as an eight chi tall man with thick eyebrows, large eyes, a reddish face, wire-like whiskers and a loud booming voice. Although he was born in Luzhou, he has moved to Jieyang Ridge near the Xunyang River with his close friend Li Li. Apart from being well-trained in combat skills, he is also highly proficient in swimming and diving. Due to his prowess in the water, he earns himself the nickname "River Dragon".^Li Jun and Li Li rob unsuspecting travellers for a living. Apart from smuggling salt across the river, Li Jun disguises himself as a boatman ferrying travellers across the river and robs them when they are far from the riverbank. Li Li pretends to run an inn near the riverbank, serves his guests food and drinks spiked with drugs that will make them unconscious, and robs and kills them when they are out cold. Li Jun and Li Li are close friends with the Tong brothers (Tong Wei and Tong Meng), who also participate in Li Jun's salt smuggling activities. str_trp_knight_3_4_introduce_on_note|Nicknamed "Tai Sui Who Stands His Ground", he ranks 27th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Ruan Xiao'er as a muscular man with a sharp face, a wide mouth, a cold gleam in his eyes and some yellow hair on his chest. He is the elder brother of Ruan Xiaowu and Ruan Xiaoqi. They live in Shijie Village, where they earn a living by fishing in the waters around the nearby Liangshan Marsh. All the three brothers are very skilful in swimming and underwater combat. Among the three brothers, Ruan Xiao'er is the only one who is married and has children. str_trp_knight_3_5_introduce_on_note|Nicknamed "Boatman", he ranks 28th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Zhang Heng as a man seven chi tall, with triangular eyes, yellow whiskers, red hair and crimson eyes. An excellent swimmer, he can propel himself in water like a flying fish. Even harsh weather conditions cannot deter him. He is nicknamed "Boatman" for his prowess in the water.^Zhang Heng lives at Jieyang Ridge near the Xunyang River with his younger brother, Zhang Shun. While Zhang Heng pretends to ferry travellers across the Xunyang River and robs them when they are unaware, Zhang Shun moves to Jiangzhou and makes a living as a fishmonger. str_trp_knight_3_6_introduce_on_note|Nicknamed "Short-lived Second Brother", he ranks 29th of the 36 Heavenly Spirits of the 108 Stars of Destiny.^The novel describes Ruan Xiaowu as a man with eyes resembling bells, arms like iron staffs, and a leopard tattoo on his chest. Although he always wears a smile on his face, he has a "murderous" look in his eyes. His nickname "Short-lived Second Brother" does not imply that he is short-lived; it actually means that his enemies are short-lived when they meet him and his smile.^Ruan Xiaowu is the middle of the three Ruan brothers (Ruan Xiaoer, himself and Ruan Xiaoqi). The brothers live in Shijie Village, where they earn a living by fishing in the waters around the nearby Liangshan Marsh. All the three brothers are very skilful in swimming and underwater combat. str_trp_knight_3_7_introduce_on_note|Nicknamed "White Stripe in the Waves", he ranks 30th among the 36 Heavenly Spirits of the 108 Stars of Destiny. ^The novel describes Zhang Shun as a man six chi tall with a fair complexion and a beautiful beard. He is nicknamed "White Stripe in the Waves" because of his powerful swimming and diving skills.^Zhang Shun and his elder brother, Zhang Heng, live in Jieyang Ridge near the Xunyang River. He moves to Jiangzhou and earns a living as a fishmonger there. str_trp_knight_3_8_introduce_on_note|Nicknamed "Living King Yama", he ranks 31st among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Ruan Xiaoqi as an unusual-looking man with bulging eyes, pale yellow whiskers, and dark patches on his skin that make him look like a bronze statue. As his physical appearance resembles depictions of King Yama, the ruler of Hell in Chinese mythology, he earns himself the nickname "Living King Yama".^Ruan Xiaoqi is the youngest of the three Ruan brothers (Ruan Xiaoer, Ruan Xiaowu and himself). They live in Shijie Village, where they make a living by fishing in the waters around the nearby Liangshan Marsh. All the three brothers are very skilful in swimming and underwater combat. str_trp_knight_3_9_introduce_on_note|Nicknamed "Unrestrained", he ranks 24th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Mu Hong as a handsome man with an impressive appearance and eyebrows that look like silkworms. He has a younger brother, Mu Chun, who is nicknamed "Little Unrestrained". The brothers are from a wealthy and influential family in Jieyang Town , which is located near the Xunyang River. Mu Hong is famous for his bravery and prowess in martial arts. str_trp_knight_3_10_introduce_on_note|Nicknamed "Langzi" (literally "Wanderer" or "Prodigal"), he ranks 36th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Yan Qing as a handsome youth over six chi tall, with a fair complexion, red lips, thick eyebrows, broad shoulders and a narrow waist. He sports flowery tattoos all over his upper torso. Orphaned as a child, he was raised by the wealthy squire Lu Junyi, who lives in Daming Prefecture. To repay Lu Junyi's kindness, Yan Qing serves as one of his stewards and shows unwavering loyalty towards his master.^Apart from being a highly skilled martial artist and wrestler, Yan Qing is also a talented musician who sings well and plays many instruments. His charming good looks and ability to learn quickly make him a perfect candidate for spying missions. str_trp_knight_3_11_introduce_on_note|Nicknamed "Heaven Shaking Thunder", he ranks 52nd among the 108 Stars of Destiny and 16th among the 72 Earthly Fiends. ^Ling Zhen is from Yanling. He not only excels in archery and military skills, but also has extensive expertise in pyrotechnics and firearms. He is so skilled in firing cannons that he is known as the top artilleryman in China in his time. He serves as an artillery officer in Dongjing, the imperial capital of the Song dynasty. str_trp_knight_3_12_introduce_on_note|Nicknamed "Eight-armed Nezha", he ranks 64th among the 108 Stars of Destiny and 28th among the 72 Earthly Fiends. ^A highly skilled warrior and dagger thrower, Xiang Chong wields an iron spear and 24 flying daggers in battle. He also dons a steel helmet and carries a shield with a bear's head engraved on it. He is nicknamed "Eight-armed Nezha" after the Chinese deity Nezha, who is sometimes depicted having three heads and six arms. Along with his close friends Fan Rui and Li Gun, he leads a 3,000 strong outlaw band on Mount Mangdang. str_trp_knight_3_13_introduce_on_note|Nicknamed "Sky Soaring Great Sage", he ranks 65th among the 108 Stars of Destiny and 29th among the 72 Earthly Fiends. ^A highly skilled warrior and javelin thrower, Li Gun wields a sword and 24 javelins in battle. He also dons a steel helmet and carries a shield with a beast's head engraved on it. Along with his close friends Fan Rui and Xiang Chong, he leads a 3,000 strong outlaw band on Mount Mangdang . str_trp_knight_3_14_introduce_on_note|Nicknamed "Fiery Eyed Suan-ni", he ranks 49th among the 108 Stars of Destiny and 13th among the 72 Earthly Fiends. ^Originally from Xiangyang, Deng Feng is one of the three leaders of a bandit gang active in the areas around Yinma River; his co-leaders are Pei Xuan and Meng Kang. He has a pair of fiery red eyes, which earn him the nickname "Fiery Eyed Suan-ni". His weapon of choice is a long iron chain with spikes. str_trp_knight_3_15_introduce_on_note|Nicknamed "Dragon Emerging from a Cave", he ranks 68th among the 108 Stars of Destiny and 32nd among the 72 Earthly Fiends. ^Tong Wei and his younger brother, Tong Meng, live in Jieyang Ridge near the Xunyang River. They are known for their prowess in swimming, diving and naval combat. The Tong brothers assist their friend Li Jun in running an illegal business of salt smuggling. They are also friends with Li Li, who runs a tavern at Jieyang Ridge to ensnare unsuspecting travellers and rob and kill them. str_trp_knight_3_16_introduce_on_note|Nicknamed "River Churning Clam", he ranks 69th among the 108 Stars of Destiny and 33rd among the 72 Earthly Fiends. ^Tong Meng and his elder brother, Tong Wei, live in Jieyang Ridge near the Xunyang River. They are known for their prowess in swimming, diving and naval combat. The Tong brothers assist their friend Li Jun in running an illegal business of salt smuggling. They are also friends with Li Li, who runs a tavern at Jieyang Ridge to ensnare unsuspecting travellers and rob and kill them. str_trp_knight_3_17_introduce_on_note|Nicknamed "Flowery Necked Tiger", he ranks 78th among the 108 Stars of Destiny and 42nd among the 72 Earthly Fiends. ^Gong Wang sports tattoos of tiger's stripes all over his body and the tattoo of a tiger's head on his neck. He is nicknamed "Flowery Necked Tiger" because of his tattoos. He excels in martial arts and fights well on foot and horseback. He and Ding Desun assist Zhang Qing, their commander, in defending Dongchang Prefecture. str_trp_knight_3_18_introduce_on_note|Nicknamed "Arrow-hit Tiger", he ranks 79th among the 108 Stars of Destiny and 43rd among the 72 Earthly Fiends. ^Ding Desun is nicknamed "Arrow-hit Tiger" because his face and neck are riddled with battle scars. He excels in martial arts and fights well on foot and horseback using a forked spear. Along with Gong Wang, he serves as a deputy to Zhang Qing, the general in charge of guarding Dongchang Prefecture. str_trp_knight_3_19_introduce_on_note|Nicknamed "Demon Face", he ranks 89th of the 108 Stars of Destiny and 53rd of the 72 Earthly Fiends. ^Du Xing is from Zhongshan Prefecture. He is nicknamed "Demon Face" because of his ugly appearance. When he was trading in Jizhou, he killed a fellow trader in a heated quarrel and ended up being arrested and imprisoned. During his incarceration, he develops a close friendship with the jailer Yang Xiong, who helps him secure his release from prison. str_trp_knight_3_20_introduce_on_note|Nicknamed "Little Unrestrained", he ranks 80th among the 108 Stars of Destiny and 44th among the 72 Earthly Fiends. ^Mu Chun is the younger brother of "Unrestrained" Mu Hong. The brothers are from a wealthy and influential family in Jieyang Town, near the Xunyang River. Mu Chun excels in martial arts and wields a sabre in battle. str_trp_knight_4_1_introduce_on_note|Nicknamed "Pilgrim",he ranks 14th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. In folklore, Wu Song is an apprentice of the martial artist Zhou Tong and he specialises in Chuojiao and the use of the staff and double broadswords. ^Wu Song is from Qinghe County (in present-day Xingtai, Hebei). The novel describes him as a good-looking man of an impressive bearing and with shining eyes, thick eyebrows and a muscular body. As his parents died early, he was raised by his dwarfish elder brother, Wu Dalang.^Wu Song once knocked out a man in a drunken rage. Thinking that he had killed that man, he goes on the run to avoid arrest and takes shelter in the residence of the nobleman Chai Jin. He meets Song Jiang there and they become sworn brothers. He decides to go home after learning there is no charge against him. str_trp_knight_4_2_introduce_on_note|Nicknamed "Black Whirlwind", he ranks 22nd among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Li Kui as a muscular man with a dark complexion, a reddish-yellow unibrow, and fiery eyes. He is as strong as an ox, which earns him the nickname "Iron Ox". However, he is more popularly referred to as "Black Whirlwind" for his berserk behaviour in combat and dark complexion. He has a bad temper and a strong penchant for alcohol, and is known to be a hardcore gambler. He strikes fear in the hearts of many people; a mere glare from him is sufficient to scare away an aggressor. A tough melee fighter, he uses a pair of axes in battle and often charges ahead of his men.^Li Kui is from Baizhang Village in Yishui County, which is in present-day Linyi, Shandong. He flees from home after accidentally killing someone in his hometown. He comes to Jiangzhou and becomes a warder in the prison under the warden Dai Zong. By chance, he meets Song Jiang, who has been sentenced to exile in Jiangzhou, and befriends him. Later, when Dai Zong and Li Kui accompany Song Jiang to a restaurant for a meal, Song Jiang has a sudden craving for fish. After learning that the fish at the restaurant is not fresh, Li Kui volunteers to get fish from the nearby market and gets into a brawl with Zhang Shun, the chief fishmonger. He beats Zhang Shun on land, but nearly drowns when they fight in the water. Luckily, Song Jiang and Dai Zong arrive on time and stop the fight. Li Kui and Zhang Shun then become friends. str_trp_knight_4_3_introduce_on_note|Nicknamed "Red Haired Devil", he ranks 21st among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^Liu Tang is from Dongluzhou. The novel describes him as a muscular man with a dark complexion, a wide face, a red birthmark on his face, and crimson hair. He is nicknamed "Red Haired Devil" for his birthmark and unique hair colour. A highly-skilled warrior, he specialises in using the pudao. He wanders around the Song Empire in his early adulthood and does some illegal trading in Shandong and Hebei. str_trp_knight_4_4_introduce_on_note|He ranks 25th of the 36 Heavenly Spirits of the 108 Liangshan heroes and is nicknamed "Winged Tiger". ^The novel describes Lei Heng as standing at about seven chi, with a purplish face and a string of whiskers on his face. He possesses immense strength and excels in martial arts. His most outstanding skill is his ability to leap across a body of water several metres wide and jump over high walls with ease. This ability, when combined with his prowess in martial arts, earns him the nickname "Winged Tiger". He stands up to injustice and often uses his combat skills to help the poor. str_trp_knight_4_5_introduce_on_note| Nicknamed "Sick Guan Suo", he ranks 32nd among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Yang Xiong as a good-looking man with flower tattoos all over his body. He has thick eyebrows, eyes like those of a fenghuang, and a few strands of beard on his chin. While he resembles Guan Suo in appearance, he is nicknamed "Sick Guan Suo" because of his paler complexion. (In those days, a pale complexion is suggestive of poor health.) Although he is originally from Henan, he works as a prison warden and executioner in Jizhou. str_trp_knight_4_6_introduce_on_note|Nicknamed "Daredevil Third Brother", he ranks 33rd among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^Shi Xiu's ancestral home is Jiankang Prefecture, which is present-day Nanjing, Jiangsu. He started out by travelling around with his uncle to do business. After his uncle died, he made huge losses and did not have enough money to make his journey home. He wanders around and ends up in Jizhou, where he earns a living by selling firewood. As a child, Shi Xiu has been well-trained in martial arts. He is brave and has a strong sense of righteousness. He always helps those who are oppressed or in need, often gallantly putting his life on the line. He is thus nicknamed "Daredevil Third Brother". str_trp_knight_4_7_introduce_on_note|Nicknamed "Double-headed Serpent", he ranks 34th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Xie Zhen as a powerfully built man seven chi tall, with a purplish face, wide shoulders and a narrow waist. He usually dons trousers made of leopard skin and wraps his torso with tiger hide. A brave soul, he can travel in harsh conditions, scale mountains and climb dangerous cliffs. Highly skilled in martial arts, he uses a bronze forked spear. He is nicknamed "Double-headed Serpent". str_trp_knight_4_8_introduce_on_note|Nicknamed "Twin-tailed Scorpion", he ranks 35th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Xie Bao as a seven chi young man with a round face and a dark complexion. He sports a pair of flying yaksha tattoos on his legs, and dresses like his brother, using tiger's or leopard's hide as his clothes. Brave and daring, he can travel in harsh conditions, scale mountains, and climb dangerous cliffs. He is highly skilled in martial arts and uses a bronze forked spear as his weapon. He is nicknamed "Twin-tailed Scorpion". str_trp_knight_4_9_introduce_on_note| Nicknamed "Demon King of Chaos", he ranks 61st among the 108 Stars of Destiny and 25th among the 72 Earthly Fiends. ^Fan Rui is from Puzhou. Described in the novel as a fearsome-looking man with untidy black hair, he dons a silk robe overlaid by a suit of armour when he goes to battle. His weapons of choice are a sword called "Netherworld Demon King Sword" and a "Dark Chain Spiked Mace". Apart from being a highly skilled warrior, he is also well-versed in Taoist sorcery, which allows him to control the weather and supernatural beings. His prowess in combat and mastery of Taoist sorcery earn him the nickname "Demon King of Chaos".^Along with his close friends Xiang Chong and Li Gun, Fan Rui leads a 3,000 strong outlaw band on Mount Mangdang str_trp_knight_4_10_introduce_on_note|Nicknamed "God of Death", he ranks 60th among the 108 Stars of Destiny and 24th among the 72 Earthly Fiends. ^The novel describes Bao Xu as an ugly-looking man with a face shaped and coloured like the bottom of a wok, fierce bulging eyes, lips like a wolf's, and a thunderous voice that strikes fear in people's hearts. Highly skilled in martial arts, he wields a broad-bladed sword in combat. As his passion in life is to kill and plunder, he earns himself the nickname "God of Death". He leads a bandit gang based on Mount Deadwood in Kouzhou. str_trp_knight_4_11_introduce_on_note|Nicknamed "Knife Wielding Demon", he ranks 81st among the 108 Stars of Destiny and 45th among the 72 Earthly Fiends. ^Cao Zheng is a butcher from Dongjing, the imperial capital of the Song Empire. Due to his excellent skills in butchery, he earns himself the nickname "Knife Wielding Demon". He also learnt martial arts from Lin Chong before when the latter was still the martial arts instructor of the imperial guards.^On one occasion, Cao Zheng travelled to Shandong to start a business. However, his business failed and he could not afford the expenses for his journey home, so he decided to settle down there and marry a local woman. He runs a tavern near Yellow Soil Ridge with his wife. str_trp_knight_4_12_introduce_on_note|Nicknamed "Sick Tiger", he ranks 84th of the 108 Stars of Destiny and 48th of the 72 Earthly Fiends. ^Xue Yong is from Luoyang, Henan. A highly skilled martial artist, he specialises in staff and spear movements. He makes a living as a medicine pedlar by performing martial arts and physical feats on the streets to promote the drugs he sells. He is nicknamed "Sick Tiger". str_trp_knight_4_13_introduce_on_note|Nicknamed "Iron Arm", he ranks 94th among the 108 Stars of Destiny and 58th among the 72 Earthly Fiends. He shares the same nickname as Zhou Tong, who, in legend, was the martial arts master of some Liangshan heroes such as Lu Junyi and Lin Chong. ^Cai Fu and his younger brother, Cai Qing, are from Daming Prefecture. They work as jailers and executioners in the local prison. Cai Fu is nicknamed "Iron Arm" because he can behead a convict with just one swing of his sword and spare him unnecessary pain. str_trp_knight_4_14_introduce_on_note|Nicknamed "Stalk of Flower", he ranks 95th among the 108 Stars of Destiny and 59th among the 72 Earthly Fiends. ^Cai Qing and his elder brother Cai Fu are from Daming Prefecture. They work as jailers and executioners in the local prison. Cai Qing, who has large eyes and thick eyebrows, is nicknamed "Stalk of Flower" because he likes to stick a flower in his hat. str_trp_knight_4_15_introduce_on_note|Nicknamed "Faceless", he ranks 98th of the 108 Stars of Destiny and 62nd of the 72 Earthly Fiends. ^Jiao Ting is from Zhongshan Prefecture. He is well-trained in a set of wrestling techniques passed down over generations in his family. His ancestors had created a family rule forbidding the Jiaos from imparting those skills to people not related to the Jiao family. He leads an anonymous life and hardly reveals his true identity when interacting with others. As a result, he earns himself the nickname "Faceless". str_trp_knight_4_16_introduce_on_note|Nicknamed "Stone General", he ranks 99th of the 108 Stars of Destiny and 63rd of the 72 Earthly Fiends. ^The novel describes Shi Yong as an eight chi tall man with a pale yellowish complexion, sharp eyes and clean shaven face. He is from Daming Prefecture. He spends most of time gambling and once killed someone in a fit of anger during a gambling session. To evade arrest, he flees Daming Prefecture and takes shelter in Chai Jin's residence. str_trp_knight_4_17_introduce_on_note|Nicknamed "Giant in the Clouds", he ranks 82nd among the 108 Stars of Destiny and 46th among the 72 Earthly Fiends. ^Song Wan is one of the three pioneers of the outlaw band based in Liangshan Marsh. He holds the third position of leadership in the band after Wang Lun and Du Qian. str_trp_knight_4_18_introduce_on_note|Nicknamed "Touching the Sky", he ranks 83rd among the 108 Stars of Destiny and 47th among the 72 Earthly Fiends. ^Du Qian is one of the three pioneers of the outlaw band based in Liangshan Marsh. He first met Wang Lun in Chai Jin's residence, and they decided to become outlaws. They recruited about 800 followers, moved to Liangshan Marsh and set up an outlaw stronghold there. Wang Lun became the chief of the outlaw band while Du Qian served as second-in-command. Song Wan later joined the band and became its third leader. str_trp_knight_4_19_introduce_on_note|Nicknamed "Forest Emerging Dragon", he ranks 90th among the 108 Stars of Destiny and 54th among the 72 Earthly Fiends. ^A native of Laizhou, Zou Yuan is famous for his upright character and prowess in martial arts. However, he is also known for being arrogant and intolerant towards people he dislikes. Before becoming an outlaw, he used to roam around and spend his time gambling.^Zou Yuan and his nephew Zou Run, who is around the same age as him, lead a group of outlaws based on Mount Dengyun near Laizhou, where they rob the rich to help the poor. The Zous are also close friends of Sun Xin, Yang Lin, Deng Fei and Shi Yong. str_trp_knight_4_20_introduce_on_note|Nicknamed "Single Horned Dragon", he ranks 91st of the 108 Stars of Destiny and 55th of the 72 Earthly Fiends. ^The novel describes Zou Run as an odd-looking man with a big stature. He is nicknamed "Single Horned Dragon" because he has a large tumour on his head. On one occasion, when he got into a heated argument, he rammed his head against a tree trunk and bent the tree trunk. Everyone was stunned by his extraordinary ability.^Zou Run and his uncle Zou Yuan, who is around the same age as him, lead a group of outlaws based on Mount Dengyun near Laizhou, where they rob the rich to help the poor. The Zous are also close friends of Sun Xin, Yang Lin, Deng Fei and Shi Yong. str_trp_knight_5_1_introduce_on_note|Nicknamed "Dragon in the Clouds", he ranks 4th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Gongsun Sheng as an eight chi tall Taoist priest, with eyebrows slanting apart like the Chinese character for "eight", almond-like eyes and a noble appearance. Hailing from Jizhou, he is a master of Taoist magic, who could summon the wind and rain, ride the mist, and drive the clouds. His magical powers and sometimes mystical conduct earn him the nickname "Dragon in the Clouds". He wields an ancient sword made of copper. str_trp_knight_5_2_introduce_on_note|Nicknamed "Little Whirlwind", he ranks 10th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Chai Jin as a handsome man with eyebrows like a dragon's, eyes like a fenghuang's, and red lips and white teeth. He is a descendant of Chai Rong, an emperor of the Later Zhou dynasty. During the Chenqiao Mutiny of 960, the Later Zhou general Zhao Kuangyin usurped the throne from Chai Rong's young son, Chai Zongxun, and established the Song dynasty with himself as the new emperor. However, as Zhao Kuangyin felt guilty about the usurpation, he treated the Chai family well and granted them and their descendants many privileges, including a danshu tiequan which provides them immunity from prosecution if they ever get into trouble with the law. Chai Jin inherits his ancestors' residence in Cangzhou, Hebei, as well as the danshu tiequan and the privileges associated with his lineage.^A number of the Liangshan outlaws, including Lin Chong, Wu Song and Song Jiang, decide to take shelter in Chai Jin's residence when they are on the run. That is because Chai Jin's danshu tiequan also forbids the authorities from entering his residence without his permission. Chai Jin is also very generous with his inherited wealth, which he uses to help his friends and the needy. The Liangshan outlaws regard him as their benefactor and close ally. str_trp_knight_5_3_introduce_on_note|Nicknamed "Magic Traveller", he ranks 20th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Dai Zong as a man with a broad face, squarish mouth and lean body. A practitioner of Taoist magical arts, he can travel on foot over long distances at superhuman speed by securing to his legs a pair of magic talismans, which increase his travelling speed to about 800 li in a day. Because of his special ability, he earns himself the nickname "Magic Traveller". str_trp_knight_5_4_introduce_on_note|Nicknamed "Resourceful Strategist", he ranks 37th among the 108 Stars of Destiny and 1st among the 72 Earthly Fiends. ^Described in the novel as a handsome man with blazing eyes and a long beard, Zhu Wu dresses like a Taoist priest and carries a hand fan made of crane feathers. His expertise in military strategy and battle formations earn him the nickname "Resourceful Strategist".^Originally from Dingyuan, Zhu Wu leads a band of outlaws based on Mount Shaohua along with his companions Chen Da and Yang Chun. Whenever their supplies run low, they raid the surrounding areas; the local government cannot do anything to stop them. str_trp_knight_5_5_introduce_on_note|Nicknamed "Sacred Handed Scholar", he ranks 46th among the 108 Stars of Destiny and 10th among the 72 Earthly Fiends. ^Xiao Rang is a scholar from Jizhou. Highly skilled in calligraphy, he holds a reputation for his ability to imitate the handwriting of the four most famous calligraphers of his time Su Dongpo, Huang Tingjian, Mi Fu and Cai Jing. His talents earn him the nickname "Sacred Handed Scholar". He is a friend of Wu Yong, the chief strategist of the outlaw band based at Liangshan Marsh. str_trp_knight_5_6_introduce_on_note|Nicknamed "Iron Faced Magistrate's Clerk", he ranks 47th among the 108 Stars of Destiny and 11th among the 72 Earthly Fiends.^Born in Jingzhao Prefecture, Pei Xuan serves as a kongmu (magistrate's clerk) under the local magistrate. He holds a reputation for being a stern but fair bureaucrat who always goes according to the book in enforcing court judgments against people regardless of their social status. He yields to neither threats nor bribes. As a result, he earns himself the nickname "Iron Faced Magistrate's Clerk". Apart from his legal expertise, he is also well-versed in swordsmanship and scholarly arts.^Pei Xuan's no-nonsense approach towards his job finally got him into trouble with corrupt officials, who falsely accused him of insubordination and bribed the magistrate to sentence him to exile at Shamen Island. Along the way, when Pei Xuan and his escorts passed by Yinma River, they encountered a bandit gang led by Deng Fei and Meng Kang. The bandits attacked the escorts and saved Pei Xuan, who felt so grateful that he decided to join the gang. As he was the oldest among the three, he became the overall leader of the gang. str_trp_knight_5_7_introduce_on_note|Nicknamed "Divine Mathematician", he ranks 53rd among the 108 Stars of Destiny and 17th among the 72 Earthly Fiends. ^Jiang Jing is from Tanzhou. When he was younger, he sat for the imperial examination with high hopes of passing it and becoming a government official. However, when he failed to make the cut, he decided to shift his focus of study to military-related subjects. After years of hard work, he becomes an expert in martial arts, military science and mathematics. His expertise in mathematics earns him the nickname "Divine Mathematician".^Some time later, Jiang Jing joins a bandit gang based at Mount Yellow Gate and becomes one of its four leaders alongside Ou Peng, Ma Lin and Tao Zongwang. str_trp_knight_5_8_introduce_on_note|Nicknamed "Divine Physician", he ranks 56th of the 108 Stars of Destiny and 20th of the 72 Earthly Fiends. ^An Daoquan is a physician from Jiankang Prefecture. His ability to treat a wide range of illnesses earns him the nickname "Divine Physician" and comparison to the Han dynasty physician Hua Tuo. str_trp_knight_5_9_introduce_on_note|Nicknamed "Purple Bearded Count", he ranks 57th among the 108 Stars of Destiny and 21st among the 72 Earthly Fiends. ^The novel describes Huangfu Duan as a man with green eyes and a long yellow beard. Believed to be of non-Han Chinese or mixed ancestry, he is nicknamed "Purple Bearded Count". Although Huangfu Duan is from Youzhou, he works as a veterinarian in Dongchang Prefecture. A specialist in equines, he can cure over 400 types of diseases affecting horses and is rumoured to possess the ability to bring dead horses back to life. He is a close friend of "Featherless Arrow" Zhang Qing, the military officer in charge of Dongchang Prefecture's armed forces. str_trp_knight_5_10_introduce_on_note|Nicknamed "Jade Armed Craftsman", he ranks 66th among the 108 Stars of Destiny and 30th among the 72 Earthly Fiends. ^Jin Dajian is a craftsman living in Jizhou. Due to his excellent skills in making seals, stone tablets and jade carvings decorated with exquisite patterns, he earns himself the nickname "Jade Armed Craftsman". He is a friend of Wu Yong, the chief strategist of the outlaw band based at Liangshan Marsh. str_trp_knight_5_11_introduce_on_note|Nicknamed "Jade Flagpole", he ranks 70th among the 108 Stars of Destiny and 34th among the 72 Earthly Fiends. ^Described in the novel as a tall and thin man with a pale complexion, Meng Kang is nicknamed "Jade Flagpole". He is from Zhending Prefecture. str_trp_knight_5_12_introduce_on_note| Nicknamed "Iron Whistle", he ranks 77th among the 108 Stars of Destiny and 41st among the 72 Earthly Fiends. ^The novel describes Yue He as a handsome-looking gentleman from Maozhou. A talented musician, he not only plays many instruments but also sings very well. He is good in gathering information and assessing situations. He also learns martial arts from Sun Li, who married his sister. str_trp_knight_5_13_introduce_on_note|Nicknamed "Dry Land Alligator", he ranks 92nd among the 108 Stars of Destiny and 56th among the 72 Earthly Fiends. ^The novel describes Zhu Gui as a tall man with a yellowish beard, and cheekbones like fists. Originally a trader, he decides to join the outlaws at Liangshan Marsh after suffering huge losses in his business. He holds the fourth leadership position in the outlaw band after Wang Lun, Du Qian and Song Wan. His intelligence gathering skills, coupled with his ability to blend in well into his surroundings, make him an ideal spy for Liangshan. He pretends to run a tavern near Liangshan where he gathers intelligence from travellers. str_trp_knight_5_14_introduce_on_note|Nicknamed "Sneering Tiger", he ranks 93rd of the 108 Stars of Destiny and 57th of the 72 Earthly Fiends. ^Zhu Fu and his elder brother, Zhu Gui, serve as a spies for the outlaw band based in Liangshan Marsh. Both of them disguise themselves and pretend to operate taverns near Liangshan to gather intelligence from travellers. In his early days, he was a martial arts apprentice of Li Yun, who works as a chief constable in his hometown of Yishui County. str_trp_knight_5_15_introduce_on_note|Nicknamed "Life Taking Judge", he ranks 96th among the 108 Stars of Destiny and 60th among the 72 Earthly Fiends. ^The novel describes Li Li as a man with a reddish beard and fiery round eyes like those of a tiger. Although he was born in Luzhou, he has moved to Jieyang Ridge near the Xunyang River. He is a close friend of his neighbour Li Jun.^Li Li runs an inn on Jieyang Ridge, where he serves his guests food and drinks spiked with drugs that will make them unconscious. When they are out cold, he will rob them, and sometimes butcher them and use their flesh to make fillings for the baozi he serves to other unwary customers. str_trp_knight_5_16_introduce_on_note|Nicknamed "Living Goddess of Lightning", he ranks 104th among the 108 Stars of Destiny and 68th among the 72 Earthly Fiends. ^The novel describes Wang Dingliu as a man with a pointed head, sparkling eyes and a pair of skinny legs. Nicknamed "Living Goddess of Lightning",he walks at an astonishingly fast pace as if he were flying.^Born in Jiankang Prefecture, Wang Dingliu runs a tavern near the Yangtze with his father. Although he has learnt martial arts from many instructors, he has not managed to fully master any of those styles. However, he is an excellent swimmer. str_trp_knight_5_17_introduce_on_note|Nicknamed "Daylight Rat", he ranks 106th among the 108 Stars of Destiny and 70th among the 72 Earthly Fiends. ^Bai Sheng is from Anle Village in Yuncheng County, Shandong. He is nicknamed "Daylight Rat" because he does not have a decent job and spends his time idling and gambling. str_trp_knight_5_18_introduce_on_note|Nicknamed "Flea on a Drum", he ranks 107th among the 108 Stars of Destiny and 71st among the 72 Earthly Fiends. ^Shi Qian is a thief from Gaotangzhou. Thin and small-sized, he is very agile and nimble. He is nicknamed "Flea on a Drum" for his excellent skills in scaling walls and moving on rooftops, which are requisite skills for burglary. He is active in the area around Jizhou. He once ran into trouble with the authorities but was saved by the jailer Yang Xiong. str_trp_knight_5_19_introduce_on_note|Nicknamed "God of the Dangerous Road", he ranks 105th among the 108 Stars of Destiny and 69th among the 72 Earthly Fiends. ^Yu Baosi is nicknamed "God of the Dangerous Road" because of his big and tall stature. He makes a living by leading a bandit gang of about 200 men who rob unwary travellers on the roads in Qingzhou. str_trp_knight_5_20_introduce_on_note|Nicknamed "Golden Haired Hound", he ranks 108th among the 108 Stars of Destiny and 72nd among the 72 Earthly Fiends. ^The novel describes Duan Jingzhu as a man with red hair and a yellow beard; he is nicknamed "Golden Haired Dog" because of his appearance. A horse thief from Zhuozhou, he makes a living by stealing horses from the northern frontier and selling them in the south.^On one occasion, he gets his hands on the "Jade Lion", a precious steed belonging to a Jurchen prince. He intends to present the "Jade Lion" and 200 horses as a gift to Chao Gai, the chief of the outlaw band at Liangshan Marsh, and request to join the band. During his journey to Liangshan, the Zeng brothers of the Zeng Family Fortress seize the "Jade Lion" and the horses, and jeer and mock him when he tells them the horses are for Liangshan. str_trp_knight_6_1_introduce_on_note|Fang Mao is Fang La's third brother. He oversees the defence of Suzhou and has the "Eight Valiant Riders" serving under his command. He is killed by Wu Song when Suzhou falls. str_trp_knight_6_2_introduce_on_note|Wang Yin is the Secretary of Military Affairs in Fang La's kingdom. Well-versed in both scholarly and military arts, he fights well with a spear and rides a powerful stallion named Zhuanshanfei. Apart from luring Shan Tinggui and Wei Dingguo into a fatal trap, he also kills Shi Yong and Li Yun. While attempting to flee during the fall of Shezhou, he gets cornered and killed by Lin Chong, Sun Li, Huang Xin, Zou Yuan and Zou Run. str_trp_knight_6_3_introduce_on_note|Deng Yuanjue, nicknamed "Buddha of Holy Light", is a Buddhist monk who serves as Fang La's Royal Adviser. His combat skills are on par with Lu Zhishen. He is killed by Liangshan forces after being wounded by an arrow fired by Hua Rong. str_trp_knight_6_4_introduce_on_note|Shi Bao, titled "Great General of the South", is one of Fang La's top warriors. Throughout the campaign, he single-handedly kills five Liangshan heroes – Suo Chao, Deng Fei, Yan Shun, Bao Xu and Ma Lin – and even manages to reach a draw in a duel against Guan Sheng. He eventually commits suicide to avoid being taken captive when the Liangshan forces defeat Fang La in the final battle. str_trp_knight_6_5_introduce_on_note|Lv Shinang oversees the defence of Runzhou along with his subordinates, the "12 Deities of Jiangnan". He is killed by Xu Ning in Wuxi. str_trp_knight_6_6_introduce_on_note|Bao Daoyi, also known as "Lingying Heavenly Master", is an unorthodox Taoist sorcerer serving under Fang La. During the battle of Muzhou, he uses his powers to control a sword and slice off Wu Song's left arm. He is later blasted into bits by cannon fire from Ling Zhen. str_trp_knight_6_7_introduce_on_note|Li Tianrun, titled "Great General Who Guards the Kingdom", leads reinforcements to Dusong Pass. He kills Zhou Tong and Zhang Qing, and eventually meets his end at the hands of Lu Junyi. str_trp_knight_6_8_introduce_on_note|Si Xingfang, titled "Great General Who Defends the Kingdom", leads reinforcements to Deqing County. He kills Lei Heng in a duel. After the fall of Deqing County, he falls into the river while attempting to escape and eventually drowns. str_trp_knight_6_9_introduce_on_note|Qian Zhenpeng is in charge of guarding Changzhou. He is killed by Guan Sheng. str_trp_knight_6_10_introduce_on_note|Lou Minzhong is the Left Premier of Fang La's kingdom. He unsuspectingly recommends the disguised Chai Jin, Yan Qing and Ruan Xiaowu to serve under Fang La. Later, he discovers that Ruan Xiaowu is a Liangshan spy and executes him. When the Liangshan forces overrun Qingxi County, he commits suicide to avoid being captured. str_trp_knight_6_11_introduce_on_note|Fang Jie is Fang Hou's grandson. With Du Wei's help, he kills Qin Ming in a duel, and later meets his end at the hands of Chai Jin and Yan Qing. str_trp_knight_6_12_introduce_on_note|Pang Wanchun, nicknamed "Little Yang Youji", is a highly skilled warrior and archer serving under Fang La. He is in charge of guarding Yuling Pass. He kills Shi Jin and Ou Peng with arrow shots, while his archers kill Shi Xiu, Chen Da, Yang Chun, Li Zhong and Xue Yong during the battle of Yuling Pass. He is later captured by Tang Long and executed by the Liangshan forces. str_trp_knight_6_13_introduce_on_note|Bai Qin indirectly causes Ma Lin's death by injuring him; Shi Bao then finishes off the wounded Ma Lin. During the battle of Black Dragon Ridge, he duels Lv Fang and perishes together with his opponent. str_trp_knight_6_14_introduce_on_note|Zheng Biao, also known as "Demon Lord Zheng", is Bao Daoyi's apprentice and the Palace Commandant (殿帥太尉) of Fang La's kingdom. He kills Wang Ying and Hu Sanniang, and later meets his end at the hands of Guan Sheng. str_trp_knight_6_15_introduce_on_note|Guo Shiguang, titled "Flying Panther Great General", duels with Huang Xin. He perishes together with Xuan Zan in a duel under Yinma Bridge in Suzhou. str_trp_knight_6_16_introduce_on_note|Cheng Gui, nicknamed "Jade-Clawed Dragon" , one of Four Dragons of Zhejiang. str_trp_knight_6_17_introduce_on_note|Xiahou Cheng duels Lu Zhishen during the battle of Qingxi County and attempts to flee after his defeat. However, Lu Zhishen catches up with him and kills him. str_trp_knight_6_18_introduce_on_note|Du Wei is a former blacksmith who specialises in throwing daggers. He kills Yu Baosi and Sun Erniang, and indirectly causes Qin Ming's death. Following the Liangshan victory, Du Wei attempts to hide among the civilians but they capture him and hand him over to the Liangshan forces, who execute him to appease the Liangshan heroes he killed. str_trp_knight_6_19_introduce_on_note|Gao Keli, nicknamed "Tai Sui Deity", kills Han Tao. He is killed by Li Kui later. str_trp_knight_6_20_introduce_on_note|Zhang Tao kills Dong Ping. He is later captured by Xie Zhen and Xie Bao. str_trp_knight_7_1_introduce_on_note|Gao Qiu is one of the primary antagonists in the novel. Originally a hooligan living on the streets of Dongjing, he meets Prince Duan by chance and impresses the prince with his talent in the ball game qiqiu. Through their common hobby, Gao Qiu develops a close relationship with Prince Duan and eventually gets appointed as a Grand Marshal when Prince Duan becomes emperor. After entering office, Gao Qiu abuses his powers by taking revenge against those who previously offended him and persecuting innocents. Some of the 108 Stars of Destiny – most notably Lin Chong – have suffered some form of injustice at Gao Qiu's hands. Gao Qiu also urges Emperor Huizong to send imperial forces to eliminate the Liangshan outlaws on four separate occasions. However, the outlaws emerge victorious every time, and some of the imperial commanders (e.g. Huyan Zhuo, Guan Sheng) decide to join the outlaws in opposing the corrupt Song government. When Gao Qiu personally leads imperial forces to attack the outlaws, he suffers a devastating defeat in the marshes and ends up being captured. While Lin Chong and some of the outlaws want to kill Gao Qiu in revenge, Song Jiang stops them because he wants Gao Qiu to help the outlaws convey to Emperor Huizong their desire for to be granted amnesty and opportunities to serve the Song Empire. Gao Qiu pretends to agree, and breaks his promise as soon as the outlaws release him. Despite Gao Qiu and other corrupt officials' attempts to stop them, the outlaws eventually secure amnesty from Emperor Huizong and go on military campaigns against the Liao Empire and rebel forces on Song territory as a form of service to the Song Empire. After the campaigns, Emperor Huizong confers official appointments on the surviving Liangshan heroes to honour them for their service. Gao Qiu and the other corrupt officials were dissatisfied with the outcome so they conspire to murder Song Jiang and Lu Junyi. str_trp_knight_7_2_introduce_on_note|Cai Jing is the Imperial Tutor in Emperor Huizong's court. A corrupt official, he collaborates with Gao Qiu, Tong Guan, Yang Jian and others to block the Liangshan outlaws' attempt to obtain amnesty from Emperor Huizong. However, their attempt fails and the outlaws receive amnesty and go on military campaigns as a form of service to the Song Empire. Later, he conspires with Gao Qiu and the others to murder Song Jiang and Lu Junyi. Apart from characterising Cai Jing as a villain, the novel also names Cai Jing as one of the best calligraphers of his time alongside Su Shi (Su Dongpo), Huang Tingjian and Mi Fu. In one chapter, the Liangshan outlaws recruit Xiao Rang, who is known for his ability to imitate the works of the four calligraphers, to forge a letter in Cai Jing's handwriting. str_trp_knight_7_3_introduce_on_note|Su Yuanjing is a Grand Marshal in Emperor Huizong's court. He is known to be an honest official. Song Jiang wishes to convey his and the Liangshan heroes' grievances of being forced to become outlaws due to corruption in the government, as well as express their desire to serve the Song Empire. After Song Jiang approaches Su Yuanjing for help, the latter manages to convince Emperor Huizong to grant the outlaws amnesty. He also speaks up for the Liangshan heroes in front of the emperor on several occasions. He is sent by the emperor to grant amnesty to the outlaws again after the first attempt by Chen Zongshan failed. str_trp_knight_7_4_introduce_on_note|Tong Guan is a eunuch serving as a Privy Councillor in Emperor Huizong's court. A corrupt official who rose to power because the emperor favoured him, he conspires with Gao Qiu and the others to murder Song Jiang and Lu Junyi. str_trp_knight_7_5_introduce_on_note|Liang Shijie, better known as Grand Secretary Liang, is Cai Jing's son-in-law and the governor of Daming Prefecture. When Yang Zhi is exiled to Daming Prefecture, Liang Shijie recruits him as his subordinate after Yang Zhi impresses him with his skills in a martial arts contest. Liang Shijie later puts Yang Zhi in charge of escorting a convoy of birthday gifts to his father-in-law in Dongjing. However, the gifts are stolen by Chao Gai and his friends, who flee to Liangshan Marsh and join the outlaw band there. Fearing that he will be punished for his failure, Yang Zhi abandons his men and later becomes an outlaw too. Since then, Liang Shijie has been holding a grudge against the Liangshan outlaws. When Lu Junyi is arrested and accused of being in league with the Liangshan outlaws, Liang Shijie vents his frustration on Lu Junyi by ordering him to be tortured and ill-treated in prison. str_trp_knight_7_6_introduce_on_note|Murong Yanda is the governor of Qingzhou. He orders the execution of Qin Ming's family after mistakenly believing that the latter has joined the Mount Qingfeng outlaws. Huyan Zhuo comes to Qingzhou to join him after his defeat and helps him in attacking some outlaws in Qingzhou. After the Liangshan outlaws capture Huyan Zhuo and convince him to surrender and join them, Huyan Zhuo tricks Murong Yanda into opening Qingzhou's gates for the outlaws to enter and overrun the city. Qin Ming captures and kills Murong Yanda to avenge his family. str_trp_knight_7_7_introduce_on_note|Gao Lian is Gao Qiu's cousin and the corrupt governor of Gaotangzhou. After Li Kui kills Yin Tianxi, Gao Lian holds Chai Jin responsible and orders him imprisoned. When the Liangshan outlaws attack Gaotangzhou to save Chai Jin, Gao Lian uses his mastery of dark magic to hold off the outlaws. However, he eventually loses when Gongsun Sheng shows up and breaks his dark magic, thus allowing the Liangshan outlaws to break into Gaotangzhou and save Chai Jin. Gao Lian is killed by Lei Heng after falling off his magical cloud while attempting to escape. str_trp_knight_7_8_introduce_on_note|Zhang Shuye's biography further described Song Jiang and the outlaws' activities and how they were eventually defeated by Zhang. Which Said The outlaw Song Jiang of Huainan and others attacked the army at Huaiyang, (the Emperor) sent generals to attack and arrest them. (The outlaws) infringed on the east of the capital (Kaifeng), Hebei, and entered the boundaries of Chu and Haizhou. The prefect Zhang Shuye was ordered to pacify them. str_trp_knight_7_9_introduce_on_note|One of "Ten Famous General" in Song. He have drawn the duel with Lin Chong. str_trp_knight_7_10_introduce_on_note|One of "Ten Famous General" in Song. He have drawn the duel with Huyan Zhuo. str_trp_knight_7_11_introduce_on_note|One of "Ten Famous General" in Song. He have win the duel with Zhang Qing. str_trp_knight_7_12_introduce_on_note|One of "Ten Famous General" in Song. He have drawn the duel with Dong Ping. str_trp_knight_7_13_introduce_on_note|He is a Song general, killed Jing De at Black Dragon Ridge. str_trp_knight_7_14_introduce_on_note|Li Cheng and Wen Da are two military officers serving in Daming Prefecture. They are defeated in battle by the Liangshan outlaws. str_trp_knight_7_15_introduce_on_note|Li Cheng and Wen Da are two military officers serving in Daming Prefecture. They are defeated in battle by the Liangshan outlaws. str_trp_knight_7_16_introduce_on_note|Dragon General of Song. He is a guard of Tong Guan, and captured by Lu Junyi str_trp_knight_7_17_introduce_on_note|Tiger General of Song. He is a guard of Tong Guan, and have drawn the duel with Lei Heng. str_trp_knight_7_18_introduce_on_note|Gao Qiu's guard. He is defeated by Zhang Qing, and killed by Yang Lin str_trp_knight_7_19_introduce_on_note|Yang Jian is a eunuch serving as a Grand Marshal in Emperor Huizong's court. A corrupt official who rose to power because the emperor favoured him, he conspires with Gao Qiu and the others to murder Song Jiang and Lu Junyi. str_trp_knight_7_20_introduce_on_note|Liu Menglong is a military officer who specialises in naval warfare. He is appointed by Gao Qiu to lead the imperial navy to attack Liangshan Marsh. His complacency results in him falling into an ambush in the marsh, where his entire fleet is destroyed and he is captured by the outlaws. He is sent back to Gao Qiu after his defeat and promptly executed for his failure. str_trp_knight_8_1_introduce_on_note|Yelv Dezhong, representing the "Taiyang Star" is Yelv Hui's younger brother. He is in charge of guarding Jizhou. He is killed by Wu Song. str_trp_knight_8_2_introduce_on_note|Wuyan Guang, representing the "Earth Star of the Centre", is a field marshal of the Liao army. He is killed in battle by Guan Sheng and Zhang Qing. str_trp_knight_8_3_introduce_on_note|He Chongbao is in charge of guarding Youzhou. He is well-versed in sorcery but is no match for Gongsun Sheng. He is dismounted from his horse by Huang Xin, cornered by Yang Xiong, Shi Xiu and Song Wan, and eventually killed by Liangshan infantry. str_trp_knight_8_4_introduce_on_note|Yelv Guozhen is Yelv Hui's nephew. He is killed by Dong Ping. str_trp_knight_8_5_introduce_on_note|Yelv Guobao is Yelv Guozhen's younger brother. He falls off horseback after being hit in the face with a stone flung by Zhang Qing, and gets killed by Liangshan forces. str_trp_knight_8_6_introduce_on_note|Quli Chuqing represents the "Water Star of the North". He is captured by Zhu Tong. str_trp_knight_8_7_introduce_on_note|Wuli Ke'an represents the "Gold Star of the West". str_trp_knight_8_8_introduce_on_note|Dalibo, also known as Princess Tianshou, represents the "Taiyin Star". She is captured by Wang Ying during the final battle, and later released after the Liao Empire's surrender. str_trp_knight_8_9_introduce_on_note|Chu Jian is the Right Premier and Royal Adviser of the Liao Empire. He represents the Liao Empire in surrendering to the Song Empire. str_trp_knight_8_10_introduce_on_note|Wuyan Yanshou is Wuyan Guang's eldest son. He is captured by Huyan Zhuo. str_trp_knight_8_11_introduce_on_note|Li Ji, also referred to as "Li Jinyu", is the zhi jinyu (security chief of the capital) of the Liao Empire and a descendant of Li Ling. He is killed by Qin Ming. str_trp_knight_8_12_introduce_on_note|Taizhen Xuqing is Yelv Hui's son-in-law. He flees from battle after Wuyan Yanshou is captured and Li Ji is killed. str_trp_knight_8_13_introduce_on_note|Qiongyao Nayan is hit in the face by an arrow fired by Hua Rong, and killed by Shi Jin. str_trp_knight_8_14_introduce_on_note|Koushuang Zhenyuan is killed by Sun Li. str_trp_knight_8_15_introduce_on_note|Baomisheng is killed by Lin Chong. str_trp_knight_8_16_introduce_on_note|Tianshanyong fires a crossbow bolt that injures Zhang Qing in the neck. He is killed by Xu Ning. str_trp_knight_8_17_introduce_on_note|Aliqi defeats Xu Ning in a duel and pursues him. He is later injured by Zhang Qing, captured by Liangshan forces, and subsequently dies of his wound. str_trp_knight_8_18_introduce_on_note|Yao'er Weikang is killed by Suo Chao. str_trp_knight_8_19_introduce_on_note|Chu Mingyu is killed by Shi Jin. str_trp_knight_8_20_introduce_on_note|Cao Mingji is killed by Shi Jin. str_trp_knight_9_1_introduce_on_note|Sun An surrenders and joins the Liangshan forces after he is captured by Lu Junyi. Apart from helping the Liangshan forces to defeat Tian Hu, he also convinces Qiao Daoqing, who is from the same hometown as him, to surrender and join Liangshan. He follows the Liangshan heroes on their campaign against Wang Qing. In one battle, he assists Lu Junyi in defeating an enemy officer, Du Xue. He dies of illness shortly after the battle. str_trp_knight_9_2_introduce_on_note|Ma Ling, nicknamed "Divine Horse" and "Little Hua Guang", is one of Tian Hu's top warriors. He is also well-versed in Taoist magic. After Tian Hu's defeat, Ma Ling surrenders to the Liangshan forces and eventually chooses to spend the rest of his life studying Taoism under Taoist Luo's tutelage. str_trp_knight_9_3_introduce_on_note|Qiao Lie, better known as Qiao Daoqing, is a Taoist magician serving as the Royal Adviser and Left Premier of Tian Hu's kingdom. After Sun An convinces him to surrender and join the Liangshan forces, he does so and becomes Gongsun Sheng's apprentice. He also accompanies the Liangshan heroes on their campaign against Wang Qing. After the Liangshan heroes emerge victorious, Qiao Daoqing leaves them and spends the rest of his life studying Taoism under Taoist Luo's tutelage. str_trp_knight_9_4_introduce_on_note|Niu Wenzhong is the head of the privy council of Tian Hu's kingdom. He is tasked with overseeing the defence of Gaizhou along with 30,000 troops. Under his command, he has four lieutenants called the "Four Might Generals" , who each has four subordinates. He is killed by Lu Zhishen while attempting to escape when Gaizhou falls to the Liangshan forces. str_trp_knight_9_5_introduce_on_note|Bian Xiang is the Right Premier of Tian Hu's kingdom and one of Tian Hu's top warriors. He reaches a draw in a duel against both Shi Jin and Hua Rong at the same time. He surrenders and joins the Liangshan forces after being captured in battle by Lu Junyi, and joins the Liangshan heroes on their campaign against Wang Qing. During the campaign, he kills Feng Tai and meets his end at the hands of Kou Mie. str_trp_knight_9_6_introduce_on_note|Tian Bao is Tian Hu's second brother. He is in charge of guarding Fenyang Prefecture. After Tian Hu's defeat, he is captured by the Liangshan forces and subsequently executed. str_trp_knight_9_7_introduce_on_note|Dong Cheng is in charge of guarding Lingchuan County. He duels with Zhu Tong and Hua Rong, and is killed by an arrow fired by Hua Rong. str_trp_knight_9_8_introduce_on_note|Shan Shiqi is in charge of guarding Hu Pass. He duels with Lin Chong and reaches a draw with his opponent. After Hu Pass falls to the Liangshan forces, he surrenders and later joins the Liangshan heroes on their campaign against Wang Qing. He is killed by Feng Tai. str_trp_knight_9_9_introduce_on_note|Tang Bin is in charge of guarding Mount Baodu . He surrenders and joins the Liangshan forces, and later follows them on their campaign against Wang Qing. He is killed by Mi Sheng. str_trp_knight_9_10_introduce_on_note|Wu Li is Tian Hu's brother-in-law. He is killed by Qiongying and Zhang Qing. str_trp_knight_9_11_introduce_on_note|Fang Xuedu is the officer guarding Yushe County. He is killed in battle by Guan Sheng, Suo Chao and Tang Long. str_trp_knight_9_12_introduce_on_note|Zhu Jing is killed by the defector Tang Bin. str_trp_knight_9_13_introduce_on_note|Qiongying is Wu Li's stepdaughter. After learning a "flying stones" technique from a divine warrior in a mystical dream, she has been wanting to find that warrior and marry him. In the initial battles against the Liangshan forces, she uses the "flying stones" technique to defeat Wang Ying, Hu Sanniang and Sun Xin, and even manages to force Lin Chong to retreat. Later, she encounters Zhang Qing, who is on an espionage mission, and recognises him as the divine warrior in her dream. They fall in love and get married. After Zhang Qing reveals his true identity as a Liangshan spy, Qiongying tells him that she has all along been secretly plotting revenge against Tian Hu, who murdered her parents. Qiongying and Zhang Qing then work together to kill Wu Li and his men, and assist the Liangshan forces in defeating Tian Hu. She bears Zhang Qing a son, Zhang Jie, who follows in his father's footsteps by serving the Song Empire and fighting in the Jin–Song Wars. str_trp_knight_9_14_introduce_on_note|Wen Zhongrong also surrenders and joins Liangshan, and participates in the campaign against Wang Qing. He is killed by Mi Sheng. str_trp_knight_9_15_introduce_on_note|Cui Ye also surrenders and joins Liangshan, and participates in the campaign against Wang Qing. He is killed by Mi Sheng. str_trp_knight_9_16_introduce_on_note|An Shirong, titled "Pixiu's Might General", is killed by Xu Ning. str_trp_knight_9_17_introduce_on_note|Fei Zhen is Qiao Daoqing's subordinate. str_trp_knight_9_18_introduce_on_note|Geng Gong surrenders and joins the Liangshan forces after he is captured by Bao Xu. str_trp_knight_9_19_introduce_on_note|Ye Qing surrenders to the Liangshan forces. str_trp_knight_9_20_introduce_on_note|Yu Deyuan is killed in battle. str_trp_knight_10_1_introduce_on_note|Li Zhu, nicknamed "Mr. Golden Sword", is Wang Qing's chief strategist and the Premier of his kingdom. Well-trained in Taoist magic, he can use his powers to control his sword and attack enemies at lightning-fast speed. He is eventually defeated by Gongsun Sheng and captured by Lu Junyi. str_trp_knight_10_2_introduce_on_note|Du Xue engages Lu Junyi in a one-on-one duel at the battle of Mount Yique. After some 50 rounds, neither Du Xue nor Lu Junyi has managed to overcome his opponent. When Sun An comes to Lu Junyi's aid, Zhuo Mao tries to intercept Sun An but ends up being killed. When Du Xue is distracted by Zhuo Mao's death, Sun An cuts off Du Xue's right arm and Lu Junyi seizes the opportunity to finish him off. str_trp_knight_10_3_introduce_on_note|Yuan Lang ,kills Jin Ding and Huang Yue. Later, he duels with Qin Ming and Qiongying until the Liangshan forces launch their all-out assault on Mount Ji. He is killed by cannon fire during the battle. str_trp_knight_10_4_introduce_on_note|Duan Sanniang is Wang Qing's wife and the queen of his kingdom. Notorious for her rough and violent ways, she murdered her first husband, whom she was forced to marry when she was 15. She and her brothers used to lead a bandit gang in Fangzhou before she met Wang Qing, fell in love with him, and married him. In the final battle, she is captured by the Liangshan forces after being struck in the face by Qiongying's "flying stones", and eventually executed along with Wang Qing. str_trp_knight_10_5_introduce_on_note|Feng Tai kills Shan Shiqi to avenge Wei He. He is later killed by Bian Xiang. str_trp_knight_10_6_introduce_on_note|Mi Sheng kills Wen Zhongrong and Cui Ye, and reaches a draw in a duel against Suo Chao. With Ma Jiang's help, he kills Tang Bin and captures Pei Xuan, Xiao Rang and Jin Dajian, and hands the three captives over to Liang Yong in Jingnan. He is killed by cannon fire after falling into a trap set by Chai Jin. str_trp_knight_10_7_introduce_on_note|Liu Yuan covers the right flank in the final battle. He is killed by Lin Chong in a duel that lasted over 50 rounds. str_trp_knight_10_8_introduce_on_note|Fan Quan is Wang Qing's maternal cousin. He serves as a commander under Wang Qing and dies during the final battle. str_trp_knight_10_9_introduce_on_note|Teng Kan, is Teng Kui's younger brother. He reaches a draw in a duel against Huyan Zhuo after more than 50 rounds. He is later killed in battle. str_trp_knight_10_10_introduce_on_note|Teng Kui, is killed by Qiongying in a duel. str_trp_knight_10_11_introduce_on_note|Ma Jin is Ma Jiang's brother. He is killed in battle. str_trp_knight_10_12_introduce_on_note|Ma Jiang assists Mi Sheng in killing Tang Bin. He is killed by Xiao Jiasui later. str_trp_knight_10_13_introduce_on_note|Zuo Mou is Duan Er's adviser. He is killed in battle by Liangshan forces. str_trp_knight_10_14_introduce_on_note|Gong Duan is in charge of guarding Xijing. He is killed in battle by the Liangshan forces. str_trp_knight_10_15_introduce_on_note|Gong Zheng is Gong Duan's younger brother. The Gong brothers previously learnt martial arts from Wang Qing, and later pledged their support to him when he started his rebellion and declared himself "King of Chu". str_trp_knight_10_16_introduce_on_note|Kou Mie, nicknamed "Toxic Flames Devil King", is a Taoist sorcerer who specialises in conjuring magical flames to burn his enemies. He kills Bian Xiang during the battle of Longmen Gate. Later, he is defeated and killed by Qiao Daoqing. str_trp_knight_10_17_introduce_on_note|Wei He is killed in a duel against Shan Shiqi. str_trp_knight_10_18_introduce_on_note|Liu Yijing is the vanguard commander in the final battle. He is killed by Liangshan forces shortly after being dismounted by Jiao Ting. str_trp_knight_10_19_introduce_on_note|Shangguan Yi is the deputy vanguard commander in the final battle. He is killed by Liangshan forces. str_trp_knight_10_20_introduce_on_note|Wenren Shichong is a naval officer serving under Wang Qing. He is defeated and killed by Liangshan forces under Li Jun during the battle of Qutang Gorge. str_trp_kingdom_1_pretender_introduce_on_note|Gao Yanei, nicknamed "Tai Sui of Flowers", is Gao Qiu's lecherous foster son. After seeing Lin Chong's wife at the temple, he becomes sexually attracted to her and tries to molest her but Lin Chong shows up and stops him. Unwilling to give up on Lin Chong's wife, he gets Lu Qian and Fu'an to help him lure her into a trap Lu Qian pretends to invite Lin Chong out for drinks, while Fu'an lies to Lin Chong's wife that her husband has become unconscious after drinking, and tricks her into entering Lu Qian's house, where Gao Yanei is waiting. Lin Chong's wife puts up resistance when Gao Yanei tries to force himself on her. In the meantime, Jin'er escapes and informs her master, who rushes to Lu Qian's house to save his wife. Gao Yanei flees when he hears Lin Chong approaching. Gao Yanei later falls sick due to his obsession with Lin Chong's wife. Fu'an and Lu Qian help him by plotting to eliminate Lin Chong so that Gao Yanei can take Lin Chong's wife. In the plot, Lin Chong is tricked into entering the White Tiger Hall while carrying a sabre, and framed for attempting to assassinate Gao Qiu. str_trp_kingdom_2_pretender_introduce_on_note|Nicknamed "Pagoda-Shifting Heavenly King",He is not one of the 108 Stars of Destiny because he dies before the Grand Assembly of the 108 Stars. However, after his death, he serves as a spiritual guardian of the outlaws, who from time to time dedicate ceremonial sacrifices to him.^Chao Gai earned his nickname "Pagoda-Shifting Heavenly King" after carrying a pagoda miniature from the west side of a creek to the east, where his village stood, to deter malevolent spirits. His fellows commonly refer to him as "Heavenly King Chao". Born in a wealthy family, he serves as the baozheng of Dongxi Village in Yuncheng County, Shandong. Apart from having a wide network of friends and acquaintances throughout the jianghu, he also maintains close friendships with the local chief constables Zhu Tong and Lei Heng. str_trp_kingdom_3_pretender_introduce_on_note|Qiao Zheng, nicknamed "Wave-Crashing Dragon". str_trp_kingdom_4_pretender_introduce_on_note|Deng Long is the chief of a bandit gang based on Mount Twin Dragons. He is killed by Lu Zhishen, Yang Zhi and Cao Zheng, who seize control of his stronghold. str_trp_kingdom_5_pretender_introduce_on_note|Wang Lun is the first chief of Liangshan. He is described to be a selfish man who is unwilling to accept others who are better than him out of fear that they will usurp his position as chief. However, he invites Yang Zhi to join his band as soon as they are introduced, albeit without sincerity. Wang Lun initially tries to send away Lin Chong, but eventually backs down and allows him to stay at Liangshan. When Wang Lun tries to send away Chao Gai and his friends, Lin Chong turns furious and kills Wang Lun. str_trp_kingdom_6_pretender_introduce_on_note|Jin Jie has long harboured the intention of surrendering to the Song Empire. Acting on his wife's advice, he defects to the Liangshan forces and assists them in capturing Changzhou. After the campaign, he continues serving the Song Empire and fights in the Jin–Song Wars. str_trp_kingdom_9_pretender_introduce_on_note|Fan Quan is Lady Fan's father which is Tian Hu's concubine. str_trp_kingdom_10_pretender_introduce_on_note|Liao Li is the leader of an outlaw gang in Fangzhou . Before Wang Qing started his rebellion, he led his followers to take shelter under Liao Li. However, Liao Li refuses to accept them because he is afraid that Wang Qing will usurp his leadership position. Liao Li is eventually killed by Wang Qing and Duan Sanniang. str_trp_xerina_show_on_note|Famous in Tournament str_trp_dranton_show_on_note|Famous in Tournament str_trp_kradus_show_on_note|Famous in Tournament str_trp_jin_npc1_show_on_note|General of Dajin. str_trp_jin_npc2_show_on_note|General of Dajin. str_trp_jin_npc3_show_on_note|General of Dajin. str_trp_jin_npc4_show_on_note|General of Dajin. str_trp_jin_npc5_show_on_note|General of Dajin. str_trp_jin_npc6_show_on_note|General of Dajin. str_trp_jin_npc7_show_on_note|General of Dajin. str_trp_jin_npc8_show_on_note|General of Dajin. str_trp_deserter_han_npc1_show_on_note|Han deserter leader. str_trp_deserter_han_npc2_show_on_note|Han deserter leader. str_trp_deserter_liang_npc1_show_on_note|Liang dester leader. str_trp_deserter_liang_npc2_show_on_note|Liang dester leader. str_trp_deserter_zhao_npc1_show_on_note|Zhao dester leader. str_trp_deserter_zhao_npc2_show_on_note|Zhao dester leader. str_trp_deserter_sha_npc1_show_on_note|Sha dester leader. str_trp_deserter_sha_npc2_show_on_note|Sha dester leader. str_trp_deserter_shu_npc1_show_on_note|Shu dester leader. str_trp_deserter_shu_npc2_show_on_note|Shu dester leader. str_trp_deserter_wu_npc1_show_on_note|Wu dester leader. str_trp_deserter_wu_npc2_show_on_note|Wu dester leader. str_trp_deserter_song_npc1_show_on_note|Song dester leader. str_trp_deserter_song_npc2_show_on_note|Song dester leader. str_trp_deserter_liao_npc1_show_on_note|Liao dester leader. str_trp_deserter_liao_npc2_show_on_note|Liao dester leader. str_trp_deserter_jin_npc1_show_on_note|Jin dester leader. str_trp_deserter_jin_npc2_show_on_note|Jin dester leader. str_trp_deserter_chu_npc1_show_on_note|Chu dester leader. str_trp_deserter_chu_npc2_show_on_note|Chu dester leader. str_trp_forest_npc1_show_on_note|Flowery bandits chief. str_trp_forest_npc2_show_on_note|Flowery bandits chief. str_trp_forest_npc3_show_on_note|Flowery bandits chief. str_trp_forest_npc4_show_on_note|Flowery bandits chief. str_trp_forest_npc5_show_on_note|Flowery bandits chief. str_trp_forest_npc6_show_on_note|Flowery bandits chief. str_trp_sea_npc1_show_on_note|Sea raiders chief. str_trp_sea_npc2_show_on_note|Sea raiders chief. str_trp_sea_npc3_show_on_note|Sea raiders chief. str_trp_snow_npc1_show_on_note|Taiga bandits chief. str_trp_desert_npc1_show_on_note|Desert bandits chief. str_trp_desert_npc2_show_on_note|Desert bandits chief. str_trp_desert_npc3_show_on_note|Desert bandits chief. str_trp_mountain_npc1_show_on_note|Mountain bandits chief str_trp_mountain_npc2_show_on_note|Mountain bandits chief str_trp_steppe_npc1_show_on_note|Steppe bandits chief str_trp_steppe_npc2_show_on_note|Steppe bandits chief str_trp_xerina_say_words|watch my arror! str_trp_dranton_say_words|There some defect in your fighting skill, this will make you defeated by ture worrier. str_trp_kradus_say_words|Fight with full strength, do not underestimate your enermy! str_trp_npc1_say_words|Here am I! Wu da! str_trp_npc2_say_words|Sorry for my fault, does it hurt? str_trp_npc3_say_words|Taste my skill! str_trp_npc4_say_words|Brother! Watch my killing! str_trp_npc5_say_words|It is not my will to hurt you. Amitabha~ str_trp_npc6_say_words|I…I…have hit you! Am I s…skillful? str_trp_npc7_say_words|Whoever dare to come, I'll stab him to death! str_trp_npc8_say_words|No matter how you are cunning,make you drink my water for feet-washing. str_trp_npc9_say_words|How dare you! str_trp_npc10_say_words|Hmm! I am equally mighty worrior as champion all around the world str_trp_npc11_say_words|Little girl, play with me? str_trp_npc12_say_words|General, this head is dedicated to you! str_trp_npc13_say_words|Mercy from my Budda! Jesus Christ! Amen! str_trp_npc14_say_words|Ah. Actually I hurt you! Not my intention, I just follow the order… str_trp_npc15_say_words|You such a heartless man, go to hell! str_trp_npc16_say_words|Taste this! Guard! Drag this out and make one hundrad club hitting! str_trp_npc17_say_words|Really weaker than those animals! str_trp_npc18_say_words|Gugugugu…(looks excited) str_trp_npc19_say_words|All sages and sages have been lonely since ancient times, but only my reputaion is widly known! str_trp_npc20_say_words|Ah! Blood! Wuwuwuwu…. str_trp_npc21_say_words|I can kick you down without any hand punch on you! str_trp_npc22_say_words|Nobody around the world can march me! str_trp_npc23_say_words|My name will shake your heart! str_trp_npc24_say_words|Hmm! How dare you to be such a manner. I am really unhappy for this! str_trp_npc25_say_words|Just watch my command for cavalry! Enermy 's leader must be killed! str_trp_npc26_say_words|Although I have no intention on glory, anyone who offend my fellow must pay his price! str_trp_npc27_say_words|Any couragous man, join me! str_trp_npc28_say_words|Eh…Is this enermy's blood? str_trp_jin_npc1_say_words|How about my Jing empire's knight? str_trp_jin_npc2_say_words|You will know my fierce! str_trp_jin_npc3_say_words|Attacking should be operated with caution. Even though a victory is got, defence should be established immediately. str_trp_jin_npc4_say_words|There is no honor for me to kill you.I will capture all of you alive! One by one. str_trp_jin_npc5_say_words|You say that I can not march my brothers? Watch this! str_trp_jin_npc6_say_words|Master Luan, just watch my bravity. str_trp_jin_npc7_say_words|I had been thinking about taking you to the governer for reward, and you do my such a favor! str_trp_jin_npc8_say_words|You tease my youngth? Take this flying knife! str_trp_deserter_han_npc1_say_words|Come and surrunder, then you will be reward with high-ranking position. str_trp_deserter_han_npc2_say_words|Step aside, I will end Lu's life with my own hands. str_trp_deserter_liang_npc1_say_words|My men hunt a big tiger last night. How dare you make such a accuse? str_trp_deserter_liang_npc2_say_words|Take him! Cut down his head here right now! For great justice! str_trp_deserter_zhao_npc1_say_words|Rabels of Liangshan will be eliminated in days! str_trp_deserter_zhao_npc2_say_words|Catch you as a rat in the hole, such a easy task. str_trp_deserter_sha_npc1_say_words|I will make you know that my ability fits the title of 'Lord'. str_trp_deserter_sha_npc2_say_words|Crash them all! March to capital! str_trp_deserter_shu_npc1_say_words|Catch and tie him up! str_trp_deserter_shu_npc2_say_words|God bless me! str_trp_deserter_wu_npc1_say_words|Watch my bravity! str_trp_deserter_wu_npc2_say_words|Observe stars in tonight, and world events will be known from this. str_trp_deserter_song_npc1_say_words|Hand the treasure all! Do not play any tricks! str_trp_deserter_song_npc2_say_words|Prisoner! How dare you! str_trp_deserter_liao_npc1_say_words|I am incarnation of general of Jupiter! Who dare to approch! str_trp_deserter_liao_npc2_say_words|If you surrunder to Liao empire, you will be rewarded with gold and title! str_trp_deserter_jin_npc1_say_words|Taste my skill! str_trp_deserter_jin_npc2_say_words|Hold your idle bravity! str_trp_deserter_chu_npc1_say_words|Have you heard our reputation? Four worriors of Longzhong! str_trp_deserter_chu_npc2_say_words|Surprise attack succeed! str_trp_forest_npc1_say_words|Have been waiting for you for long time! So take my face slaps first! str_trp_forest_npc2_say_words|Please move to my inner room for close visiting, madam. str_trp_forest_npc3_say_words|With support from my lord, who dare to offend me? str_trp_forest_npc4_say_words|It's said that you have been a lord of Liangshan. No matter what governers will do to you, I will crush you soon! str_trp_forest_npc5_say_words|So, please tell me something about the relic first, with other things put aside str_trp_forest_npc6_say_words|Just feel my manhood!, Poxi. str_trp_sea_npc1_say_words|You have been defeated by me, how dare you come again? str_trp_sea_npc2_say_words|Taste my flying fork! str_trp_sea_npc3_say_words|I will take your life, as well as your gold. str_trp_snow_npc1_say_words|Soothsayer told me I will gain a big treasure this year. It must refer to this! str_trp_desert_npc1_say_words|Fighting is also my ability! str_trp_desert_npc2_say_words|This will make you know strength of Zhujiazhuang! str_trp_desert_npc3_say_words|Stop this! Or I will fight you back! str_trp_mountain_npc1_say_words|I am Chai Jin the little whirlwind, mighty lord of Liangshan! str_trp_mountain_npc2_say_words|I am Song Jiang, protector of righteousness, surrender right now! str_trp_steppe_npc1_say_words|Search carefully, and take him alive! str_trp_steppe_npc2_say_words|No places for your hiding now! str_trp_kingdom_1_lord_say_words|HaHa! All of you, are nobody to me. str_trp_kingdom_2_lord_say_words|No intention to hurt you, aplogies for that. str_trp_kingdom_3_lord_say_words|Let all of you taste my arrow! str_trp_kingdom_4_lord_say_words|Barster! Taste my strength! str_trp_kingdom_5_lord_say_words|Surrender now! Or this will be your end! str_trp_kingdom_6_lord_say_words|As army is under my directly command, be brave and charge enermy with your full strength! str_trp_kingdom_7_lord_say_words|How dare you! What do you take me as? str_trp_kingdom_8_lord_say_words|Comparing to shake such a huge force with your tiny strength, why not surrend to my Liao empire and be my citizens? str_trp_kingdom_9_lord_say_words|You such barsted creature, how dare you offend me! str_trp_kingdom_10_lord_say_words|Anyone who disobey me, this man will be the example. str_trp_knight_1_1_say_words|Ahhhhh! str_trp_knight_1_2_say_words|Barster! Come to meet your death! str_trp_knight_1_3_say_words|My widely known name has never been changed, Yangzhi,the blue faced beast. str_trp_knight_1_4_say_words|Such a rude basterd! str_trp_knight_1_5_say_words|Anyone wants a fight? Come and fight me! str_trp_knight_1_6_say_words|Surrender and save your lives! str_trp_knight_1_7_say_words|Once you resist, death will be upon you! str_trp_knight_1_8_say_words|Such a nameless outlaw, fight me and take your defeat! str_trp_knight_1_9_say_words|As I have come here, nothing should be worried about. str_trp_knight_1_10_say_words|Such a rusty guy, come and face your death! str_trp_knight_1_11_say_words|Have you recognized me? str_trp_knight_1_12_say_words|Basterd! Don't move! I will take your life! str_trp_knight_1_13_say_words|where do you flee! str_trp_knight_1_14_say_words|How dare you despise me! str_trp_knight_1_15_say_words|Get out of my way! str_trp_knight_1_16_say_words|Stop running! Little things. str_trp_knight_1_17_say_words|You come here for your death? str_trp_knight_1_18_say_words|Come and make a spear combat! str_trp_knight_1_19_say_words|If you can escape from my blade, you may save your life. str_trp_knight_1_20_say_words|Taste my club and spear! str_trp_knight_2_1_say_words|Nameless one! How dare you offend me! str_trp_knight_2_2_say_words|I will finish him right now! str_trp_knight_2_3_say_words|Dismount and surrender! Save your life! str_trp_knight_2_4_say_words|Stop showing your courage in vain! str_trp_knight_2_5_say_words|Here's the place for your death! str_trp_knight_2_6_say_words|Just let him come! str_trp_knight_2_7_say_words|Such a common guy, no need to be cautious. str_trp_knight_2_8_say_words|All you guys! Block me and be dead! Run may save your lives! str_trp_knight_2_9_say_words|Please be mercy. str_trp_knight_2_10_say_words|Where do you flee! str_trp_knight_2_11_say_words|Where do you run! str_trp_knight_2_12_say_words|It's obviouse that I will beat you. str_trp_knight_2_13_say_words|Be wise and run! str_trp_knight_2_14_say_words|Glory is mine! str_trp_knight_2_15_say_words|Hehe~ str_trp_knight_2_16_say_words|I got something good! str_trp_knight_2_17_say_words|Have you heard my mighty nickname "Little Conqueror"? str_trp_knight_2_18_say_words|My name will impress you! str_trp_knight_2_19_say_words|basterd! Don't move! str_trp_knight_2_20_say_words|Taste my skill! str_trp_knight_3_1_say_words|You will be dead, watch my flying knife! str_trp_knight_3_2_say_words|Singly come, singly go. Doubly come, flee in pairs!^^Haven't you seen my trick with stones? str_trp_knight_3_3_say_words|All stop! str_trp_knight_3_4_say_words|Barsted! Where do you flee! str_trp_knight_3_5_say_words|Which form of your death, noodles or dumpings? You decide. str_trp_knight_3_6_say_words|You enraged me, as you enraged a tiger. str_trp_knight_3_7_say_words|Come! True worrior never be panic or flee! str_trp_knight_3_8_say_words|I wonder what knid of shit may fits you. str_trp_knight_3_9_say_words|Losser! Stop fleeing str_trp_knight_3_10_say_words|Watch this! str_trp_knight_3_11_say_words|Come and fight! str_trp_knight_3_12_say_words|Who dare to approach to me! str_trp_knight_3_13_say_words|That desperated guy! Come to me and face your death! str_trp_knight_3_14_say_words|You will never be a worrior! str_trp_knight_3_15_say_words|You'll be dead! str_trp_knight_3_16_say_words|You are seeking for your death! str_trp_knight_3_17_say_words|Anyone dare to face me! str_trp_knight_3_18_say_words|Basterd! How dare you enraged me. str_trp_knight_3_19_say_words|How dare you look down upon me! str_trp_knight_3_20_say_words|Take your fake bravity back! str_trp_knight_4_1_say_words|I am Wu Song, tiger killer of Jingyanggang! str_trp_knight_4_2_say_words|Stoping running, really pleased for killing you! str_trp_knight_4_3_say_words|Anyone come and fight me! str_trp_knight_4_4_say_words|How dare you fight me! Can't you see that death is upon you? str_trp_knight_4_5_say_words|Watch your step! One approaches, one kill. Two move close, a pair will be slautered. str_trp_knight_4_6_say_words|Here I am! 'Daredevil Third Brother' str_trp_knight_4_7_say_words|Basterd! You will be dead! str_trp_knight_4_8_say_words|Anyone dare to touch me will be crushed into mod! str_trp_knight_4_9_say_words|Who's next? str_trp_knight_4_10_say_words|Intresting! str_trp_knight_4_11_say_words|Surrender or die! str_trp_knight_4_12_say_words|Let them come! str_trp_knight_4_13_say_words|Go to the jail! str_trp_knight_4_14_say_words|Got it! str_trp_knight_4_15_say_words|He's fried. str_trp_knight_4_16_say_words|Tast my punch who dare to stop me! str_trp_knight_4_17_say_words|Get away! str_trp_knight_4_18_say_words|Time for killing! str_trp_knight_4_19_say_words|Time to die! str_trp_knight_4_20_say_words|Fight for death! str_trp_knight_5_1_say_words|Watch out! str_trp_knight_5_2_say_words|Give me a plan. str_trp_knight_5_3_say_words|Don't mess with the bad guy! str_trp_knight_5_4_say_words|Forward! str_trp_knight_5_5_say_words|Sorry~ str_trp_knight_5_6_say_words|Look at my twin swords! str_trp_knight_5_7_say_words|Sorry for that. str_trp_knight_5_8_say_words|Start running! str_trp_knight_5_9_say_words|What am I afraid at? str_trp_knight_5_10_say_words|Let's ride! str_trp_knight_5_11_say_words|Haha! str_trp_knight_5_12_say_words|I am the Iron Whistle! str_trp_knight_5_13_say_words|What are you waiting for? str_trp_knight_5_14_say_words|Don't look down upon me! str_trp_knight_5_15_say_words|Time for die, my friend. str_trp_knight_5_16_say_words|Come on, come on! str_trp_knight_5_17_say_words|Down boy! str_trp_knight_5_18_say_words|Where are you going? str_trp_knight_5_19_say_words|Dare to fight with me? str_trp_knight_5_20_say_words|Save your life. str_trp_knight_6_1_say_words|It's time for a lil blood! str_trp_knight_6_2_say_words|Wang Yin is here! Who can stop me? str_trp_knight_6_3_say_words|For the glory of Wu! str_trp_knight_6_4_say_words|You're annoying my horse! str_trp_knight_6_5_say_words|For the glory of Fang La! str_trp_knight_6_6_say_words|Taste my spell! str_trp_knight_6_7_say_words|Death to all who oppose Wu! str_trp_knight_6_8_say_words|Death from mount! str_trp_knight_6_9_say_words|Victory for the Wu! str_trp_knight_6_10_say_words|Back off pup! str_trp_knight_6_11_say_words|Anyone else? str_trp_knight_6_12_say_words|You know Yangyou? Look at my arrows! str_trp_knight_6_13_say_words|Fire! str_trp_knight_6_14_say_words|Thunder! str_trp_knight_6_15_say_words|Here comes me again! str_trp_knight_6_16_say_words|I dedicate my power to Wu! str_trp_knight_6_17_say_words|Surrender! str_trp_knight_6_18_say_words|Watch my throwing knifes str_trp_knight_6_19_say_words|Here's the chance! str_trp_knight_6_20_say_words|Taste my blade! str_trp_knight_7_1_say_words|Take them off! str_trp_knight_7_2_say_words|Look out! str_trp_knight_7_3_say_words|To arms! str_trp_knight_7_4_say_words|Honorguide me! str_trp_knight_7_5_say_words|Gone! str_trp_knight_7_6_say_words|No one else available? str_trp_knight_7_7_say_words|Lighting! str_trp_knight_7_8_say_words|Time to go! str_trp_knight_7_9_say_words|None shall pass! str_trp_knight_7_10_say_words|Have at thee! str_trp_knight_7_11_say_words|To the death! str_trp_knight_7_12_say_words|Now feel my rath! str_trp_knight_7_13_say_words|Follow me! str_trp_knight_7_14_say_words|Now victory shall be ours. str_trp_knight_7_15_say_words|Death! str_trp_knight_7_16_say_words|Take it! str_trp_knight_7_17_say_words|This podao's for you! str_trp_knight_7_18_say_words|This battle is over! str_trp_knight_7_19_say_words|Hey you, catch! str_trp_knight_7_20_say_words|Do you know me now? str_trp_knight_8_1_say_words|You dare to kill my son! str_trp_knight_8_2_say_words|Eat hot dead! str_trp_knight_8_3_say_words|It's my turn. str_trp_knight_8_4_say_words|Why dare you againest Liao? str_trp_knight_8_5_say_words|For victory! str_trp_knight_8_6_say_words|Death comes for you! str_trp_knight_8_7_say_words|Charge with me! str_trp_knight_8_8_say_words|Look at my white armor and weapon! str_trp_knight_8_9_say_words|Storm comes! str_trp_knight_8_10_say_words|So eazy! str_trp_knight_8_11_say_words|Cavalry, charge! str_trp_knight_8_12_say_words|For glory! str_trp_knight_8_13_say_words|To battle! str_trp_knight_8_14_say_words|Watch my spear! str_trp_knight_8_15_say_words|Catch the flag! str_trp_knight_8_16_say_words|Shoot ta kill! str_trp_knight_8_17_say_words|You are going to die! str_trp_knight_8_18_say_words|Kill! str_trp_knight_8_19_say_words|Wow! str_trp_knight_8_20_say_words|I..win..? str_trp_knight_9_1_say_words|For honor, for freedom! str_trp_knight_9_2_say_words|Run for me! str_trp_knight_9_3_say_words|Spirits of Earth and Storm, strike! str_trp_knight_9_4_say_words|Watch this! str_trp_knight_9_5_say_words|I'll run them through! str_trp_knight_9_6_say_words|Capture them, children! str_trp_knight_9_7_say_words|Let me face the peril! str_trp_knight_9_8_say_words|Death to the infidels! str_trp_knight_9_9_say_words|Surrender quickly! str_trp_knight_9_10_say_words|Have at thee! str_trp_knight_9_11_say_words|Justice will be served! str_trp_knight_9_12_say_words|Cry! str_trp_knight_9_13_say_words|Defending your name! str_trp_knight_9_14_say_words|Make it fast! str_trp_knight_9_15_say_words|That's so eazy! str_trp_knight_9_16_say_words|Standing guard! str_trp_knight_9_17_say_words|I shall not fear. str_trp_knight_9_18_say_words|Catch! str_trp_knight_9_19_say_words|Fear the night! str_trp_knight_9_20_say_words|It's my turn now! str_trp_knight_10_1_say_words|Taste my golden sword! str_trp_knight_10_2_say_words|Come and get it! str_trp_knight_10_3_say_words|Taste my spear! str_trp_knight_10_4_say_words|Taste my Mace! str_trp_knight_10_5_say_words|I'm make short work of them! str_trp_knight_10_6_say_words|Make your peace! str_trp_knight_10_7_say_words|Run for your life! str_trp_knight_10_8_say_words|None shall survive! str_trp_knight_10_9_say_words|Time to die now! str_trp_knight_10_10_say_words|I am TENG KUI! str_trp_knight_10_11_say_words|Feel my wrath! str_trp_knight_10_12_say_words|Strike! str_trp_knight_10_13_say_words|By the Godess! str_trp_knight_10_14_say_words|I am your father! str_trp_knight_10_15_say_words|I am your daddy! str_trp_knight_10_16_say_words|For the burning Blade! str_trp_knight_10_17_say_words|Follow me, quick! str_trp_knight_10_18_say_words|You may feel a sting. str_trp_knight_10_19_say_words|Rewords for you, my soldiers. str_trp_knight_10_20_say_words|Watch my boat! str_trp_kingdom_1_pretender_say_words|You know who I am? str_trp_kingdom_2_pretender_say_words|None shall survive! str_trp_kingdom_3_pretender_say_words|Let you know four Zhejiang Dragon! str_trp_kingdom_4_pretender_say_words|Feel my pain! str_trp_kingdom_5_pretender_say_words|Sorry.. str_trp_kingdom_6_pretender_say_words|My fault! My fault! str_trp_kingdom_9_pretender_say_words|Surprise! str_trp_kingdom_10_pretender_say_words|Feel my rath! str_trp_xerina_say_defeated_words|Help me, borther! str_trp_dranton_say_defeated_words|Leave me alone! str_trp_kradus_say_defeated_words|What? You are spy? str_trp_npc1_say_defeated_words|I'm gone! str_trp_npc2_say_defeated_words|I'm hurt! str_trp_npc3_say_defeated_words|Don't hit me! str_trp_npc4_say_defeated_words|Brother Three! str_trp_npc5_say_defeated_words|I won't hurt you, you can't hurt me! str_trp_npc6_say_defeated_words|You, you, you, I, I, I.. str_trp_npc7_say_defeated_words|See you next time! str_trp_npc8_say_defeated_words|Stop! I won't make you to baozi! str_trp_npc9_say_defeated_words|Oh my husband.. str_trp_npc10_say_defeated_words|What? I'm not the best one? str_trp_npc11_say_defeated_words|Non't hit my face! str_trp_npc12_say_defeated_words|Take care! General! str_trp_npc13_say_defeated_words|How dare you hurt buddha? str_trp_npc14_say_defeated_words|Help me, my lord! str_trp_npc15_say_defeated_words|You are so mean! str_trp_npc16_say_defeated_words|Where's Lei Heng? Where's Zhu Tong? Where's Song jiang? str_trp_npc17_say_defeated_words|Save me! str_trp_npc18_say_defeated_words|O.. str_trp_npc19_say_defeated_words|Can't cross the river, can't climb the mountain.. str_trp_npc20_say_defeated_words|Oh my god, it's my blood! str_trp_npc21_say_defeated_words|Don't hit me by stone! str_trp_npc22_say_defeated_words|Don't kill me, Wu Song! str_trp_npc23_say_defeated_words|I'm not Li Kui! str_trp_npc24_say_defeated_words|I'm not crying! str_trp_npc25_say_defeated_words|You don't get out much do you? str_trp_npc26_say_defeated_words|I'm hiding. str_trp_npc27_say_defeated_words|I wish I was a bird. str_trp_npc28_say_defeated_words|Ouch, no body hit me like this before! str_trp_jin_npc1_say_defeated_words|Victory shall be ours! str_trp_jin_npc2_say_defeated_words|For the Dajin! str_trp_jin_npc3_say_defeated_words|Wating for the reinforcements. str_trp_jin_npc4_say_defeated_words|Death! str_trp_jin_npc5_say_defeated_words|Move your arse! str_trp_jin_npc6_say_defeated_words|Sorry, master. str_trp_jin_npc7_say_defeated_words|Save me, big borther! str_trp_jin_npc8_say_defeated_words|Hey you, catch! str_trp_deserter_han_npc1_say_defeated_words|Ahhhggg! str_trp_deserter_han_npc2_say_defeated_words|Let me alive! str_trp_deserter_liang_npc1_say_defeated_words|Alright, give the dead tiger back to you. str_trp_deserter_liang_npc2_say_defeated_words|Your prattle begins to annoy me. str_trp_deserter_zhao_npc1_say_defeated_words|Oh my boat! str_trp_deserter_zhao_npc2_say_defeated_words|God bless me! str_trp_deserter_sha_npc1_say_defeated_words|Do you know who's my uncle? str_trp_deserter_sha_npc2_say_defeated_words|I'm yours. str_trp_deserter_shu_npc1_say_defeated_words|(surprise) str_trp_deserter_shu_npc2_say_defeated_words|Don't you have a strategy? str_trp_deserter_wu_npc1_say_defeated_words|Run! str_trp_deserter_wu_npc2_say_defeated_words|What the bloody hell are you playing at? str_trp_deserter_song_npc1_say_defeated_words|Touch me not! str_trp_deserter_song_npc2_say_defeated_words|I have bad brethren. str_trp_deserter_liao_npc1_say_defeated_words|I'm to blame! str_trp_deserter_liao_npc2_say_defeated_words|What? str_trp_deserter_jin_npc1_say_defeated_words|I'd tell you more. str_trp_deserter_jin_npc2_say_defeated_words|Make your peace! str_trp_deserter_chu_npc1_say_defeated_words|Where's my borthers? str_trp_deserter_chu_npc2_say_defeated_words|So many enemies! str_trp_forest_npc1_say_defeated_words|Song Jiang wanna kill me! str_trp_forest_npc2_say_defeated_words|Return my close! str_trp_forest_npc3_say_defeated_words|My back is killing me! str_trp_forest_npc4_say_defeated_words|Sorry, Shi Jin! str_trp_forest_npc5_say_defeated_words|I may have somethin for you! str_trp_forest_npc6_say_defeated_words|Sorry, Song jiang! str_trp_sea_npc1_say_defeated_words|Revenge! str_trp_sea_npc2_say_defeated_words|Help me , brother Cui! str_trp_sea_npc3_say_defeated_words|Forgive me, please! str_trp_snow_npc1_say_defeated_words|I am bleeding. str_trp_desert_npc1_say_defeated_words|We are three borthers. str_trp_desert_npc2_say_defeated_words|Borthers! str_trp_desert_npc3_say_defeated_words|I see dead people. str_trp_mountain_npc1_say_defeated_words|I'm not Chai Jin! str_trp_mountain_npc2_say_defeated_words|I'm not Song Jiang! str_trp_steppe_npc1_say_defeated_words|Borther, run! str_trp_steppe_npc2_say_defeated_words|Borther, run! str_trp_kingdom_1_lord_say_defeated_words|Alright. str_trp_kingdom_2_lord_say_defeated_words|Is my help required? str_trp_kingdom_3_lord_say_defeated_words|It's only a flesh wound! str_trp_kingdom_4_lord_say_defeated_words|Attttaccckkk! str_trp_kingdom_5_lord_say_defeated_words|Is someone injured? str_trp_kingdom_6_lord_say_defeated_words|That's it, I'm dead! str_trp_kingdom_7_lord_say_defeated_words|You're annoying! str_trp_kingdom_8_lord_say_defeated_words|Feel my rath! str_trp_kingdom_9_lord_say_defeated_words|To the death! str_trp_kingdom_10_lord_say_defeated_words|One more time! str_trp_knight_1_1_say_defeated_words|You're annoying me! str_trp_knight_1_2_say_defeated_words|I will revenge! str_trp_knight_1_3_say_defeated_words|Taste my steel! str_trp_knight_1_4_say_defeated_words|Right away! str_trp_knight_1_5_say_defeated_words|Back off! str_trp_knight_1_6_say_defeated_words|Say the word! str_trp_knight_1_7_say_defeated_words|Start running! str_trp_knight_1_8_say_defeated_words|Euuhhhhh! str_trp_knight_1_9_say_defeated_words|Sorry! str_trp_knight_1_10_say_defeated_words|I will never surrender unless your lord come! str_trp_knight_1_11_say_defeated_words|I'm fail?? str_trp_knight_1_12_say_defeated_words|Ready for you. str_trp_knight_1_13_say_defeated_words|No surrender. str_trp_knight_1_14_say_defeated_words|Release me! str_trp_knight_1_15_say_defeated_words|Yeah, you win. str_trp_knight_1_16_say_defeated_words|Badly hurt! str_trp_knight_1_17_say_defeated_words|(Music start) str_trp_knight_1_18_say_defeated_words|It's yours. str_trp_knight_1_19_say_defeated_words|Dangerous! str_trp_knight_1_20_say_defeated_words|Well done! str_trp_knight_2_1_say_defeated_words|Don't bother me! str_trp_knight_2_2_say_defeated_words|Fight or die! str_trp_knight_2_3_say_defeated_words|What my life! str_trp_knight_2_4_say_defeated_words|I'm OK, I'm OK. str_trp_knight_2_5_say_defeated_words|Charge! str_trp_knight_2_6_say_defeated_words|Don't hurry! str_trp_knight_2_7_say_defeated_words|Not good for my renown! str_trp_knight_2_8_say_defeated_words|For the Liangshan! str_trp_knight_2_9_say_defeated_words|My life! str_trp_knight_2_10_say_defeated_words|Help, master! str_trp_knight_2_11_say_defeated_words|Do you know who's my master? str_trp_knight_2_12_say_defeated_words|Let me call the reinforcement. str_trp_knight_2_13_say_defeated_words|Just kill me! You! str_trp_knight_2_14_say_defeated_words|Surrender! str_trp_knight_2_15_say_defeated_words|Let me have lunch! str_trp_knight_2_16_say_defeated_words|Here's the money! str_trp_knight_2_17_say_defeated_words|Damn, because of the horse! str_trp_knight_2_18_say_defeated_words|Another chance! str_trp_knight_2_19_say_defeated_words|I dare you? str_trp_knight_2_20_say_defeated_words|So, what's your nickname? str_trp_knight_3_1_say_defeated_words|How can I be rich any more. str_trp_knight_3_2_say_defeated_words|Ammo out. str_trp_knight_3_3_say_defeated_words|Sad for my borthers. str_trp_knight_3_4_say_defeated_words|Kill me! str_trp_knight_3_5_say_defeated_words|Watch my ass! str_trp_knight_3_6_say_defeated_words|Is that all you do? str_trp_knight_3_7_say_defeated_words|Brother Song Jiang! str_trp_knight_3_8_say_defeated_words|Me not that kind of man! str_trp_knight_3_9_say_defeated_words|Don't let me see you again. str_trp_knight_3_10_say_defeated_words|Ready to die. str_trp_knight_3_11_say_defeated_words|OK, OK, you win. str_trp_knight_3_12_say_defeated_words|Here's a trap! Run my brother! str_trp_knight_3_13_say_defeated_words|Oh my shield! str_trp_knight_3_14_say_defeated_words|Children, run! str_trp_knight_3_15_say_defeated_words|Borther! str_trp_knight_3_16_say_defeated_words|Borther! str_trp_knight_3_17_say_defeated_words|Oh my spear! str_trp_knight_3_18_say_defeated_words|What a life! str_trp_knight_3_19_say_defeated_words|Let me call my master! str_trp_knight_3_20_say_defeated_words|Wait, I'm calling my brother. str_trp_knight_4_1_say_defeated_words|Let you know Pilgrim another day. str_trp_knight_4_2_say_defeated_words|What? What's your name? str_trp_knight_4_3_say_defeated_words|I need 2 more! str_trp_knight_4_4_say_defeated_words|Why not? str_trp_knight_4_5_say_defeated_words|I'm in the trap! str_trp_knight_4_6_say_defeated_words|Not you, but me! str_trp_knight_4_7_say_defeated_words|Target sighted. str_trp_knight_4_8_say_defeated_words|Run, quickly! str_trp_knight_4_9_say_defeated_words|Oh my spell.. str_trp_knight_4_10_say_defeated_words|Good sword! str_trp_knight_4_11_say_defeated_words|Enemy spotted. str_trp_knight_4_12_say_defeated_words|Shame.. str_trp_knight_4_13_say_defeated_words|Mayday!Mayday! str_trp_knight_4_14_say_defeated_words|Fire on sight. str_trp_knight_4_15_say_defeated_words|Wonderful punch! str_trp_knight_4_16_say_defeated_words|Set'm down. str_trp_knight_4_17_say_defeated_words|At your service. str_trp_knight_4_18_say_defeated_words|I am fail. str_trp_knight_4_19_say_defeated_words|More fighting! str_trp_knight_4_20_say_defeated_words|I think I have a splinter! str_trp_knight_5_1_say_defeated_words|Cloud! str_trp_knight_5_2_say_defeated_words|Good for you! str_trp_knight_5_3_say_defeated_words|OK, OK, here's the money. str_trp_knight_5_4_say_defeated_words|You should win by knowleadge, not punch. str_trp_knight_5_5_say_defeated_words|Em.. I am reading. str_trp_knight_5_6_say_defeated_words|For my people! str_trp_knight_5_7_say_defeated_words|I am prepared to die! str_trp_knight_5_8_say_defeated_words|Somebody heal me? str_trp_knight_5_9_say_defeated_words|What can I do? str_trp_knight_5_10_say_defeated_words|Don't wait up for me. str_trp_knight_5_11_say_defeated_words|Fight for death! str_trp_knight_5_12_say_defeated_words|As you wish. str_trp_knight_5_13_say_defeated_words|One way trip. str_trp_knight_5_14_say_defeated_words|You wanna drink? str_trp_knight_5_15_say_defeated_words|Show me the way. str_trp_knight_5_16_say_defeated_words|Good bye! str_trp_knight_5_17_say_defeated_words|I've been spotted! str_trp_knight_5_18_say_defeated_words|They found me out! str_trp_knight_5_19_say_defeated_words|Come, come! str_trp_knight_5_20_say_defeated_words|Just wait for the reinforcement! str_trp_knight_6_1_say_defeated_words|Let's get outa here! str_trp_knight_6_2_say_defeated_words|Damn! str_trp_knight_6_3_say_defeated_words|I'm in too close! str_trp_knight_6_4_say_defeated_words|I don't have time for this! str_trp_knight_6_5_say_defeated_words|No face to see my dad. str_trp_knight_6_6_say_defeated_words|Fight another day! str_trp_knight_6_7_say_defeated_words|I need support! str_trp_knight_6_8_say_defeated_words|You are so strong! str_trp_knight_6_9_say_defeated_words|Forward! str_trp_knight_6_10_say_defeated_words|Yeah, you are the best. str_trp_knight_6_11_say_defeated_words|How can I get out? str_trp_knight_6_12_say_defeated_words|Damn it, ambush! str_trp_knight_6_13_say_defeated_words|Attack! str_trp_knight_6_14_say_defeated_words|Run for cover! str_trp_knight_6_15_say_defeated_words|Just kill me! str_trp_knight_6_16_say_defeated_words|Oh my god, water! str_trp_knight_6_17_say_defeated_words|The end is near. str_trp_knight_6_18_say_defeated_words|Don't kill me! str_trp_knight_6_19_say_defeated_words|Find the chance another time. str_trp_knight_6_20_say_defeated_words|Enemy in my sites! str_trp_knight_7_1_say_defeated_words|How about join us? str_trp_knight_7_2_say_defeated_words|Fogive me, hero! str_trp_knight_7_3_say_defeated_words|No face to return.. str_trp_knight_7_4_say_defeated_words|God bless me.. str_trp_knight_7_5_say_defeated_words|Who's your daddy? str_trp_knight_7_6_say_defeated_words|Where's my guard? str_trp_knight_7_7_say_defeated_words|Watch out! What? str_trp_knight_7_8_say_defeated_words|What a hero! str_trp_knight_7_9_say_defeated_words|Maybe I'm too old… str_trp_knight_7_10_say_defeated_words|Come and fight again! str_trp_knight_7_11_say_defeated_words|Good play! str_trp_knight_7_12_say_defeated_words|I remember you! str_trp_knight_7_13_say_defeated_words|Cover me! str_trp_knight_7_14_say_defeated_words|Run, run! str_trp_knight_7_15_say_defeated_words|Take care of the general! str_trp_knight_7_16_say_defeated_words|Release me? You sure? str_trp_knight_7_17_say_defeated_words|Tell the general first. str_trp_knight_7_18_say_defeated_words|I'm your man. str_trp_knight_7_19_say_defeated_words|How can the wine.. str_trp_knight_7_20_say_defeated_words|Fire! Fire! str_trp_knight_8_1_say_defeated_words|Where's the monk? str_trp_knight_8_2_say_defeated_words|God punish Liao! str_trp_knight_8_3_say_defeated_words|It's too quiet here. str_trp_knight_8_4_say_defeated_words|Brother..No.. str_trp_knight_8_5_say_defeated_words|Brother..I.. str_trp_knight_8_6_say_defeated_words|I'm not home! str_trp_knight_8_7_say_defeated_words|Winning is gone. str_trp_knight_8_8_say_defeated_words|Hey! Be polite to the lady! str_trp_knight_8_9_say_defeated_words|What's that? str_trp_knight_8_10_say_defeated_words|What? Taoist? str_trp_knight_8_11_say_defeated_words|Where's my leader? str_trp_knight_8_12_say_defeated_words|I'm running! str_trp_knight_8_13_say_defeated_words|Game over. str_trp_knight_8_14_say_defeated_words|There shooting me! str_trp_knight_8_15_say_defeated_words|What a tough guy! str_trp_knight_8_16_say_defeated_words|I should use crossbow! str_trp_knight_8_17_say_defeated_words|Ouch........... str_trp_knight_8_18_say_defeated_words|Ah........ str_trp_knight_8_19_say_defeated_words|Run, run! str_trp_knight_8_20_say_defeated_words|DON'T KILL ME~!!! str_trp_knight_9_1_say_defeated_words|I'm just one man. str_trp_knight_9_2_say_defeated_words|Am I wrong? str_trp_knight_9_3_say_defeated_words|Don't force me so much! str_trp_knight_9_4_say_defeated_words|Why failure again? str_trp_knight_9_5_say_defeated_words|Why? Why? str_trp_knight_9_6_say_defeated_words|My fault! str_trp_knight_9_7_say_defeated_words|Where's the arrows from? str_trp_knight_9_8_say_defeated_words|I'm hit! str_trp_knight_9_9_say_defeated_words|Get out, my borther! str_trp_knight_9_10_say_defeated_words|I'm unarmed! str_trp_knight_9_11_say_defeated_words|Not my reason. str_trp_knight_9_12_say_defeated_words|What? You are a spy? str_trp_knight_9_13_say_defeated_words|Where's my husband? str_trp_knight_9_14_say_defeated_words|Damn it! str_trp_knight_9_15_say_defeated_words|Brother.. str_trp_knight_9_16_say_defeated_words|Where's the reinforcements? str_trp_knight_9_17_say_defeated_words|I'm ready for die! str_trp_knight_9_18_say_defeated_words|Don't kill me! str_trp_knight_9_19_say_defeated_words|Get me outa here! str_trp_knight_9_20_say_defeated_words|Don't shoot! str_trp_knight_10_1_say_defeated_words|Mommy! str_trp_knight_10_2_say_defeated_words|You can't 2 on 1! str_trp_knight_10_3_say_defeated_words|You are sure? str_trp_knight_10_4_say_defeated_words|Good punch! str_trp_knight_10_5_say_defeated_words|Just quickly than me... str_trp_knight_10_6_say_defeated_words|What a plan! str_trp_knight_10_7_say_defeated_words|How can I meet you? str_trp_knight_10_8_say_defeated_words|Why my life so short? str_trp_knight_10_9_say_defeated_words|Why me? str_trp_knight_10_10_say_defeated_words|Who are you? str_trp_knight_10_11_say_defeated_words|I'm dead. str_trp_knight_10_12_say_defeated_words|Emmmmmm............ str_trp_knight_10_13_say_defeated_words|We're pinned down! str_trp_knight_10_14_say_defeated_words|What? The enemy is coming? str_trp_knight_10_15_say_defeated_words|Fogive me, my lord! str_trp_knight_10_16_say_defeated_words|What? Water? Oh my fire! str_trp_knight_10_17_say_defeated_words|My horse bad! str_trp_knight_10_18_say_defeated_words|Hurry, hurry! str_trp_knight_10_19_say_defeated_words|Where are you from? str_trp_knight_10_20_say_defeated_words|We're being attacked! str_trp_kingdom_1_pretender_say_defeated_words|Daddy, help! str_trp_kingdom_2_pretender_say_defeated_words|Damn! You just injure me with a secret arrow! str_trp_kingdom_3_pretender_say_defeated_words|Aha, I can swim! str_trp_kingdom_4_pretender_say_defeated_words|You are more mean than the Flowery monk! str_trp_kingdom_5_pretender_say_defeated_words|Du Qian! Song Wan! Zhu Gui! str_trp_kingdom_6_pretender_say_defeated_words|I will never surrender! str_trp_kingdom_9_pretender_say_defeated_words|Do you know who's my son in law? str_trp_kingdom_10_pretender_say_defeated_words|You are not hero! str_xx_zhong|Loyal str_xx_yi|Chivalrous str_xx_yong|Courage str_job_shangren|Merchant str_job_cunmin|Farmer str_job_diaomin|Warrior str_job_jiangren|Artisan str_job_shanmin|Herder str_job_lishi|Titan str_job_yiren|Actor str_job_xueshi|Academic str_job_jiushang|Barkeeper str_job_chuanfu|Fisher str_job_daozei|Thief str_job_yisheng|Doctor str_job_senan|Playboy str_job_shaonv|Beauty str_job_daoshi|Taoist str_job_level_1|Level 1 str_job_level_2|Level 2 str_job_level_3|Level 3 str_job_level_4|Level 4 str_job_level_5|Level 5 str_job_shangren_level_1|MER L1 str_job_shangren_level_2|MER L2 str_job_shangren_level_3|MER L3 str_job_shangren_level_4|MER L4 str_job_shangren_level_5|MER L5 str_job_cunmin_level_1|FAR L1 str_job_cunmin_level_2|FAR L2 str_job_cunmin_level_3|FAR L3 str_job_cunmin_level_4|FAR L4 str_job_cunmin_level_5|FAR L5 str_job_diaomin_level_1|WAR L1 str_job_diaomin_level_2|WAR L2 str_job_diaomin_level_3|WAR L3 str_job_diaomin_level_4|WAR L4 str_job_diaomin_level_5|WAR L5 str_job_jiangren_level_1|ART L1 str_job_jiangren_level_2|ART L2 str_job_jiangren_level_3|ART L3 str_job_jiangren_level_4|ART L4 str_job_jiangren_level_5|ART L5 str_job_shanmin_level_1|HER L1 str_job_shanmin_level_2|HER L2 str_job_shanmin_level_3|HER L3 str_job_shanmin_level_4|HER L4 str_job_shanmin_level_5|HER L5 str_job_lishi_level_1|TIT L1 str_job_lishi_level_2|TIT L2 str_job_lishi_level_3|TIT L3 str_job_lishi_level_4|TIT L4 str_job_lishi_level_5|TIT L5 str_job_yiren_level_1|ACT L1 str_job_yiren_level_2|ACT L2 str_job_yiren_level_3|ACT L3 str_job_yiren_level_4|ACT L4 str_job_yiren_level_5|ACT L5 str_job_xueshi_level_1|ACA L1 str_job_xueshi_level_2|ACA L2 str_job_xueshi_level_3|ACA L3 str_job_xueshi_level_4|ACA L4 str_job_xueshi_level_5|ACA L5 str_job_jiushang_level_1|BAR L1 str_job_jiushang_level_2|BAR L2 str_job_jiushang_level_3|BAR L3 str_job_jiushang_level_4|BAR L4 str_job_jiushang_level_5|BAR L5 str_job_chuanfu_level_1|FIS L1 str_job_chuanfu_level_2|FIS L2 str_job_chuanfu_level_3|FIS L3 str_job_chuanfu_level_4|FIS L4 str_job_chuanfu_level_5|FIS L5 str_job_daozei_level_1|THI L1 str_job_daozei_level_2|THI L2 str_job_daozei_level_3|THI L3 str_job_daozei_level_4|THI L4 str_job_daozei_level_5|THI L5 str_job_yisheng_level_1|DOC L1 str_job_yisheng_level_2|DOC L2 str_job_yisheng_level_3|DOC L3 str_job_yisheng_level_4|DOC L4 str_job_yisheng_level_5|DOC L5 str_job_senan_level_1|PLA L1 str_job_senan_level_2|PLA L2 str_job_senan_level_3|PLA L3 str_job_senan_level_4|PLA L4 str_job_senan_level_5|PLA L5 str_job_shaonv_level_1|BEA L1 str_job_shaonv_level_2|BEA L2 str_job_shaonv_level_3|BEA L3 str_job_shaonv_level_4|BEA L4 str_job_shaonv_level_5|BEA L5 str_job_daoshi_level_1|TAO L1 str_job_daoshi_level_2|TAO L2 str_job_daoshi_level_3|TAO L3 str_job_daoshi_level_4|TAO L4 str_job_daoshi_level_5|TAO L5 str_108_heroes_zhang_qing_mission_word_1|Robber varlet of the swamp, I challenge a fight to the death! str_108_heroes_zhang_qing_mission_word_2|Who will contend with Zhang Qin? str_108_heroes_zhang_qing_mission_word_3|Xu Ning! Just the man! str_108_heroes_zhang_qing_mission_word_4|Who will take on that scoundrel. str_108_heroes_zhang_qing_mission_word_5|What? Yan Shun, wait! str_108_heroes_zhang_qing_mission_word_6|That wretch is nothing to be afraid of! str_108_heroes_zhang_qing_mission_word_7|The kid is nothing to fear! str_108_heroes_zhang_qing_mission_word_8|If our prestige is broken, how will we be able to fight in days to come? ^^Let's see if those stones can hit me!” str_108_heroes_zhang_qing_mission_word_9|Singly come, singly go. Doubly come, flee in pairs!^^Haven't you seen my trick with stones? str_108_heroes_zhang_qing_mission_word_10|You've hit others, but you'll never hit me!” str_108_heroes_zhang_qing_mission_word_11|I'll either take Zhang Qin personally or I won't return to my army! str_108_heroes_zhang_qing_mission_word_12|What use are we brothers if you have to go forth yourself! str_108_heroes_zhang_qing_mission_word_13|Over−rated scamp! What have you got except a bit of strength and courage? ^^Do you recognize the great warrior Huyan Zhuo? str_108_heroes_zhang_qing_mission_word_14|Traitor and vanquished general! See what you can do with this! str_108_heroes_zhang_qing_mission_word_15|All of the cavalry chieftains have been wounded.^^Who of the infantry dares to capture Zhang Qin? str_108_heroes_zhang_qing_mission_word_16|Don't be afraid my borther, I will beat him! str_108_heroes_zhang_qing_mission_word_17|Puny commander! I've beaten your cavalry. What good are footsloggers! str_108_heroes_zhang_qing_mission_word_18|Who will rescue Liu Tang? str_108_heroes_zhang_qing_mission_word_19|Let Liu Tang go! str_108_heroes_zhang_qing_mission_word_20|Take that! str_108_heroes_zhang_qing_mission_word_21|If we lose our manhood today, how can we return to Liangshan Marsh?^^Who will work off this rage for me? str_108_heroes_zhang_qing_mission_word_22|They've taken Liu Tang. So what!^^If one man can't deal with Zhang Qin, we'll attack him together! str_108_heroes_zhang_qing_mission_word_23|One's not enough, so you've added another. ^^Even if there were ten of you, it wouldn't matter! str_108_heroes_zhang_qing_mission_word_24|Surrender or die! str_108_heroes_zhang_qing_mission_word_25|(I surrendered to Song Jiang only recently. If I don't display some of my military skill, ^^people won't think much of me when we go up the mountain.) str_108_heroes_zhang_qing_mission_word_26|Yours and mine are neighboring prefectures, as close as lips and teeth. ^Together we exterminated robbers, which was only fitting and proper. ^Why have you turned against the imperial court? You ought to be ashamed! str_108_heroes_zhang_qing_mission_word_27|Others may fear your stones, but they can't touch me! str_108_heroes_zhang_qing_mission_word_28|Let me help you, Dong Ping! str_108_heroes_zhang_qing_mission_word_29|Ding Desun, Let's attack them together! str_108_heroes_zhang_qing_mission_word_30|Take that! str_108_heroes_zhang_qing_mission_word_31|Watch out! str_108_heroes_zhang_qing_mission_word_32|Eat my arrow! str_108_heroes_zhang_qing_mission_word_33|Charge! str_108_heroes_zhang_qing_mission_word_34|We will save you! str_108_heroes_zhang_qing_mission_word_35|They've defeated fifteen of our chieftains in a row. ^^We'll lose face if we don't nab at least one lieutenant.” str_108_heroes_zhang_qing_mission_word_36|Charge! Capture Song Jiang alive! str_108_heroes_zhang_qing_mission_word_37|Song Jiang is Captured! We win! str_108_heroes_zhang_qing_mission_word_38|In the Five Dynasties period, Wang Yanzhang of the Great Liang beat thirty−six Tang commanders str_108_heroes_zhang_qing_mission_word_39|before the sun so much as moved their shadows, str_108_heroes_zhang_qing_mission_word_40|Today, Zhang Qin vanquished fifteen of our chieftains. str_108_heroes_zhang_qing_mission_word_41|Truly, a splendid general, no less a man than Wang Yanzhang! str_108_heroes_zhang_qing_mission_word_42|Chapter 70 in "water margin" str_liang_shan_start_war_2|More and more spies is sending by Song. It seems that the 5 kindoms of Liangshan won't be alliance any more. str_liang_shan_start_war_3|More and more spies is sending by Song. It seems that the 6 kindoms of Liangshan won't be alliance any more. str_hong_tai_wei_talk_1|General, enough! str_hong_tai_wei_talk_2|Have you tired, my lord? str_hong_tai_wei_talk_3|Security! Security! str_hong_tai_wei_talk_4|You are too strong for me, general. str_hong_tai_wei_talk_5|Anything else you can do, my general? str_hong_tai_wei_talk_6|Rebound! str_hong_tai_wei_talk_7|Zzzzzzzzzz.. str_hong_tai_wei_talk_8|Stop kidding please, my lord. str_cheat_menu_on|Cheating! Evil+30, Shame+50, relation with modder -60 str_cheat_menu_off|Cheating close! Cool+50, Niubility+60, relation with modder +80 str_own_special_item|[Owner] Increase bonus up to 150% str_special_item_level|Special Item Level str_special_item_level_1|Lv.1 str_special_item_level_2|Lv.2 str_special_item_level_3|Lv.3 str_special_item_level_4|Lv.4 str_special_item_random_feature_name_1|Cavalry Killer str_special_item_random_feature_name_2|Ranged Killer str_special_item_random_feature_name_3|Infantry Killer str_special_item_random_feature_name_4|Infantry Champion str_special_item_random_feature_name_5|Cavalry Champion str_special_item_random_feature_name_6|Dark Arts str_special_item_random_feature_name_7|Shadow Infusion str_special_item_random_feature_name_8|Drain Life str_special_item_random_feature_name_9|Lasting Affliction str_special_item_random_feature_name_10|Blood magic str_special_item_random_feature_name_11|Strength str_special_item_random_feature_name_12|Agility str_special_item_random_feature_name_13|Intelligence str_special_item_random_feature_name_14|Charisma str_special_item_random_feature_name_15|One Handed Weapon str_special_item_random_feature_name_16|Two Handed Weapon str_special_item_random_feature_name_17|Polearms str_special_item_random_feature_name_18|Archery str_special_item_random_feature_name_19|Crossbow str_special_item_random_feature_name_20|Throwing str_special_item_random_feature_name_21|Firearm str_special_item_random_feature_name_22|Trade str_special_item_random_feature_name_23|Leadership str_special_item_random_feature_name_24|Prisoner Management str_special_item_random_feature_name_25|Persuasion str_special_item_random_feature_name_26|Engineer str_special_item_random_feature_name_27|First Aid str_special_item_random_feature_name_28|Surgery str_special_item_random_feature_name_29|Wound Treatment str_special_item_random_feature_name_30|Inventory Management str_special_item_random_feature_name_31|Spotting str_special_item_random_feature_name_32|Pathfinding str_special_item_random_feature_name_33|Tactics str_special_item_random_feature_name_34|Tracking str_special_item_random_feature_name_35|Trainer str_special_item_random_feature_name_36|Looting str_special_item_random_feature_name_37|Horse Archery str_special_item_random_feature_name_38|Riding str_special_item_random_feature_name_39|Athletics str_special_item_random_feature_name_40|Shield str_special_item_random_feature_name_41|Weapon Master str_special_item_random_feature_name_42|Power Draw str_special_item_random_feature_name_43|Power Throw str_special_item_random_feature_name_44|Power Strike str_special_item_random_feature_name_45|Ironflesh str_special_item_random_feature_name_46|Elder str_special_item_random_feature_name_47|Stealing str_special_item_random_feature_name_48|Drain life str_special_item_random_feature_name_49|Groom str_special_item_random_feature_name_50|Refill str_special_item_random_feature_name_51|Imposing str_special_item_random_feature_name_52|Capturing str_special_item_random_feature_name_53|Trapping str_special_item_random_feature_name_54|Catching str_special_item_random_feature_name_55|Looting str_special_item_random_feature_name_56|Persistent str_special_item_random_feature_name_57|Favour str_special_item_random_feature_name_58|Renown str_special_item_random_feature_name_59|Fame str_special_item_random_feature_name_60|Extract str_special_item_random_feature_name_61|Catch str_special_item_random_feature_name_62|Supply str_special_item_random_feature_name_63|Sharp str_special_item_random_feature_name_64|Checkmate str_special_item_random_feature_name_65|Abstinency str_special_item_random_feature_name_66|Han Invader str_special_item_random_feature_name_67|Liang Invader str_special_item_random_feature_name_68|Zhao Invader str_special_item_random_feature_name_69|Sha Invader str_special_item_random_feature_name_70|Shu Invader str_special_item_random_feature_name_71|Wu Invader str_special_item_random_feature_name_72|Song Invader str_special_item_random_feature_name_73|Liao Invader str_special_item_random_feature_name_74|Jin Invader str_special_item_random_feature_name_75|Chu Invader str_special_item_random_feature_name_76|Greenwood Hero str_special_item_random_feature_name_77|Dajin Defender str_special_item_random_feature_name_78|Challenger str_special_item_random_feature_name_79|Walls Attacker str_special_item_random_feature_name_80|Walls Defender str_special_item_random_feature_name_81|Village Defender str_special_item_random_feature_name_82|Steppe Hero str_special_item_random_feature_name_83|Snow Hero str_special_item_random_feature_name_84|Desert Hero str_special_item_random_feature_name_85|Forest Hero str_special_item_random_feature_name_86|Critical str_special_item_random_feature_name_87|Undead str_special_item_random_feature_name_88|On Fire str_special_item_random_feature_name_89|Calm str_special_item_random_feature_name_90|Charger str_special_item_random_feature_name_91|Sniper str_special_item_random_feature_name_92|Daytime Hero str_special_item_random_feature_name_93|Night Hero str_special_item_random_feature_name_94|Blade str_special_item_random_feature_name_95|Raid str_special_item_random_feature_name_96|Removal str_special_item_random_feature_name_97|Chaos str_special_item_random_feature_name_98|Immobilized str_special_item_random_feature_name_99|Confused str_special_item_random_feature_name_100|Swift str_special_item_random_feature_name_101|Obscured str_special_item_random_feature_name_102|Broken str_special_item_random_feature_name_103|Gallop str_special_item_random_feature_name_104|Accurate str_special_item_random_feature_effect_1|Increase damage to horses and cavalry by str_special_item_random_feature_effect_2|Increase damage to ranged by str_special_item_random_feature_effect_3|Increase damage to infantry by str_special_item_random_feature_effect_4|Increase damage while on foot by str_special_item_random_feature_effect_5|Increase damage while riding by str_special_item_random_feature_effect_6|Increase damage of spells of Taoist by str_special_item_random_feature_effect_7|Increase range of spells of Taoist by str_special_item_random_feature_effect_8|There are str_special_item_random_feature_effect_9|Increase num of kill Req to on fire by str_special_item_random_feature_effect_10|Reduce damage for Taoist by str_special_item_random_feature_effect_11|attribute increase by str_special_item_random_feature_effect_12|attribute increase by str_special_item_random_feature_effect_13|attribute increase by str_special_item_random_feature_effect_14|attribute increase by str_special_item_random_feature_effect_15|proficiencies increase by str_special_item_random_feature_effect_16|proficiencies increase by str_special_item_random_feature_effect_17|proficiencies increase by str_special_item_random_feature_effect_18|proficiencies increase by str_special_item_random_feature_effect_19|proficiencies increase by str_special_item_random_feature_effect_20|proficiencies increase by str_special_item_random_feature_effect_21|proficiencies increase by str_special_item_random_feature_effect_22|skill increase by str_special_item_random_feature_effect_23|skill increase by str_special_item_random_feature_effect_24|skill increase by str_special_item_random_feature_effect_25|skill increase by str_special_item_random_feature_effect_26|skill increase by str_special_item_random_feature_effect_27|skill increase by str_special_item_random_feature_effect_28|skill increase by str_special_item_random_feature_effect_29|skill increase by str_special_item_random_feature_effect_30|skill increase by str_special_item_random_feature_effect_31|skill increase by str_special_item_random_feature_effect_32|skill increase by str_special_item_random_feature_effect_33|skill increase by str_special_item_random_feature_effect_34|skill increase by str_special_item_random_feature_effect_35|skill increase by str_special_item_random_feature_effect_36|skill increase by str_special_item_random_feature_effect_37|skill increase by str_special_item_random_feature_effect_38|skill increase by str_special_item_random_feature_effect_39|skill increase by str_special_item_random_feature_effect_40|skill increase by str_special_item_random_feature_effect_41|skill increase by str_special_item_random_feature_effect_42|skill increase by str_special_item_random_feature_effect_43|skill increase by str_special_item_random_feature_effect_44|skill increase by str_special_item_random_feature_effect_45|skill increase by str_special_item_random_feature_effect_46|Get extra EXP on killing by str_special_item_random_feature_effect_47|Get extra gold on killing by str_special_item_random_feature_effect_48|Chance to recover HP on killing by str_special_item_random_feature_effect_49|Chance to recover horse HP on killing by str_special_item_random_feature_effect_50|Chance to refill ammo on killing str_special_item_random_feature_effect_51|There are str_special_item_random_feature_effect_52|There are str_special_item_random_feature_effect_53|There are str_special_item_random_feature_effect_54|There are str_special_item_random_feature_effect_55|Increase looting chance on defeat hero by str_special_item_random_feature_effect_56|Recover HP on defeat hero by str_special_item_random_feature_effect_57|There are str_special_item_random_feature_effect_58|There are str_special_item_random_feature_effect_59|There are str_special_item_random_feature_effect_60|Increase refine stone looting chance on defeat hero by str_special_item_random_feature_effect_61|Chance to capture enemy soldier on killking by str_special_item_random_feature_effect_62|Chance to recover nearest ally HP on killing by str_special_item_random_feature_effect_63|Increase damage by str_special_item_random_feature_effect_64|Increase damage to hero by str_special_item_random_feature_effect_65|Increase damage to opposite sex by str_special_item_random_feature_effect_66|Increase damage to Han troops by str_special_item_random_feature_effect_67|Increase damage to Liang troops by str_special_item_random_feature_effect_68|Increase damage to Zhao troops by str_special_item_random_feature_effect_69|Increase damage to Sha troops by str_special_item_random_feature_effect_70|Increase damage to Shu troops by str_special_item_random_feature_effect_71|Increase damage to Wu troops by str_special_item_random_feature_effect_72|Increase damage to Song troops by str_special_item_random_feature_effect_73|Increase damage to Liao troops by str_special_item_random_feature_effect_74|Increase damage to Jin troops by str_special_item_random_feature_effect_75|Increase damage to Chu troops by str_special_item_random_feature_effect_76|Increase damage to Outlaw troops by str_special_item_random_feature_effect_77|Increase damage to Dajin troops by str_special_item_random_feature_effect_78|Increase damage on dueling by str_special_item_random_feature_effect_79|Increase damage on attacking walls by str_special_item_random_feature_effect_80|Increase damage on defending walls by str_special_item_random_feature_effect_81|Increase damage in village by str_special_item_random_feature_effect_82|Increase damage in steppe by str_special_item_random_feature_effect_83|Increase damage in snow by str_special_item_random_feature_effect_84|Increase damage in desert by str_special_item_random_feature_effect_85|Increase damage in forest by str_special_item_random_feature_effect_86|There are str_special_item_random_feature_effect_87|Increase damage by str_special_item_random_feature_effect_88|Increase damage by str_special_item_random_feature_effect_89|Increase damage by str_special_item_random_feature_effect_90|Increase damage by str_special_item_random_feature_effect_91|Increase damage by str_special_item_random_feature_effect_92|Increase damage in the daytime by str_special_item_random_feature_effect_93|Increase damage in the night by str_special_item_random_feature_effect_94|Increase damage by str_special_item_random_feature_effect_95|Increase damage from back by str_special_item_random_feature_effect_96|There are str_special_item_random_feature_effect_97|There are str_special_item_random_feature_effect_98|There are str_special_item_random_feature_effect_99|There are str_special_item_random_feature_effect_100|There are str_special_item_random_feature_effect_101|There are str_special_item_random_feature_effect_102|There are str_special_item_random_feature_effect_103|There are str_special_item_random_feature_effect_104|There are str_special_item_random_feature_end_1|% str_special_item_random_feature_end_2|% str_special_item_random_feature_end_3|% str_special_item_random_feature_end_4|% str_special_item_random_feature_end_5|% str_special_item_random_feature_end_6|% str_special_item_random_feature_end_7|% str_special_item_random_feature_end_8|%chance to make damage become HP until on fire str_special_item_random_feature_end_9|persons str_special_item_random_feature_end_10|% str_special_item_random_feature_end_11|points str_special_item_random_feature_end_12|points str_special_item_random_feature_end_13|points str_special_item_random_feature_end_14|points str_special_item_random_feature_end_15|points str_special_item_random_feature_end_16|points str_special_item_random_feature_end_17|points str_special_item_random_feature_end_18|points str_special_item_random_feature_end_19|points str_special_item_random_feature_end_20|points str_special_item_random_feature_end_21|points str_special_item_random_feature_end_22|points str_special_item_random_feature_end_23|points str_special_item_random_feature_end_24|points str_special_item_random_feature_end_25|points str_special_item_random_feature_end_26|points str_special_item_random_feature_end_27|points str_special_item_random_feature_end_28|points str_special_item_random_feature_end_29|points str_special_item_random_feature_end_30|points str_special_item_random_feature_end_31|points str_special_item_random_feature_end_32|points str_special_item_random_feature_end_33|points str_special_item_random_feature_end_34|points str_special_item_random_feature_end_35|points str_special_item_random_feature_end_36|points str_special_item_random_feature_end_37|points str_special_item_random_feature_end_38|points str_special_item_random_feature_end_39|points str_special_item_random_feature_end_40|points str_special_item_random_feature_end_41|points str_special_item_random_feature_end_42|points str_special_item_random_feature_end_43|points str_special_item_random_feature_end_44|points str_special_item_random_feature_end_45|points str_special_item_random_feature_end_46|% str_special_item_random_feature_end_47|% str_special_item_random_feature_end_48|points str_special_item_random_feature_end_49|points str_special_item_random_feature_end_51|%chance to get 1 renown on killing str_special_item_random_feature_end_52|%chance to capture special troops on killing str_special_item_random_feature_end_53|%chance to capture Dajin troops on killing str_special_item_random_feature_end_54|%chance to capture on defeat hero str_special_item_random_feature_end_55|% str_special_item_random_feature_end_56|% str_special_item_random_feature_end_57|%chance to get 1 honor on defeat hero str_special_item_random_feature_end_58|%chance to get 3 renown on defeat hero str_special_item_random_feature_end_59|%chance to get 2 relation on defeat hero str_special_item_random_feature_end_60|% str_special_item_random_feature_end_61|% str_special_item_random_feature_end_62|% str_special_item_random_feature_end_63|% str_special_item_random_feature_end_64|% str_special_item_random_feature_end_65|% str_special_item_random_feature_end_66|% str_special_item_random_feature_end_67|% str_special_item_random_feature_end_68|% str_special_item_random_feature_end_69|% str_special_item_random_feature_end_70|% str_special_item_random_feature_end_71|% str_special_item_random_feature_end_72|% str_special_item_random_feature_end_73|% str_special_item_random_feature_end_74|% str_special_item_random_feature_end_75|% str_special_item_random_feature_end_76|% str_special_item_random_feature_end_77|% str_special_item_random_feature_end_78|% str_special_item_random_feature_end_79|% str_special_item_random_feature_end_80|% str_special_item_random_feature_end_81|% str_special_item_random_feature_end_82|% str_special_item_random_feature_end_83|% str_special_item_random_feature_end_84|% str_special_item_random_feature_end_85|% str_special_item_random_feature_end_86|%chance to deal critical hit str_special_item_random_feature_end_87|%while HP less than 20% str_special_item_random_feature_end_88|%while on fire str_special_item_random_feature_end_89|%until on fire str_special_item_random_feature_end_90|%while more than 4 persons around str_special_item_random_feature_end_91|%while less than 1 persons around str_special_item_random_feature_end_92|% str_special_item_random_feature_end_93|% str_special_item_random_feature_end_94|points str_special_item_random_feature_end_95|% str_special_item_random_feature_end_96|%chance to deal removal hit str_special_item_random_feature_end_97|%chance to deal chaos hit str_special_item_random_feature_end_98|%chance to deal immobilized hit str_special_item_random_feature_end_99|%chance to deal confused hit str_special_item_random_feature_end_100|%chance to deal swift hit str_special_item_random_feature_end_101|%chance to deal obscured hit str_special_item_random_feature_end_102|%chance to deal broken hit str_special_item_random_feature_end_103|%chance to deal gallop hit str_special_item_random_feature_end_104|%chance to deal accurate hit str_special_item_random_feature_show_message_48|Hp recover! str_special_item_random_feature_show_message_49|Horse hp recover! str_special_item_random_feature_show_message_50|Ammo refill! str_special_item_random_feature_show_message_52|Specialt troops captured! str_special_item_random_feature_show_message_53|Troops of Dajin captured! str_special_item_random_feature_show_message_61|Troops captured! str_special_item_random_feature_show_message_62|Ally hp recover! str_special_item_random_feature_show_message_86|Critical Hit! str_special_item_random_feature_show_message_96|Removal Hit! str_special_item_random_feature_show_message_97|Chaos Hit! str_special_item_random_feature_show_message_98|Immobilized Hit! str_special_item_random_feature_show_message_99|Confused Hit! str_special_item_random_feature_show_message_100|Swift Hit! str_special_item_random_feature_show_message_101|Obscured Hit! str_special_item_random_feature_show_message_102|Broken Hit! str_special_item_random_feature_show_message_103|Gallop Hit! str_special_item_random_feature_show_message_104|Accurate Hit! str_kill_list_rank_1|First str_kill_list_rank_2|Second str_kill_list_rank_3|Third str_kill_list_rank_4|4th str_kill_list_rank_5|5th str_kill_list_rank_6|6th str_kill_list_rank_7|7th str_kill_list_rank_8|8th str_kill_list_rank_9|9th str_kill_list_rank_10|10th str_troop_hero_title_jungong_0|Rank Lv.1 str_troop_hero_title_jungong_1|Rank Lv.2 str_troop_hero_title_jungong_2|Rank Lv.3 str_troop_hero_title_jungong_3|Rank Lv.4 str_troop_hero_title_jungong_4|Rank Lv.5 str_troop_hero_title_jungong_5|Rank Lv.6 str_troop_hero_title_jungong_6|Rank Lv.7 str_troop_hero_title_jungong_7|Rank Lv.8 str_troop_hero_title_jungong_8|Rank Lv.9 str_troop_hero_title_jungong_9|Rank Lv.10 str_troop_hero_title_danshou_1|One Handed Weapon Practicer str_troop_hero_title_danshou_2|One Handed Weapon Veteran str_troop_hero_title_danshou_3|One Handed Weapon Master str_troop_hero_title_shuangshou_1|Two Handed Weapon Practicer str_troop_hero_title_shuangshou_2|Two Handed Weapon Veteran str_troop_hero_title_shuangshou_3|Two Handed Weapon Master str_troop_hero_title_changgan_1|Polearms Practicer str_troop_hero_title_changgan_2|Polearms Veteran str_troop_hero_title_changgan_3|Polearms Master str_troop_hero_title_gongjian_1|Archery Practicer str_troop_hero_title_gongjian_2|Archery Veteran str_troop_hero_title_gongjian_3|Archery Master str_troop_hero_title_nushi_1|Crossbows Practicer str_troop_hero_title_nushi_2|Crossbows Veteran str_troop_hero_title_nushi_3|Crossbows Master str_troop_hero_title_touzhi_1|Throwing Practicer str_troop_hero_title_touzhi_2|Throwing Veteran str_troop_hero_title_touzhi_3|Throwing Master str_troop_hero_title_dangshixiaohe|Xiao He Reborn str_troop_hero_title_miaoshouhuichun|Magic Hand str_troop_hero_title_bufengzhuoying|Wind Catcher str_troop_hero_title_shenjijunshi|Resourceful Strategist str_troop_hero_title_rongguiguli|Back To Hometown str_troop_hero_title_dudangyimian|Growing Up str_troop_hero_title_yiqixiangtou|Congenial str_troop_hero_title_gongchoujiaocuo|Wine-And-Meat Friends str_troop_hero_title_yongguansanjun|Champion str_troop_hero_title_rushizhongfu|Relief str_troop_hero_title_cibeiweihuai|Take The Lead str_troop_hero_title_yimadangxian|Leniency str_troop_hero_title_zhujiaaozhan|Memory In Zhu str_slot_troop_hero_title_name_1|Rank Level str_slot_troop_hero_title_name_2|One Handed Weapon Practicer/Veteran/Master str_slot_troop_hero_title_name_3|Two Handed Weapon Practicer/Veteran/Master str_slot_troop_hero_title_name_4|Polearms Practicer/Veteran/Master str_slot_troop_hero_title_name_5|Archery Practicer/Veteran/Master str_slot_troop_hero_title_name_6|Crossbow Practicer/Veteran/Master str_slot_troop_hero_title_name_7|Throwing Practicer/Veteran/Master str_slot_troop_hero_title_name_8|Xiao He Reborn str_slot_troop_hero_title_name_9|Magic Hand str_slot_troop_hero_title_name_10|Wind Catcher str_slot_troop_hero_title_name_11|Resourceful Strategist str_slot_troop_hero_title_name_12|Back To Hometown str_slot_troop_hero_title_name_13|Growing Up str_slot_troop_hero_title_name_14|Congenial str_slot_troop_hero_title_name_15|Wine-And-Meat Friends str_slot_troop_hero_title_name_16|Champion str_slot_troop_hero_title_name_17|Relief str_slot_troop_hero_title_name_18|Take The Lead str_slot_troop_hero_title_name_19|Leniency str_slot_troop_hero_title_name_20|Memory In Zhu str_slot_troop_hero_title_intro_1|Increase STR/AGI/INT 1 point random per level str_slot_troop_hero_title_intro_2|Proficiencies of one handed weapons increase 15/35/50 points str_slot_troop_hero_title_intro_3|Proficiencies of two handed weapons increase 15/35/50 points str_slot_troop_hero_title_intro_4|Proficiencies of polearms increase 15/35/50 points str_slot_troop_hero_title_intro_5|Proficiencies of archery increase 15/35/50 points str_slot_troop_hero_title_intro_6|Proficiencies of crossbows increase 15/35/50 points str_slot_troop_hero_title_intro_7|Proficiencies of throwing increase 15/35/50 points str_slot_troop_hero_title_intro_8|trade+1, engineer+1 str_slot_troop_hero_title_intro_9|first aid+1, surgery+1, wound treatment+1 str_slot_troop_hero_title_intro_10|spotting+1, pathfinding+1, tracking+1 str_slot_troop_hero_title_intro_11|tactics+1, trainer+1, looting+1 str_slot_troop_hero_title_intro_12|CHA+1 str_slot_troop_hero_title_intro_13|CHA+1 str_slot_troop_hero_title_intro_14|CHA+1 str_slot_troop_hero_title_intro_15|CHA+1, more morale increase in drinking str_slot_troop_hero_title_intro_16|STR+2, AGI+2 str_slot_troop_hero_title_intro_17|Fight skill increase 3 points random str_slot_troop_hero_title_intro_18|Fight skill increase 1 point random str_slot_troop_hero_title_intro_19|Assist skill increase 1 point random str_slot_troop_hero_title_intro_20|STR+3, AGI+3 str_hong_tai_wei_sword_talk_1|...... str_hong_tai_wei_sword_talk_2|What's the metter? Something on my face? str_hong_tai_wei_sword_talk_3|Turnaround! str_hong_tai_wei_sword_talk_4|Are these gold yours? str_hong_tai_wei_sword_talk_5|Twinkle, Twinkle Little Star...... str_hong_tai_wei_sword_talk_6|How I wonder what you are ...... str_hong_tai_wei_sword_talk_7|Have you tired? Let me do some massage for you! str_hong_tai_wei_sword_talk_8|I really want to fight with you if I can move. Em... I am joking! str_hong_tai_wei_sword_talk_9|Your weapon looks good too! str_hong_tai_wei_sword_talk_10|......En? What did you say? I am sleeping. str_trp_tournament_npc1_introduce_on_note|Character in TV "Water Margin", little sister of Pang Wanchun [Little Yang Youji]. str_trp_tournament_npc2_introduce_on_note|Apprentice of Lin Chong [Panther Head]. str_trp_tournament_npc3_introduce_on_note|Number one scholar of Song Dynasty. str_trp_tournament_npc1_show_on_note|Famous in Tournament str_trp_tournament_npc2_show_on_note|Famous in Tournament str_trp_tournament_npc3_show_on_note|Famous in Tournament str_trp_tournament_npc1_say_words|How about my archery skill, brother? str_trp_tournament_npc2_say_words|Have you heard my title? str_trp_tournament_npc3_say_words|This battle is only as usual, and there are no surprises. str_trp_tournament_npc1_say_defeated_words|Help me! My brother! str_trp_tournament_npc1_say_defeated_words|Take care of yourself! Master Lin! str_trp_tournament_npc1_say_defeated_words|Damn! I am played out.. str_troop_leadership_level_0|D str_troop_leadership_level_1|C str_troop_leadership_level_2|B str_troop_leadership_level_3|A str_troop_leadership_level_4|S str_troop_leadership_rank_0|- str_troop_leadership_rank_1| str_troop_leadership_rank_2|+ str_troop_leadership_ad_1|[D] str_troop_leadership_ad_2|[A] str_troop_leadership_target_1|INF str_troop_leadership_target_2|ARC str_troop_leadership_target_3|CAV str_troop_leadership_ad_show_1|[D]+ str_troop_leadership_ad_show_2|[A]+ str_troop_leadership_ad_att|ATK+ str_troop_leadership_ad_def|DEF+ str_troop_tactics_class_name|Post str_troop_tactics_class_leader_1|Leader str_troop_tactics_class_leader_2|Attacker str_troop_tactics_class_leader_3|Defender str_troop_tactics_class_player|Player str_troop_tactics_class_relation|Relation str_troop_leadership_class_ad_att|ATK+ str_troop_leadership_class_ad_def|DEF+ str_troop_leadership_class_to|For str_troop_leadership_class_increase| str_troop_leadership_class_show_level|[Leadership Level] str_troop_leadership_class_show_exp|[Leadership EXP] str_troop_leadership_class_show_exp_add|[Leadership EXP Increase] str_troop_leadership_class_show_tooltip|[Click to change leadership level/exp] str_troop_tactics_tooltip_string_1|[Commander] Player controlled character. When you learned mind reading and it’s not on CD, you can click the button to change commander before battle. The Leadership Level of player can increase whole party’s attribute, which have 10% effect. If there’s no leader in one class, the effect is 25%. str_troop_tactics_tooltip_string_2|[Advisor] Party can use advisor skill on the battle. This function is unavailable in this version. "str_troop_tactics_tooltip_string_3|Click the button to change the post.^[Leader] Increase ATK/DEF of the class, take 50% effect.^[Attacker] Increase ATK of the class, take 20% effect.^[Defender] Increase DEF of the class, take 20% effect.^Besides, the relation of Leader/attacker/defender can also buff the class, take 20% effect. If they have same native, they will get more relation addition after battle. You can move your mouse to the number to check the percent. " "str_troop_tactics_tooltip_string_4|Click the button to change the post.^[Leader] Increase ATK/DEF of the class, take 50% effect.^[Attacker] Increase ATK of the class, take 20% effect.^[Defender] Increase DEF of the class, take 20% effect.^Besides, the relation of Leader/attacker/defender can also buff the class, take 20% effect. If they have same native, they will get more relation addition after battle. You can move your mouse to the number to check the percent. " str_troop_tactics_tooltip_string_5|Choose the hero in your team, click right button to change the post. "str_troop_tactics_tooltip_string_6|Leadership Level There are 5 level of leadership D, C, B, A, S. Each level also contain 3 level, which like C-, C, C+. There are two way when hero reach to A, power up ATK or DEF, like A+[A], or A-[D]. There are three way when hero reach to S, increase or decrease damage from cavalry /infantry /archers. Like S-[A]CAV, means leadership is S-, more ATK, and take extra damage to cavalry.^Heroes will get more leadership EXP if the soldier in his class kill more troops. The higher level troop is, the more EXP heroes will get. You can click the “Leadership Level” text to switch it to “Leadership EXP”. When the heroes in your party can level up to A or S, you should level it up manual and choose the direction. " str_troop_leadership_level_up_1|Level Up str_troop_leadership_level_max_1|Max Level str_troop_leadership_level_up_menual_1|Manual Level Up str_troop_leadership_level_max_2|Max Level str_troop_leadership_level_up_menual_2|Click to level up str_troop_leadership_class_relation_add_1|1 str_troop_leadership_class_relation_add_2|2 str_troop_leadership_class_relation_add_3|3 str_troop_battle_setting_order_1|Hold str_troop_battle_setting_order_2|Follow str_troop_battle_setting_order_3|Charge str_troop_battle_setting_density_1|Default str_troop_battle_setting_density_2|Stand Closer str_troop_battle_setting_density_3|Spread Out str_troop_battle_setting_line_1|Default str_troop_battle_setting_line_2|1 row str_troop_battle_setting_line_3|2 row str_troop_battle_setting_line_4|3 row str_troop_battle_setting_line_5|4 row str_troop_battle_setting_line_6|5 row str_troop_battle_setting_order_dialog_1|Hold! str_troop_battle_setting_order_dialog_2|Follow the commander! str_troop_battle_setting_order_dialog_3|Charge! str_view_special_item_type_0|Refine Stones str_view_special_item_type_1|One Handed Weapons str_view_special_item_type_2|Two Handed Weapons str_view_special_item_type_3|Polearms str_view_special_item_type_4|Shields str_view_special_item_type_5|Ranges str_view_special_item_type_6|Ammo str_view_special_item_type_7|Horses str_view_special_item_type_8|Helmets str_view_special_item_type_9|Armor str_view_special_item_type_10|Legs str_view_special_item_type_11|Jewels str_view_special_item_get_new|Collection is update! str_refine_stone_intro_1|Can upgrade max level of legendary weapon by Tang Long^ amount str_refine_stone_intro_2|Can power up first feature of legendary weapon by Tang Long^ amount str_refine_stone_intro_3|Can reroll random features of legendary weapon by Tang Long^ amount str_refine_stone_intro_4|Can set owner of legendary weapon by Tang Long^ amount str_jade_intro|Valuable treasure^Can be given to other heroes ^or sell a good price at a merchant str_chinese_no_1|One str_chinese_no_2|Two str_chinese_no_3|Three str_chinese_no_4|Four str_chinese_no_5|Five str_108_heroes_arena_team_fight_vs|VS str_108_heroes_arena_team_fight_win|Win str_108_heroes_arena_team_fight_lose|Lose str_108_heroes_arena_team_fight_win_leave|You Won! Press Tab to leave.. str_108_heroes_arena_team_fight_lose_leave|You lose! Press Tab to leave.. str_108_heroes_arena_team_fight_list_1|1st str_108_heroes_arena_team_fight_list_2|2nd str_108_heroes_arena_team_fight_list_3|3rd str_108_heroes_arena_team_fight_list_4|4th str_108_heroes_arena_team_fight_list_5|5th str_108_heroes_arena_team_fight_text_1|Hero str_108_heroes_arena_team_fight_text_2|Faction str_108_heroes_arena_team_fight_text_3|Team str_108_heroes_arena_team_fight_faction_0|All str_108_heroes_arena_team_fight_faction_1|Tournament str_108_heroes_arena_team_fight_faction_2|Tavern str_108_heroes_arena_team_fight_faction_3|Dajin str_108_heroes_arena_team_fight_faction_4|Deserters str_108_heroes_arena_team_fight_faction_5|Bandits str_108_heroes_arena_team_fight_faction_6|Han str_108_heroes_arena_team_fight_faction_7|Liangshan str_108_heroes_arena_team_fight_faction_8|Zhao str_108_heroes_arena_team_fight_faction_9|Sha str_108_heroes_arena_team_fight_faction_10|Shu str_108_heroes_arena_team_fight_faction_11|Wu str_108_heroes_arena_team_fight_faction_12|Song str_108_heroes_arena_team_fight_faction_13|Liao str_108_heroes_arena_team_fight_faction_14|Jin str_108_heroes_arena_team_fight_faction_15|Chu str_108_heroes_arena_team_fight_tooltip_1|Click to choose this hero str_108_heroes_arena_team_fight_tooltip_2|Click to change the hero str_108_heroes_arena_team_fight_result_win|Your Team won the tournament of China! str_108_heroes_arena_team_fight_result_lose|Your Team lost the tourament, have another try when you are strong enough. str_108_heroes_arena_team_fight_round_1|Quarterfinals str_108_heroes_arena_team_fight_round_2|Semifinals str_108_heroes_arena_team_fight_round_3|Finals str_108_heroes_arena_team_fight_result_win_final_1|Congratulations! Your team won the Champion in the finals! str_108_heroes_arena_team_fight_result_win_final_2|Congratulations! Your team won the Champion in the finals! str_108_heroes_arena_team_fight_result_lose_final_1|Good work! Your team won the second place in the tournament! str_108_heroes_arena_team_fight_result_lose_final_2|Good work! Your team won the second place in the tournament! str_108_heroes_arena_team_fight_result_special_reword|And you got a extra reward from host str_job_effect_intro_1|[Merchant] EFF get money, BUD Market, REQ INT str_job_effect_intro_2|[Farmer] EFF get food, increase prosperity, BUD Farm, REQ CHA str_job_effect_intro_3|[Warrior] EFF stop enemies (blue sign), BUD Camp, REQ STR str_job_effect_intro_4|[Artisan] EFF refill allies’ ammo and shield (player need press H), BUD Workshop, REQ INT str_job_effect_intro_5|[Herder] EFF heal ally horses HP (player need press H), BUD Stable, REQ AGL str_job_effect_intro_6|[Titan] EFF reduce enemies morale and get chaos(green sign), BUD Training, REQ STR str_job_effect_intro_7|[Actor] EFF increase ally morale and make some ally heroes get excited too, BUD Downtown, REQ CHA str_job_effect_intro_8|[Academic] EFF make enemies surrender, BUD College, REQ INT str_job_effect_intro_9|[Barkeeper] EFF make enemies or hero get drunk, 100% chance to capture (except bandit hero), BUD Tavern, REQ CHA str_job_effect_intro_10|[Fisher] EFF make enemy heroes dead together while he's dying, BUD Fishery, REQ AGL str_job_effect_intro_11|[Thief] EFF invisible and steal enemies' equipment, BUD None, REQ AGL str_job_effect_intro_12|[Doctor] EFF heal allies, BUD None, REQ INT str_job_effect_intro_13|[Playboy] EFF make female enemies become allies (heart sign, 100% chance for enemy beauty), make female ally stronger, BUD None, REQ CHA str_job_effect_intro_14|[Beauty] EFF make male enemies become allies (100% chance for enemy playboy) BUD None, REQ CHA str_job_effect_intro_15|[Taoist] EFF enemies around him will take damage by percent per few second (red aura), but when he get excited, the aura will disappear, BUD None, REQ INT. str_recruit_soldiers_fail_1|(too low prosperity) str_recruit_soldiers_fail_2|(on CD) str_recruit_soldiers_fail_3|(too many soldiers) "str_special_cabbages_intro|Zhang Qing exclusive special cabbage ^The speed of consumption is almost equal to the growth rate ^ It is delicious with the baozi ^ But if there is no other food to match ^Soldiers will soon get tired and reduce morale." str_gong_sun_sheng_mission_success|I think you are brave and arrogant. There are a few stones, hoping it can help. str_108_heroes_lei_heng_mission_dialog_1|Although my town has been broken, but you want to capture me? ^^Haha, don't look down upon my spells, watch out! str_108_heroes_lei_heng_mission_dialog_2|(I remember that Mr. Gongsun asked me to break a few fakes in order to break the spells.^ Is not difficult. But I don’t know the order. ^Is there any mark around the dummies? Whatever, let me search around.) str_108_heroes_lei_heng_mission_dialog_3|What?! I can't believe you just broke my spell! ^Who is secretly helping? str_108_heroes_lei_heng_mission_dialog_4|Ha ha! Show up, my flying double swordsmen, give this guy one last blow! str_108_heroes_lei_heng_mission_dialog_5|What?! No way!
https://w.atwiki.jp/mrfrtech/pages/113.html
OSINT Market, Latest Market Research Future (MRFR) Report During industry trends 2030 Business Trends, Global Segments By Development, By Type, By Application Market Scenario The Global Open Source Intelligence (OSINT) Market was valued at USD 32.86 Billion during the forecast period, and it is expected to record a CAGR of 20.6% during the forecast period. Open Source Intelligence (OSINT) is intelligence derived from publicly available data that is gathered, evaluated, and disseminated to the appropriate audience promptly to meet a specific intelligence need. Although the open web is an important component, it is not restricted to what can be found via Google or other search engines. We can access hobbies, location, working status, community, and other raw data on social media sites like Facebook, Instagram, Twitter, and YouTube, which helps government security organizations to keep track of activities taking place across the world. Some of the drivers driving the market s growth are the increased availability of open-source data, as well as escalating cyber threats, terrorism, and other illicit practices. The vast amount of open-source material available, on the other hand, may limit the market s future expansion. OSINT is based on open-source data, which is unstructured, noisy, and raw. It is easily available and can be legally retrieved and edited. Increased public data availability is a driving element behind the operation of open-source intelligence systems. Social media, print media, digital media, articles, blog publications, online forums, videos, government reports, telephone directories, press conferences, journals, academic research papers, financial databases, patents, dissertations, and newsletters are just some of the places where data can be found. This information is freely accessible and lawful to use. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/4545 COVID-19 Analysis The business impact of SARS-CoV-2 has been felt across diverse sections of the information technology industry, albeit at different levels. Companies in the technology sector that supply services for verticals like travel, retail, hospitality, and entertainment have noted a dramatic decrease in sales, while the firms that provide services related to remote worker solutions have observed the opposite. Open-Source Intelligence ’s fate post pandemic has been relatively less grim compared to Education Services (ES) and Professional Services (PS) that are mostly dependent on components that are generally on-site. Novel coronavirus has Open-Source Intelligence to open new avenues for those firms that are on the lookout for solutions that are reliable, efficiently managed, scalable, and are subscription-based, to remain more focused on the core business. The Open-Source Intelligence is bearing lesser impact of the COVID-19 outbreak compared to most other segments of the tech world. In a nutshell, COVID-19 impact on managed services has been fruitful, with the market growth enhanced than before. Given the prevalent lockdown situation, managed services vendors are now investing heavily in remote-centric worker solutions, which can make the market highly resilient in the coming years, even as the world is currently rushing to achieve a COVID-19 breakthrough. Competitive Outlook The open source intelligence (OSINT) market is supported by easy availability of raw data. The population growth around the world and increasing demand of open source intelligence (OSINT) market based services and products also support the market growth. However, the open source intelligence (OSINT) market growth can be affected due to high volumes of unstructured data and lack of clear policies on certain online activities. The report covers all such details which will help companies in the open source intelligence (OSINT) market to strengthen their business plan and improve their product portfolio. The open source intelligence (OSINT) market research report also provides company profiles of major companies. The company profile of organizations operating in the open source intelligence (OSINT) market discusses strategies, growth plans, size, revenue, and mergers and acquisition details of top companies in the open source intelligence (OSINT) market. New entrants and established players can plan their strategies based on this data provided in the open source intelligence (OSINT) market research report. Segmentation The global open source intelligence (OSINT) market has been segmented based on technology, application, and security type. On the basis of technology, the market for open source intelligence (OSINT) is segmented based on bid data software, video analytics, text analytics, visualization tool, cyber security, web analysis, social media analysis, others. Additionally, the market on the basis of application, is segmented into military defense, homeland security, private sector, public sector, national security, others. The global market for open source intelligence (OSINT) is also covered based on security type segment which is further split into human intelligence, content intelligence, dark web analysis, link/network analysis, data analytics, text analytics, artificial intelligence, big data, others. Factors like increasing demand for data collection from foreign sources and rising penetration of smartphones and tablets, support the open source intelligence (OSINT) market growth. The performance of the open source intelligence (OSINT) market has also been studied for the past and current years. Additionally, the open source intelligence (OSINT) market report provides analysis of these segments. The open source intelligence (OSINT) market segmental analysis provided in the report offers major details about the open source intelligence (OSINT) market performance and future. Regional Analysis Companies in the open source intelligence (OSINT) market are spread across the world. The open source intelligence (OSINT) market report provides major information about regional markets of North America, Europe, Asia-Pacific (APAC), and the rest of the world. The North American open source intelligence (OSINT) market has many companies across the United States, Canada, and Mexico. Europe has companies in the open source intelligence (OSINT) market across Germany, France, Spain, Italy, and the United Kingdom. A detailed analysis of the open source intelligence (OSINT) market across India, China, and Japan in the Asia-Pacific region is also presented in the report. The open source intelligence (OSINT) market of the Middle East, Africa, and other regions has also been studied by analysts. The regional analysis of the open source intelligence (OSINT) market can be found in the market research report. Industry News The Quantuma business consultancy group bought the Alchemy asset recovery company located in Cayman Islands. Specialized in wealth and financial loss recovery, Alchemy, created by Angela Barkhouse in combination with financial fraud specialists, accounting forensics and insolvency professionals, uses artificial intelligence, data visualising and open source intelligence. Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Browse Full Report Details @ https //www.marketresearchfuture.com/reports/open-source-intelligence-market-4545 List of Tables TABLE 1 MARKET SYNOPSIS 19 TABLE 2 GLOBAL OSINT MARKET, BY SECURITY TYPE, 2020–2027 (USD MILLION) 38 TABLE 3 GLOBAL OSINT HUMAN INTELLIGENCE MARKET, BY REGION, 2020–2027 (USD MILLION) 38 Continued… List of Figures FIGURE 1 GLOBAL OPEN-SOURCE INTELLIGENCE (OSINT) MARKET STRUCTURE 20 FIGURE 2 BOTTOM-UP AND TOP-DOWN APPROACHES 25 FIGURE 3 NORTH AMERICA OPEN-SOURCE INTELLIGENCE (OSINT) MARKET SHARE (%), BY COUNTRY (2020 2027) 28 Continued… Similar Report** Mobile Banking Market By Solution (Customer Management, Mobile Banking Features, Mobile Payment Features), By Technology (Wireless Application Protocol, Standalone Mobile Application), By Deployment (On-Cloud, On-Premise) Voice Assistant Market** https //mrfrinformation.tistory.com/615 Network-Attached Storage Market** https //telescope.ac/information-technology-Lc1XMRDqL/5WlKY9Kx4 Trending Report https //www.buymeacoffee.com/ubellapranC/osint-market-latest-market-research-future-mrfr-report About Market Research Future Market Research Future (MRFR) has created a niche in the world of market research. It is counted among the top market research companies that offer well-researched and updated market research reports and insights to businesses of all sizes. What sets us apart is our super-responsive team that offers quality work keeping clients abridged of the prospective challenges and opportunities in various markets. Our team is adept in their space as well as patiently listens to every client. The best part is they know their work inside out and possess the expertise to guide the client in the right direction and achieve results on a tight deadline. We are a one-stop solution for all your data research needs. Our team does not believe in the “one size fits all” approach to creating a report that is detailed and concise. We handle 13 industry verticals including Healthcare, Chemicals and Materials, Information and Communications Technology, Semiconductor and Electronics, Energy and Power, Food, Beverages Nutrition, Automobile, Consumer and Retail, Aerospace and Defense, Industrial Automation and Equipment, Packaging Transport, Construction, and Agriculture. With our unique approach for every market report, we aim to reach the zenith in qualitative business intelligence and syndicated market research. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
https://w.atwiki.jp/warband/pages/254.html
str_rumor_talki_heretics_1|he heard from a Barclay trader, whom he met in Javiksholm, that they burn Heretics at the stake there. Some of them are reputed to be Knights of the Dawn gone bad! str_rumor_talki_heretics_2|he said that a Fierdsvain abbot told him that the Heretic goddess, Erida Occisor, grows in power with every human sacrifice given her by her priests. str_rumor_talki_heretics_3|he saw a man who was unmistakably a Heretic priest. He briefly spoke to a couple of urchins, handed them some coins and the urchins promptly scarpered off. str_rumor_talki_heretics_4|he was told by a prisoner, a Vanskerry Raider, that the Heretics are terrifying the whole Fierdsvain. They are taking peasants from all the villages and sacrificing them to their Dark Goddess. str_rumor_talki_heretics_5|he said that a Nal Tar horse merchant told him that he found a dying Turkmani on the way here. He was missing an arm, and lay dying. He said something called Eyegrim the Devourer had ripped off his arm and eaten it before his very eyes! str_rumor_talki_heretics_6|he said he had talked on the road with a wandering traveller, who told him that the Knights of the Dawn have dispatched a Paladin to Pendor to help fight the Heretics. He is reputed to be a formidable fighter. str_rumor_talki_heretics_7|he heard from a farmer in the Fierdsvain that they have to guard their graveyards now, so the Heretics do not raise their buried relatives to swell their numbers. str_rumor_talki_heretics_8|he came across two women, one of whom was in shock and seemed oblivious to her surroundings. The other one told him that a Knight of the Dawn had rescued them from a horrible fate at the hands of Death Worshipers. str_rumor_talki_heretics_9|he heard two sellswords complaining that the Heretics have demons amongst them, which are almost impossible to kill. They are filthy undead things, with decaying faces. One said to the other that he could smell them well before he saw them. How revolting! str_rumor_talki_heretics_10|he heard from a merchant that the corpses he saw on the road to Janos had been gnawed and the marrow sucked right out of the bones. The Koningur is trying to quash the rumor, but it is all over the markets now. str_rumor_talki_heretics_11|he overheard a merchant in the Windholm market say that a Heretic Confessor had been seen outside the city gates. The confessor was offering a reward for knowledge of the whereabouts of one {playername}. str_rumor_talki_heretics_12|he overheard talk between an ugly old woman, probably the madam of a brothel, and a hooded man, who was most likely a Heretic Priest. He told the old bird she had best come up with more girls for the Solstice sacrifices, or she would assuredly regret it. str_rumor_talki_heretics_13|he heard from one of the caravan guards, in the alley behind the market, that the Heretics have just killed another Caravan Master, and taken his guards and apprentices for sacrifice. One lucky apprentice managed to get away and reported the ambush. str_rumor_talki_heretics_14|he heard from a Barclay historian, currently lecturing in the Abbey at Valonbray, that the Heretics were originally saintly priests, until they were lured into worship of the Dark Goddess. They are spreading all over Pendor now, and a certain danger to all travelers. str_rumor_talki_heretics_15|he heard from a farmer in the Valonbray market that the Heretic goddess has our poor Thallo Ver Shures on the run. Pity, she is a kind little goddess, for all she runs starkers through the fields waving flowers. str_rumor_talki_heretics_16|he swears the Heretics have portable altars, so they can instantly sacrifice their captives on the spot! What is Pendor coming to, that murdering perverts like the Heretics roam free, killing at will?! str_rumor_talki_heretics_17|he heard about a group of Fierdsvain Maiden Cavalry partying in the Javiksholm tavern. The innkeeper told him he overheard them say that the Heretics are ferocious fighters, though they fill their ranks with outcasts and other rabble. The lassies seemed a mite fearful, which surprised him. str_rumor_talki_heretics_18|he said that one of the wharf traders, an old friend of his, is bemoaning the fact that his business is down, because the Barclay traders do not come so often to Pendor these days. He says they are afraid of those roving bands of Heretics. str_rumor_talki_heretics_19|he said that the innkeeper in Valonbray overheard a thinly-disguised Heretic priest say that he was most annoyed at the number of potential sacrifices killed fighting, rather than merely stunned by his men. He threatened to sacrifice his own men if they do not do better. str_rumor_talki_heretics_20|he said that he ran into a Squire in service to a Knight of the Dawn. The Squire confessed that he wept at their discovery of the bodies of dozens of young girls, lying next to a Heretic altar. Their hearts had been torn from their breasts. He and the Knight hunted down and slew every last one of the evil perpetrators, but he still has nightmares about the girls. str_rumor_talki_heretics_21|he saw a Heretic Confessor threatening a hooded man in the alley behind the castle. He said the man was so affrighted that he pissed himself, all the while bowing, scraping and pleading for another chance. str_rumor_talki_heretics_22|he heard that the Windholm armorer is turning a pretty penny making armor for the Heretics on the sly. It is also rumored he gave that nagging wife of his to them for sacrifice, as she has not been seen for some weeks. str_rumor_talki_heretics_23|he overheard a terrified woman, pleading frantically with the city guards for help in finding her teenage daughter. Her daughter was friends with three boys who were rumored to belong to some sort of coven. All of them had disappeared without a trace. str_rumor_talki_heretics_24|he said that he overheard an armsman talking about a battle his troop fought with the Heretics. He said that some of them were as skilled as any Knight he had seen in a tournament. str_rumor_talki_heretics_25|he saw two men, in skull-emblazoned livery, sneak over the castle walls, dragging a bound man with a sack over his head. Before he could raise an alarm, the two Heretics had fled. str_rumor_talki_vanskerry_1|he heard one of the Fierdsvain Lords say that the Vanskerries want the Lords to join them in overpowering Pendor. My opinion is that the Lords have grown too soft for that. str_rumor_talki_vanskerry_2|he said a trader friend of ours, Gunnar of Valonbray, says his cousin, a Vanskerry Raider currently locked in the local dungeon, claims a powerful Vanskerry Jarl plans to bring a large army into Pendor. str_rumor_talki_vanskerry_3|he said he was looking to buy some slaves from Ramun and heard from one Vanskerry galley slave that the Vanskerry Raiders think Pendor is ripe for the picking. str_rumor_talki_vanskerry_4|he heard a merchant from Windholm say that after he finished his business in the market, he took a short cut through an alley, and observed a tall, blonde man, obviously a Vanskerry Jarl, threatening the Valonbray horse merchant with death, if he did not produce better details about Valonbray's defenses. str_rumor_talki_vanskerry_5|he said that local rumor has it that a cousin to Inar Hairybreeks, son of his own old auntie, is amongst the latest Vanskerry Raiders captured. He is trying to persuade the Koningur to release him. He will not have much luck there! str_rumor_talki_vanskerry_6|he heard in the Windholm market that the Vanskerry raids are on the increase because the Pendor pickings are so profitable for the Raiders. They raided Jayek again yesterday. str_rumor_talki_vanskerry_7|he said his informant overheard some Barclay merchants talking in Windholm. They say their profits are down considerably because the caravans coming to Windholm from Ravenstern get raided too often and they cannot get enough goods. str_rumor_talki_vanskerry_8|he heard some farmers complaining over their ale in the Valonbray tavern. They say it simply is not worth farming these days, what with raids taking all their harvested crops before they can get them to market. str_rumor_talki_vanskerry_9|he heard the lord say that, if rumor does not lie, all the Fierdsvain towns have been infiltrated by Vanskerry agents posing as Fierdsvain merchants! Unbelievable! str_rumor_talki_vanskerry_10|he said the foreign Jarls claim that all the Fierdsvain belongs in truth to Vanskerry, and should be under their rule, since it was conquered and settled by Vanskerry Raiders. str_rumor_talki_vanskerry_11|he overheard some captured Vanskerry Raiders, en route to the slave pens, laughing about how they would have their revenge on the Fierdsvain shortly, though they did not go into detail about what is planned. str_rumor_talki_vanskerry_12|he heard a man, who claimed to be an escaped Vanskerry captive, say there is a plan afoot to free all the Raider prisoners. That's all he overheard, and I don't know how much credence to give the story. str_rumor_talki_vanskerry_13|he heard Thomas of Rane, a trader from Ravenstern, tell of a narrow escape. His caravan hired scouts, and their outriders ran into a good-sized pack of Vanskerries. The Raiders killed all the scouts while the caravan ran for it. str_rumor_talki_vanskerry_14|he told me an acquaintance of his said he could scarce credit what he overheard some sailors say in the Valonbray tavern. These more frequent raids are supposedly intended to soften up the Fierdsvain in advance of full-scale Vankserry invasion! str_rumor_talki_vanskerry_15|he said Thomas of Rane, a merchant friend of his, says the Ravenstern merchants are speaking of hiring a mercenary troop to protect their caravans to the Fierdsvain towns. str_rumor_talki_vanskerry_16|he said he heard from one of his friends, cousin to a Vanskerry, that their god, Haf Sigla, sends them winds blowing in the direction of Pendor to aid their longboats in sailing here. We need a god to send winds that blow in the opposite direction! str_rumor_talki_vanskerry_17|he heard an interesting explanation of the reason behind the Vanskerry raids. Apparently, if they do not raid, they have no means of support. They are unable to farm their own cold land, so they live off the food they steal. str_rumor_talki_vanskerry_18|he said his grandfather came here as a Vanskerry Raider and married a Fierdsvain farm lass. Vanskerries love our rich farmland here because they have none of their own back home. str_rumor_talki_vanskerry_19|he said he did not know if he should pass this on or not, but anyway talk amongst some of the Fierdsvain geezers is that the Vanskerries think that life in Pendor has destroyed their cousins' strength and turned them soft and luxury-loving. str_rumor_talki_vanskerry_20|he told me a shocking story! A Caravan Master said that his group passed a pack of Vanskerry Raiders abusing some peasant women they'd kidnapped in a raid. str_rumor_talki_vanskerry_21|he heard an amusing story about the Vanskerry Raiders from the bookseller. He said they raided a Sarleon caravan carrying ale and drank it up on the spot. One of their captives got loose, tied them up and castrated every drunken one of them! str_rumor_talki_vanskerry_22|he said one of the Vanskerry Jarls claimed to own a powerful, magic axe that could cut through the strongest armor. str_rumor_talki_vanskerry_23|he said that all the women taken by the Vanskerry Raiders, and many of the men, end up as thralls in the North. What a terrible fate! str_rumor_talki_red_1|he saw two men talking in an alleyway. He could not hear what they said, but one passed a packet, and they parted with a complicated series of hand gestures. As they left, one of them dropped a red leather glove. Watching them walk away, he was careful not to pick it up. str_rumor_talki_red_2|he spoke to a slaver last week. It appears that well-trained soldiers have become the slave of choice on the market, because that seems to be all they are interested in purchasing. That is odd, as high-end soldiers usually make poor galley slaves. One loose chain and they kill their owners! str_rumor_talki_red_3|he heard two badly disguised Brotherhood bullyboys talking in the tavern last night. Someone is disrupting their harvester gangs. He did not hear the whole discussion, but the name {playername} was bandied about quite a bit. str_rumor_talki_red_4|he told me that・oh, damn. It is you! Listen, {playername}, you need to・no, never mind how I know you. Just get out of town. The Brotherhood are crawling all over this place, and they are aiming for one target You. Someone is paying top dollar. Now go. You never saw me. str_rumor_talki_red_5|he found out that the Brotherhood are angling to get into the weapons trade. They already have the slave market tied up, mostly because it is distasteful. But weapons? That is a new direction for the boys in red, and if they know something we are unaware of・well, I would sleep light, were I you. str_rumor_talki_red_6|he heard from the guild master that the blacksmith got visited by the rouge stooges last night・seems he decided not to pay for his new 'apprentice'. Claimed the boy simply dropped in on him and wanted a job. Poor, dumb bastard. They broke his hammer-hand. str_rumor_talki_red_7|he saw it plain as day. Three bloodyboys beating up a shopkeeper on the steps of his own house! And the town guards・did they do aught to help? No, they walked right on past, as blind as men can be paid to be. Nobody even trusts the sheriff in this town any more. str_rumor_talki_red_8|he said to me I should never be late in paying the guards, and here I am thinking I must have hired security in my sleep, right? But no, he was talking about the Reds! I left Ethos to get away from those dogs・and here they set up shop in my own bloody courtyard. A man never wins with those gits. str_rumor_talki_red_9|he noticed a certain, well, preference, shall we say. With the slavers. They have all gone from nice docile galley-strokers to myrmidons. Suddenly soldiers are pulling top dollar. Listen, friend. Those Reds? They know all the folks who know. They are moving mercenaries, plain and simple. What does that tell ya? str_rumor_talki_red_10|he knows some folks on the inside at the Brotherhood. Worst infighting he has ever seen. They like to act all organized, but when was the last time you saw more that a couple of them together? That is purely because they cannot stand each other! Bloody taffers hate themselves as much as we do! str_rumor_talki_red_11|he overheard a Buyer in the tavern talking to a bounty hunter. Apparently someone is rather keen to buy a slave named {playername}. The price mentioned was pretty steep. On the other hand, I hear {reg63?he she} captains an adventuring company. Fat chance of the Reds tackling that, eh? str_rumor_talki_red_12|he said he told the butcher that the Brotherhood act all big here in the safety of the city, but out there? They are so much fodder, scrabbling for a few farmer captives. They just cannot cooperate enough to pose a threat. Next day, his house burns down. What did we learn? The butcher is a snitch. str_rumor_talki_red_13|he saw a bounty hunter with a line of slaves. Sorry looking sods they were, too. All stumbling and weak, unfed for days most likely. Perfect galley-fodder, they was. And the ruddy bugger turns them away. Said he had no room in the pens for low rent strokers. What, did the galleys all sink? str_rumor_talki_red_14|he heard from the guildsman that two of the Brotherhood houses are feuding. Three men have been found killed in・ creative fashion. And two more are missing. This is better than the arena! I would place bets, but the bookies are all Reds! str_rumor_talki_red_15|he said the boys in red had been over to the granary. Seems they decided the price there was too low, and needed doubling. Like they would know! They are just spooked because that caravan got whacked by the bloody snake handlers down south. str_rumor_talki_red_16|he has not had a good run in weeks. The Brotherhood keep driving the price up, and no one wants to pay. At this rate he will be running around to each little farm, buying it at the source. Sure, it's time consuming, but when was the last time the farmers cared a whistle for the Reds? str_rumor_talki_red_17|he heard the Reds had been pushing for the cobbler to sign on with them. I mean, yeah, the cobbler is a second cousin twice removed from the Seneschal, but is that enough to get offered a membership now? Oh well, that is his funeral. str_rumor_talki_red_18|he saw the captain of an adventuring company troop into the tavern with a whole gang of ruddy-buddies in tow・as prisoners! A harvester gang had tangled with the wrong company. Did his heart no end of good to watch the Brotherhood buy back its own. str_rumor_talki_red_19|he sat with me and he said wanted out. I asked him, out of what? He just said out. Poor sap. He looked so sad. He looked even sadder when the other Reds came to take him in hand, but what was I to do? If I had said anything it would have been my hide. Better him than me, that's what I say. str_rumor_talki_red_20|he walked in and simply said, 'They know.' 'Know what?' says I. 'Don't play coy,' he says, 'they know {playername} has been here. Next time, signal them or there will be trouble.' As if I know what {playername} looks like! The Reds can go rot, is what I say. {playername} indeed. Pffft. str_rumor_talki_red_21|he saw a priestess leap between a knight of Dawn and a member of the Red Brotherhood, shouting, 'Everything casts a shadow, even Pendor. We cannot cut it away. It is an inseparable, holy part of us. If the Red Brotherhood didn't satisfy our vices, then a thousand other gangs would rise to take their place. There would be war on the streets, war for our lust, our sloth, our wrath!' Yet before she could say more, the knight slew her. str_rumor_talki_red_22|he heard from a barkeep that the Red Brotherhood ran a brothel in Sarleon with Noldor women. It enticed him, so next time he visited Sarleon he wanted to pay them a visit, even if it cost him 1,000 denar. At first, he even thought it might be worth it, as the women there were exceedingly beautiful. Yet as he lay with one, he discovered that her pointed ears were sculpted with wax, and outraged, he stormed out of the brothel, the mistress laughing behind him. str_rumor_talki_red_23|he heard from a militiaman in Ravenstern that the Red Brotherhood had been organizing dog fights. Although King Gregory was trying to put a stop to it, the Brotherhood was always a step ahead of them. And late into the night, they'd hear the howls and snarls of dogs needlessly killing one another. str_rumor_talki_red_24|he heard from a wandering refugee that she had only just managed to escape a Red Brotherhood slave camp. They forced her and countless others to cultivate a new strain of sage that, when smoked, gave prophetic visions... and sometimes led to madness. Apparently, it's all the rage amongst a certain circle of nobles. str_rumor_talki_red_25|he heard from the barkeep in Janos that the Red Brotherhood and the Snake Cult were feuding endlessly over vice in the Empire. For generations, it had been under the control of the Red Brotherhood, and many local thugs and dealers are still loyal to their former masters. But the Snake Cult has control of the higher classes now, and slowly they're working their way down, weeding out the last bastions of Brotherhood influence. str_rumor_talki_red_26|he heard from a shadowy merchant in Torbah that one can buy anything from the Red Brotherhood, even objects they don't strictly own. When he asked for the Khan's chalice, the merchant simply laughed and said it would cost 40,000 denars. For the right price, anything could be bought and sold amongst the Brotherhood. str_rumor_talki_adven_1|he said that the local Lord has hired an Adventuring Company to search for treasure on his behalf. He supposedly has a treasure map. I wonder how much treasure he will actually see out of that deal? str_rumor_talki_adven_2|he said some of the Adventuring Companies really have it in for someone named {playername} and are looking for {reg63?him her} all over. The name is the same, I hope that is not you! str_rumor_talki_adven_3|he heard a Lord hired an Adventuring Company to escort his wife to Sarleon, and the bastards kidnapped her and demanded a hefty ransom from him. He is positively apoplectic over the affair. str_rumor_talki_adven_4|he said that rumor has it a Sarleon merchant tried to double-cross one of the Adventuring Companies and came to grief over it. They raided five of his caravans to get what they said was their payment due. He failed to overhear what the merchant had hired them to do. str_rumor_talki_adven_5|he heard that a farmer, Yanus of Pern, is beside himself. He had a fight with his wife, and she up and ran off. Damned if she did not join an Adventure Company. Mind you, she blacked his eyes and bashed his head with an iron skillet before she left, so she is a fighter, all right. str_rumor_talki_adven_6|he overheard one of the Adventuring Companies laughing it up in the Senderfall tavern. They were drinking toasts to some Lord, who had just paid them a hefty ransom for the safe return of his wife. str_rumor_talki_adven_7|he said the Jatu massacred an Adventuring Company they caught poking around ruins in the Jatu hills. I guess they were looking for treasure. Too bad they found the Jatu! str_rumor_talki_adven_8|he heard it was downright dangerous to search the Noldor ruins these days, because the Adventuring Companies are looking for artifacts and treasures there and do not welcome competition. str_rumor_talki_adven_9|he told me the Ethos innkeeper says she is really pleased that one of the Adventuring Companies is using her inn for a base while they search for something near there. Her wine sales have tripled and she has had to order more ale, as well. str_rumor_talki_adven_10|he was told a Cez Caravan Master claims that the Empire is currently crawling with Adventuring Companies. I wonder what they are all doing there? str_rumor_talki_adven_11|he said a Legionnaire told him that the Adventuring Companies are fighting with the Renegade Knights in the Empire. He said he hopes all of them exterminate one another and save the Legion some trouble. str_rumor_talki_adven_12|he heard from a squire who escaped the massacre, that he was the only survivor of an Adventuring Company which fell afoul of the Noldor in the Woods of Laria. They were looking for Noldor artifacts there. str_rumor_talki_adven_13|he heard from a man who claims he saw an Adventuring Company ambushed while they were looking for treasure in Rane. He did not mention who attacked them. str_rumor_talki_adven_14|he said the Adventuring Companies, especially that one run by Meregan Kierlic, the Griffonsword Company, actively recruit woman fighters. str_rumor_talki_adven_15|he said most of the Adventure Companies will honor their given words, so long as they get paid on time for their jobs. str_rumor_talki_adven_16|he heard from a guard captain in Avendor that he made the mistake of propositioning a woman in one of the Adventure Companies. She knocked him into the wall, kicked him where it hurt the most and put her dagger to his throat, all the while damning him for his effrontery in quite poetic terms. str_rumor_talki_adven_17|he said members of one of the Adventuring Companies were in the tavern, drinking away their disappointment. They failed to find the treasure marked on the map they bought. He said the Traveler who sold it to them is in real trouble. str_rumor_talki_adven_18|he heard that the Valonbray innkeeper has banned all Adventuring Companies from his tavern because one of them tore up the place last week. str_rumor_talki_adven_19|he said any one of the Adventuring Company captains would sell off his own old mother if thought he could get a few denars for her. str_rumor_talki_adven_20|he heard that there were recruiters in Barclay looking for young nobles to join some of the Pendor Adventure Companies. They promise their recruits riches beyond their wildest ken. str_rumor_talki_bandit_1|he said you should not blame some of the boys who turned to banditry. The Lords hang their fathers for poaching and send their sheriffs to confiscate their farms before the hanged man is done kicking. What else can the lads do, at that point? str_rumor_talki_bandit_2|he said one of the Red Brotherhood told him that he knew several lads who turned bandit because of what a Lord did to their sisters. They call it 'Jus Primae Noctis' or some such thing. str_rumor_talki_bandit_3|he said a caravan master told him that between the outlaws and those Rougie Stoogie bastards, it was worth his life to get a caravan from Sarleon to Avendor unmolested without an Adventuring Company escorting it. str_rumor_talki_bandit_4|he heard a bandit boast that the outlaws have started joining up with the Heretics, because those murdering bastards let them have a go at the girls before they sacrifice them. str_rumor_talki_bandit_5|he heard the merchants in Sarleon have petitioned the King to quit hanging the outlaws. They want him to have them drawn and quartered in the public square as examples. str_rumor_talki_bandit_6|he said the Outcasts are cast out for good reason. A lot of them get thrown out of their own villages for bad behavior and petty crimes. str_rumor_talki_bandit_7|he said the Red Brotherhood only recruits bandits when they are scraping the bottom of the barrel for more men. He should have said the 'top of the barrel', since they are all scum and scum floats to the surface, haha. str_rumor_talki_bandit_8|he said some of the outlaw groups are joining the Mystmountain Raider clans. Some clan chief has promised them land when the Raiders take over Ravenstern. Gullible fools, those bandits! str_rumor_talki_bandit_9|he heard from an Outlaw Chief that someone called {playername} had called the bandit 'verminous scum'. Heh, he had to ask what 'verminous' meant before he took offense. He did not seem to object to the 'scum' part. str_rumor_talki_bandit_10|he heard in the Javiksholm tavern that some of the bandit groups are talking about ganging up on {playername} because {reg63?he she} has killed so many of them and sold off the survivors to Ramun for the galleys. str_rumor_talki_bandit_11|he said he heard in the Laria market that the Jatu killed some forest bandits who tried to join them. Funny that the Jatu should show a little good taste! str_rumor_talki_bandit_12|he heard from a farmer outside Rane that when Saffrongate was raided, there were outcasts mixed in with the marauding Mystmountain Raiders. Trash recruits trash, as I always say. str_rumor_talki_bandit_13|he heard from one of those galley slaves Ramun peddles that {playername} refuses to ransom {reg63?his her} bandit captives after a battle. {reg63?He She} says they deserve be sold to the galleys, for the misery they cause the peasants. str_rumor_talki_bandit_14|he heard from a Pathani horse merchant that one of the D'Shar Khans has taken to impaling bandits outside the Singal walls. That should discourage them from preying on the villagers there! Makes me twitchy to think on it! str_rumor_talki_bandit_15|he said a lot of the Adventuring Companies are delighted that the bandits have gotten so bold. They are making a pile escorting caravans all over Pendor, and selling off the bandits they catch on top of that. str_rumor_talki_bandit_16|he says the price of velvet is up by 50%, because the traders have to pay so many guards to get their caravans here safely. They pass the cost right on to the customer, too. str_rumor_talki_bandit_17|he heard a right sad story from a young bandit the other day. Seems his father died, and his uncle managed to get hold of the farm. His mother had to sell herself into bonded labor just to eat. The lad turned bandit, of course. str_rumor_talki_bandit_18|he heard in the Fierdsvain that the Heretics sacrifice the bandit members of their bands when they fail to catch enough peasants to satisfy that bloodthirsty goddess of theirs. str_rumor_talki_bandit_19|he heard a really funny story about some bandits! Seems they tried to take on Meregan Kierlic and the Griffonsword Company by mistake. They only spotted the first few riders and attacked, then the rest of the company appeared and wiped them out. str_rumor_talki_bandit_20|he said the Vanskerry Raiders grab bandits to sell as thralls up North. Serves the gits right, though I doubt they make very good thralls. Probably steal their owners blind. str_rumor_talki_bandit_21|he heard from a Gosbur peasant that after that long winter last year, many farmers had been unable to plant at the proper time. Due to the Lord's greed and their high taxes, they weren't sure they'd get through the next winter. Some spoke of abandoning their land and running south to Sarleon. A few of the younger lads have turned bandit, of course. str_rumor_talki_bandit_22|he saw a woman in Buillin weeping over the body of a young man. Other peasants were standing around watching, and when he asked what had happened, they replied that after the woman lost her husband, their eldest son turned to banditry to support the family. He'd robbed several caravans, and when word got to Titus Legatus about his doings, justice was swift and merciless. str_rumor_talki_bandit_23|he overheard some bandits planning their next raid. They mentioned the names of several nearby villages, but then one suggested that instead of simply raiding, they ride into the village and turn it into their own personal kingdom. The rest cheered this idea along, overjoyed at the thought of becoming lords. In reality, they were all still just boys. str_rumor_talki_bandit_24|he said he found a wanted poster by the side of the road. At first he thought it was a picture of a missing child, since the boy looked to be no more than thirteen. On closer inspection, he realized the lord had offered a hefty reward for the head of that kid. Apparently, he was a common bandit and had already killed a dozen men. str_rumor_talki_bandit_25|he heard a bard sing the Ballad of Tonky Smith. Apparently, it was a favorite in the local tavern, as within minutes the crowd was jeering and singing along discordantly. The ballad told the story of Tonky, the son of a blacksmith that turned to banditry in pursuit of fame and fortune. He ravaged the countryside and swilled wine like water, only to be cut down by {playername}, who did not even know his name. str_rumor_talki_renegade_1|he heard from a passing caravan that one of the Rogue Knight warbands cut the throats of all the men in a Ravenstern village. And why? Because they didn't like the food they'd stolen from the peasants. str_rumor_talki_renegade_2|he heard in the Senderfall tavern that someone helped out a Ravenstern Lord in a fight with some Renegade Knights. Now the Knights are out to get that person, name of {playername}. Is that you, by chance? If so, beware! str_rumor_talki_renegade_3|he said that, according to a Squire who deserted from one of their companies, anyone who gets between the Renegade Knights and their victims is instantly classified as a sworn enemy. And they never forget an enemy. str_rumor_talki_renegade_4|he heard that most of the Rogue Knights are actually outlawed nobles from foreign lands. They come here to make their fortunes off our current unsettled state, like buzzards circling a dying dog. str_rumor_talki_renegade_5|he heard from the Valonbray armorer that a group of Renegade Knights tangled with one of the Adventure Companies, and came off badly in that battle. It might have been the Ironsword Company they fought. str_rumor_talki_renegade_6|he said he had heard that the Renegade Knights badly abuse the peasant women they capture, as well as the apprentice boys in the caravans they take. What perverts those sods must be! I guess they get hard up, since even the whores avoid them if possible. str_rumor_talki_renegade_7|he heard from a Caravan Master that a group of Renegade Knights mixed it up with some Heretics in the Fierdsvain, and killed off the lot. That is the only good thing I ever heard about Renegade Knights. str_rumor_talki_renegade_8|he said he heard in Sarleon that even the Lords avoid fighting with the Renegade Knights. Those are some mean bastards, but they are fierce warriors, all right. str_rumor_talki_renegade_9|he said a trader told him that a pack of Rogue Knights massacred some refugees near Marleons, just for the fun of it. They left the bodies piled up for any passers-by to trip over. str_rumor_talki_renegade_10|he heard from a friend in Avendor that there was a new group of Renegade Knights, led by the younger son of some Pendor Lord. His father outlawed him for trying to poison his older brother, the heir. The little sod deserved it, if that story is true. str_rumor_talki_renegade_11|he said he had heard in the Ravenstern market that King Gregory gives a big reward to anyone who brings him the head of a Renegade Knight. They surely are a plague in Ravenstern these days. str_rumor_talki_renegade_12|he heard an Empire Captain say that Marius told his Legionnaires to kill every band of Rogue Knights they ran across. He says they are nearly as evil as the Snake Cultists. str_rumor_talki_renegade_13|he said that one of the Renegade Knights claims to be a former member of the Order of the Dragon, and is out to avenge the unlawful disbanding of his Order. str_rumor_talki_renegade_14|he heard Ramun say that the peasant women he bought from some Renegade Knights were abused to the point of mindlessness and totally unfit for resale. str_rumor_talki_renegade_15|he said the Sarleon seneschal told him that King Ulric ran away from a group of Renegade Knights. The King was hunting with a small group of nobles and did not want to risk defeat or capture. str_rumor_talki_renegade_16|he heard in the tavern that a captured Renegade Knight got away from the Red Brotherhood and is looking for someone named {playername} to avenge his defeat. If that is you, be careful! str_rumor_talki_renegade_17|he said he heard from a Sarleon trader that the Noldor whipped a band of Renegade Knights near Laria, and killed off all the wounded on the spot. It serves those bastards right. Good for the Noldor, I say. str_rumor_talki_renegade_18|he heard from a Legionnaire that a band of Renegade Knights raided a village near Cez, and set the place on fire when they were done with the women. str_rumor_talki_renegade_19|he said the Poinsbruk abbot told him that the Rogue Knights are mostly from Pendor, not from foreign lands as they claim, but they pretend to be foreign to disguise their origins. Hard to believe any of them care about family honor, though. str_rumor_talki_renegade_20|he said that he heard in Janos that some of the Renegade Knight warbands would fight against the Empire on the side of the Snake Cult, if they happened upon a battle between the two. Afterwards, they turn on the winner, of course. str_rumor_talki_special_1|he said that he met a wandering minstrel who told him that the grave of the mad prophet Madigan is covered in flowers which never wither or die. str_rumor_talki_special_2|he met a wanderer who told him tales of a mysterious, well-hidden mine guarded by crazy old men. One is said to be a master smith who forges wondrous weapons, and the other seems to have a penchant for wine. str_rumor_talki_special_3|he heard that there are trainers who will help sharpen the skills of warriors not yet worth their salt. str_rumor_talki_special_4|he met a merchant who said that he would pay 3000 denars for the Tear of a Dragon. He had no idea what the man was talking about, as there are no living dragons in Pendor. Besides, everyone knows that Dragons cannot cry. str_rumor_talki_special_5|he had a conversation with several mercenaries in the tavern. They all agreed that if the wars keep getting worse, food will become scarce. There are too many farmers in the army and not enough in the fields. str_rumor_talki_special_6|he said he had visited a weapons merchant the other day and was stunned to see a Masterwork Noldor Runesword for sale. The merchant wanted more denars for it than his whole town makes in a year! str_rumor_talki_special_7|he said that he had noticed a lot more foreigners in Pendor in the last six months. They seem to be arriving en masse and disembarking at Valonbray. str_rumor_talki_special_8|he said that he was approached by a mercenary in a tavern the other day. The man offered to sell him a treasure map. str_rumor_talki_special_9|who whispered to me over a tankard of ale about the true origins of the Snake Cult in Pendor! He claimed a women named Laorea founded the Cult due to disappointment in her second husband, as she still mourned the first. str_rumor_talki_special_10|when we camped that night, he sang the sad tale of Hadarac Tanis, the Fire of the Steppes, how he fought and perished in D'Shar lands. str_rumor_talki_special_11|he was talking about the Order of the Griffon and how Calathar the First refounded it. str_rumor_talki_special_12|and when we took out our pipes and lit up for a smoke, the story he told was the grim tale of Arbogast of Walven. I did not sleep well that night. str_rumor_talki_special_13|he said his grandsire fought in the Great Battle of Rane in 327 with the father of Hendrik the Cruel, and saved the Heir of Rane from those heathen savages. Though Hendrik became famous, his sire was was a drunken sot who was ultimately hanged. str_rumor_talki_special_14|he boasted in the Old Oak Tavern that the merest mention of the name of Durak to any of the Red Brotherhood scum sends them running, crying for their mothers. str_rumor_talki_special_15|he told me he heard a bard singing the tale of Echilon, a brave old warrior, who died of his wounds after winning his last battle in the snows of Ravenstern. str_rumor_talki_special_16|and he said that some simpleton, name of Noosers, said he had seen the Fish Knight! No one has seen him for ages! str_rumor_talki_special_17|he said that after having too much ale, he told the story how of Marius I was captured by Hendrik the Cruel. That is a story best not told in earshot of the Empire. str_rumor_talki_special_18|he sang his latest song for me ・the Ballad of Chase. That story of murder will never go down well in any court, but I liked it the better for that. str_rumor_talki_special_19|he said he had seen a horse like Darkstar. Unfortunately, he did not have the coin to purchase it. I was unsurprised, given his weakness for high-stakes gambling. str_rumor_talki_special_20|he said he had heard the tale of Corey the Slave, who used foul sorcery to find water. Sorcerers and magicians should be burned at the stake, for the good of us all! str_rumor_talki_special_21|he told of a night not long ago, when The Fish Knight shared their fire. They did not recognize him until after he left, the dafties. str_rumor_talki_special_22|he spoke of the strange habits of the Windtooth tribe in D'Shar lands ・I prefer not to repeat them in mixed company. str_rumor_talki_special_23|he said he heard the Vanskerry Raiders worshipped an enigmatic deity. Those heathen savages hail something called a Saxon Dragon. Everyone knows there are no dragons alive today. str_rumor_talki_special_24|he said he heard those gossiping monks over at the temple discussing the writings of some old bat of an elder, called Fawzia, who is a scribe and former rug merchant. str_rumor_talki_special_25|he said he had gawped in awe at the latest work of Alan the Armorer, but could never hope to afford it! str_rumor_talki_special_26|he related a touching tale of Lord Filadh, who found a baby girl in the ruins of one of his looted villages. His medic healed her, and Lord Filadh raised her as his daughter. He kept her in seclusion to hide her terrible scars. str_rumor_talki_special_27|he said a Vanskerry Raider walked into the Valonbray tavern, and the barkeep tells him he looks just terrible. The Vankskerry says, 'What do you mean? I feel fine.' 'Well, what about that new wooden leg?' 'A Fierdsvain Huscarl got me with an axe.' 'And the hook where your hand used to be?' 'I was in a sword fight and lost my hand, so I was fitted with this hook.' 'What about the eye patch?' 'A flock of gulls flew over our longship. I made the mistake of looking up, and one of the gulls shat in my eye.' 'You lost your eye from seagull shit?' 'Well, I'd only had the hook for two days... ' str_rumor_talki_special_28|he said a Sarleon Lord was leaving for a siege and told his seneschal, 'Here is the key to my wife's chastity belt. If I do not return within a month, you may use this key to free her of it.' The lord set out on the dusty road, armored from head to toe. He took one last look at his castle and saw his seneschal rushing after him, yelling, 'Stop! Stop! Thank goodness I was able to catch you. This is the wrong key.' str_rumor_talki_special_29|he said a bard told him that an Empire Legion returned to Janos with prisoners and lots of loot from their victories. 'Tell me of your battles,' said Marius Imperator. 'Well, Sire, we have been winning on your behalf for weeks, burning and pillaging the villages of your enemies in the west.' Old Marius was horrified. 'But I have no enemies in the west at present!' he said. 'Well,' said the Legionnaires, 'you have now.' str_rumor_talki_special_team_1|he heard there was a D'Shar named Haji Vader, who went mad from something called 'coding' - do you know what that is? Sounds like some D'Shar perversion to me, since it has 'cod' in it. str_rumor_talki_special_team_2|he said a poor young Sarleon squire plunged into an abyss to escape being buggered by the lord's hangman. Something about that story really bugged me. str_rumor_talki_special_team_3|he was told about a young fellow named Endymion, a handsome shepherd caught mooning his sheep. Must have been from Ravenstern - you know their reputation with sheep there. str_rumor_talki_special_team_4|he said a man named Camus told him about his essay called 'Le Mythe de Sysyphe' that was written in some kind of froggy gibberish. How absurd! str_rumor_talki_special_team_5|he heard there was a new bandit on the loose named Talon, an older feller with an aquiline nose. Keep an eye out for him, he's rumored to be a dangerous caffeine addict. str_rumor_talki_special_team_6|he said if your jakes are overflowing, you should call in a specialist in bog work named Gerhart. He's famous all over Pendor for being a real professional at that kind of job. str_rumor_talki_special_team_7|he said the garrison had a new bowman with a really strange name, Chicky-sicky, or something like that. He's supposed to be pretty good with his bow, in spite of that odd name. str_rumor_talki_special_team_8|he said there was a priest of Astraea, Father James, who regularly lands himself in trouble through preaching things nobody understands. Priests are full of odd sayings, and their words are as twisty as a python. str_rumor_talki_special_team_9|he said that fellow Mordred spent all his time thinking, and that he'd drown you in details if you let him. He says nothing is ever uncomplicated to that young man, though he's asked him time and again to try and keep things simple. str_rumor_talki_special_team_10|he said he'd caught an ermine in his rabbit trap and the critter started speaking in different tongues. He must have been drunk as a lord to think that could have happened! str_rumor_talki_special_team_11|he told me about a quiet armorer who is an utter perfectionist. His armor could have been made by the angels themselves! Unfortunately, he is relocating to a far-away land populated by felons and Pendor will soon be deprived of his skills. str_rumor_talki_myst_1|he told me that another village militia had been lost to raiders. That makes two this week! Something has to be done・we have not had Mystmountain incursions this bad since the Siege of Rane. str_rumor_talki_myst_2|he said a caravan out of Poinsbruk had been hit by Mystmountain raiders and Jatu horsemen at the same time! He said he would not term it an alliance, though・Seems that once the caravan guards were taken out, they fought each other over the spoils! str_rumor_talki_myst_3|he asked if I had heard anything from Ismirala lately. Apparently there are rumors of vast hordes of Mystmountain raiders forming in the east. They will probably sweep in from the ranges, like they did in 199, slaughtering, raping and burning everything from here to Falcondark. So, another drink, {playername}? str_rumor_talki_myst_4|he told me he happened to be present when the last batch of Mystmountain prisoners was brought in by the militia. They were bloody, beaten, foul-smelling brutes to be sure, but do you know what he said? They were smiling. Shackled in chains, headed for the dungeons・and smiling. str_rumor_talki_myst_5|he noticed some old Mystmountain knickknacks I once collected. So, I had to tell him all about my days as a manhunter ・yup ・those were the days. Hunting men, you know, because that is what we real manhunters did, you know, all the time. What? No, you may not see them. They are, um・being cleaned. str_rumor_talki_myst_6|he seemed nervous, always looking over his shoulder. He asked if I had seen anyone named {playername}. I never heard of anyone by that name, so I told him no. He seemed right pleased to hear that and said he would be hiding behind a house in some village or other, if I wanted him.' Oddest thing. str_rumor_talki_myst_7|he heard the Sheriff talking to some manhunters, and they were not happy. They said the raiders have been seen massing north of Taloncrag, and the garrison there has been clamoring for reinforcements. When the blow falls, it will land there, mark my words. str_rumor_talki_myst_8|he met a bent, old Mystmountain man on his last trip. They were heading in the same direction, so they walked together in silence. The old fellow looked up as they passed Silveredge Keep and said, 'Vejovis knows'. Only thing he said the whole way. str_rumor_talki_myst_9|he ran into a mountainman who looked shaken. he said he had seen that cat, Vejovis, on the mountain. He figured the mountainman was drunk again, but there was no smell of wine on him. He told the man those Vejovis tales were naught but legend and besides, only shamans supposedly see Vejovis. And then the old mountainman turned his face. Clawed from brow to jawline, he was. str_rumor_talki_myst_10|he told me the raids are picking up. Bigger and bigger hordes of Mystmountains are pouring out of the crags. Somewhere, someone is organizing the clans. There is no other explanation, unless you believe in that Vejovis nonsense. str_rumor_talki_myst_11|he said he wanted to・ Hey, are you {playername}? Listen, whatever Aaron told you is not true. I had nothing to do with it. Pretending to be Vejovis outside that cottage was all his idea, and his doing. Funny as hell, though・ str_rumor_talki_myst_12|he wanted to know if I had heard anyone asking about herds of horses. I had not, of course, but I was curious as to why he asked. So then he tells me that raiders have taken the entire stock from three horse farms in the last week alone・and there is only one reason for that. They're coming, and soon. str_rumor_talki_myst_13|he mentioned seeing a young Mystmountain lad in the tavern last night. Seemed bright and cheerful, really. There was no trouble at first. But then old Brice got drunk and started bragging about killing raiders. And you know what? The kid just smiled. 'Vejovis knows' was all he said. str_rumor_talki_myst_14|he said he had seen the god manifest. Taloncrag, Silveredge, Alden・all the border forts are stockpiling food, weapons, and fresh-faced youngsters. I never asked him how he had come to see it. Doubt he would tell me anyway, but he never steered me wrong before. The lords know. The cat is awake. str_rumor_talki_myst_15|he told me a caravan master had brought him some troubling news. Jatu horsemen and Mystmountain raiders have been joining forces in the east. I dunno if they have an actual alliance, or if was just convenient, but travel to Poinsbruk has gotten rather chancy. str_rumor_talki_myst_16|he said he was taking in some air last night, when he saw a group of people moving swiftly and silently past him in the darkness. They seemed to be heading in the general direction of town. The only sound he heard was the distant yowling of a mountain cat. str_rumor_talki_myst_17|he heard a group of caravan guards arguing with the master. They wanted more money and they demanded he hire more guards. You watch, prices are going to go up on everything. Bloody Mystmountains refuse to leave well enough alone. Who will chase them back into their caves this time? That's what I'd like to know. str_rumor_talki_myst_18|he told me that another caravan has been lost to raiders. That is not all that unlikely in this day and age, but this caravan? It was south of Balanli. That is further than they have ever struck before. At this rate they will end up bringing in those leaf-eating Noldor! And here's us, nicely caught smack in the middle. str_rumor_talki_myst_19|he told me to be on the lookout for you, {playername}. Apparently, you are a popular topic of Mystmountain conversations. And, it is not because of your winning personality, if ya take my meaning. str_rumor_talki_myst_20|he said he had just returned from a successful campaign against the Mystmountain Raiders that have been plaguing Dugan. Did you know the Mystmountains never eat meat? Their whole diet consists of horsemilk cheese and coarse bread. Figure they leave the meat for Vejovis, or something. str_rumor_talki_noldor1_1|he said some Barclay traders he met when they first landed in Javiksholm left there with the intention of buying Noldor artifacts, but were waylaid by the Jatu and killed. str_rumor_talki_noldor1_2|he heard a trader say that the Noldor resent the fact that they have to sell their goods to humans. They think their crafts are too good for our kind, I guess. str_rumor_talki_noldor1_3|he said he overheard Ramun say that when he gets hold of a Noldor woman, she never goes up for public sale. He puts Noldor gals into his 'private stock,' reserved for his best class of customer, and gets bushels of denars for them. str_rumor_talki_noldor1_4|he heard in Janos that one of the Empire Lords rescued some Noldor Rangers from a band of Snake Cultists, and has enlisted them into his warband. What a lucky dog he is! With them on his walls, his castle is safe as houses from besiegers. str_rumor_talki_noldor1_5|he heard from a captured thief that a Sarleon Lord bought a Noldor Maiden Ranger from the Red Brotherhood and keeps her locked up in his castle tower. I wonder what his lady wife thinks of that. str_rumor_talki_noldor1_6|he heard from a courtier that Emperor Marius tried to hire some Noble Noldor Knights the Legion saved from the Snake Cult and they spat on his offer, laughed in his face and went back to their woods. str_rumor_talki_noldor1_7|he heard in Ethos that a musician there is willing to pay a fortune for a Noldor flute, but cannot find one to purchase. str_rumor_talki_noldor1_8|he heard a troubadour playing a Noldor lute, and said it had the loveliest tone he had ever heard drawn from a string. str_rumor_talki_noldor1_9|he said he had heard in Laria that the Noldor took out another lot of Jatu. I guess the Noldor are useful once in a while, in spite of themselves. str_rumor_talki_noldor1_10|he heard in the Empire that the Legionnaires hate fighting the Noldor, because the casualties are so high, even if they outnumber the Noldor three to one. str_rumor_talki_noldor1_11|he heard the Noldor are venturing further into the Empire, chasing groups of Snakes. I pray they get them all, but that is too much to hope for! str_rumor_talki_noldor1_12|he heard that the Noldor enlist peasants freed from the bandits and Jatu they kill, and even sneak into the Empire to recruit, when the Lords are not looking. str_rumor_talki_noldor1_13|he heard a rumor that the Noldor are backing some new Warlord, who hates Jatu even more than he detests the rest of us humans. str_rumor_talki_noldor1_14|he said a Sarleon Halberdier told him he would rather face fifty Jatu than ten Noldor Rangers. He says they never miss their targets and can shoot from a greater distance than a Sarleon Longbowman. str_rumor_talki_noldor1_15|he heard some collector in Rane was paying serious money for any Noldor artifacts he could get his hands on. str_rumor_talki_noldor1_16|he said the traders are unable to procure enough Noldor goods these days. The Noldor are keeping more to themselves and even refusing to trade with their usual buyers. str_rumor_talki_noldor1_17|he heard of an auction sale in Laria that is invitation only, restricted to Lords. They have to put up a deposit of 1000 denars just to get in the door. The Red Brotherhood is selling some Noldor Maiden Rangers to the highest bidders. str_rumor_talki_noldor1_18|he said the Red Brotherhood bought a Noldor Ranger from some deserters, but the Ranger got his hands on a sword, killed six of the Redboys and escaped. They are still mourning their lost profit on him, no doubt. str_rumor_talki_noldor1_19|he heard a mercenary from the Fierdsvain declare in the Laria tavern that he would prefer to take on ten Valkyries in a fight, as opposed to a pair of Noldor Maiden Rangers. He said he might survive a fight with the Valkyries. str_rumor_talki_noldor1_20|he heard in Poinsbruk that the Noldor fought a great battle with the Jatu, and that both sides were hurt badly, but the Noldor won in the end. str_rumor_talki_noldor1_21|he said it is rumored that there is a secret passage into the hidden Noldor city, but nobody has ever found it. str_rumor_talki_trav_1|he said the life of a traveler is never dull. His work as a miller grew confining and he never got out of his village. One day, he sold his mill and took to the road. str_rumor_talki_trav_2|he said there are certain stones which are, in fact, the tears of a dragon. He set out to try to acquire one for himself. You don't happen to have one, do you? Ah never mind, the gems are doubtless just some hopeless fantasy. str_rumor_talki_trav_3|he said the Noldor are a most interesting people, but very secretive. He wants to locate a group of them and write a book about their culture. str_rumor_talki_trav_4|he said that I would be better off traveling and talking to people in order to get information for my book, 'The Mysterious Musings of a Marvelous Mystic'. It is a collection of the wisdom of one known as Madigan. str_rumor_talki_trav_5|he said that the Snake Priestesses were young girls taken from villages by the Snake Cult. My own daughter was stolen in such a raid and I roam Pendor seeking her. str_rumor_talki_trav_6|he said I should join the army. I'd rather be sailing, but I get really sea-sick. Even thinking about the rolling, rocking sea is making me... Bluuuugh! str_rumor_talki_trav_7|he said that knowledge is power. I have read more books than most people know exist. Now I am a student of life of the road, learning from the common folk and their tales. str_rumor_talki_trav_8|he said he asked him, 'What is your quest?' The man replied that he wished to find the average flight velocity of an unladen swallow. str_rumor_talki_trav_9|he talked of the final words of his father. My own expressed his disappointment at not having seen the world beyond his farm. He made me promise to journey the length and breadth of Pendor and recount to him my adventures when I join him in the afterlife. str_rumor_talki_trav_10|he said... acorn, almond, beech, cashew... he knew a Knight of the Radiant Cross with the biggest list of nuts in Pendor. Chestnut, coconut, hazelnut, hickory, macadamia... So I bet that... Ogbono, paradisenut, peanut... mine was the larger list. My colleagues however think I have gone a little nuts. str_rumor_talki_trav_11|he said he followed the mantra of Veni, Vici, Vidi. I myself follow the mantra of Veni, Vici, Peregrinus. I came, I saw, I wandered. str_rumor_talki_trav_12|he said one must wander the world to appreciate its varied marvels. I travel not for its beauty but rather to observe how it change us. str_rumor_talki_trav_13|he said a piece of the sky fell near here. I came to discover if it was the folly of man or the will of the gods which caused it. str_rumor_talki_trav_14|he said that the goddess Erida Occisor had awakened! The end of the world is nigh! We are all doomed! Doomed, I tell you! str_rumor_talki_trav_15|he said he sometimes felt the invisible tug of a hand guiding his actions. Personally, I feel an omnipresent authority figure moving me like a pawn in the game of life. str_rumor_talki_trav_16|he said a wise man once told him to talk to everyone he met. Much valuable information can be gleaned from idle tavern conversations and gossip in the markets. str_rumor_talki_trav_17|he said a captain he knew had actually purchased a Knight in a tavern. He was being held for ransom by the Red Brotherhood, and his cost was remarkably cheap. str_rumor_talki_trav_18|he said the man was marvelously strong and vigorous, due to an elixir he'd purchased from some wandering fellow. Cost him a Qualis Gem, but was worth it. str_rumor_talki_trav_19|he said the village militias often know more than they let on about enemies in their area. If they like you, they will tip you off as to where they are. str_rumor_talki_trav_20|he heard that when an Empire lord vanquished somebody called Maltise, he got something called a 'qualis gem' in ransom. I wonder what it is and what he can do with it. str_rumor_talki_trav_21|he heard there was a mine somewhere run by a couple of strange old fellows. One is a weaponsmith and the other is a crazy old drunk. He won't even talk to you unless you give him wine. str_rumor_talki_trav_22|he said he'd refused to pay 10 denars for rumors from a traveler, and lived to regret it. His caravan was overrun by a Mystmountain army the very next day. Now, he pays 10 denars gladly to hear the news. str_rumor_talki_trav_23|he talked about the hidden chests in a couple of towns and said he'd bought a map to find one of them. It wasn't there but now, the fool is looking for the man who has the map to the other one. He thinks he might get some kind of gem out of it. str_rumor_talki_trav_24|he said that gambling with guild masters was risky if you lost, but very profitable if you won. str_rumor_talki_trav_25|he said that the training fields were an underused benefit to all warriors. Everybody, regardless of experience, needs to keep his hand in! str_rumor_talki_trav_26|he told him that no man worth his salt would disdain conversation with the arms instructors in the training fields. Their conversation is frequently spicy, too! str_rumor_talki_trav_27|he said he'd heard the old gods of Pendor sometimes speak when they have a message to deliver, but I never met anybody they had spoken to. Claptrap, I say. str_rumor_talki_trav_28|he said a sea captain told him about some island called Veccavi, where the women run everything and the men are slaves. Did you ever hear of such a thing? str_rumor_talki_trav_29|he heard in the Empire whispers of an escaped Snake Priestess now at large in Pendor. There was some sort of power dust-up in whatever their hierarchy was, and she was on the losing side. str_rumor_talki_trav_30|he was told that rumors have more weight than most people think. Sometimes, it seems as if the rumor presages the event. Odd thing, that. str_player_ask_drag_1|I was very curious to learn something about your order, if you don't mind? str_player_ask_lion_1|I'm sure the great and famous Knights of the Lion have a history? str_player_ask_immo_1|I would like to know the origins of your legendary order. str_player_ask_wind_1|Swift rider of the desert, what can you tell me of your famous order? str_player_ask_valk_1|Surely the Valkyrie Sisterhood has some history to share with me? str_player_ask_grif_1|Grand knight of the old kingdom, care to tell me about your order? str_player_ask_falc_1|They say that your order was banned by King Gregory. str_player_ask_rave_1|I thought that the Order of the Raven Spear was composed of scholars? str_player_ask_radi_1|If you wouldn't mind, may you tell me some history of your order? str_player_ask_clar_1|Why does your order choose to use horse archers? str_player_ask_dawn_1|People say that your order is dedicated to the elimination of evil ...? str_player_ask_ebon_1|Who exactly are the Knights of the Ebony Gauntlet? str_player_ask_shad_1|Why do you use cavalry for some Empire troops, but not for the higher ranks? str_player_ask_silv_1|Word has it that your order admires the Noldor - can you tell me more? str_player_ask_even_1|I understand that your Order split from the Order of Dawn. What caused the rift? str_player_ask_phoe_1|You don't look like most knights around here good sir, where do you hail from? str_player_ask_wolf_1|Dear dark knight, what can you tell me about your order? str_player_ask_scor_1|Fearsome warrior of the D'Shar, could you tell me about your order? str_player_ask_krak_1|Do the intimidating Kraken Cultists have a history? str_drag_response_1|I can indulge ya, if you're willing to part ways with some of that delicious ale in your baggage train! - Sips donated drink - Now let's see ... Ah yes I remember, It was the 199th year of Pendor, or was it 200 ... Anyway, glorious Earl Klovis, liege of Rane, was the order's founding Grandmaster. While I can't exactly remember -why- the order was founded, I believe the scribes from Poinsbruk stated that it had something to do with the Siege of Rane when the royal family died off not a few short years before. str_lion_response_1|Hmph, I suppose I can indulge you. Better than lending my ears to the tales of the dirty peasantry. I belong to one of the oldest orders in Pendor, if not the oldest itself. The order was founded no less than 90 years, 82 to be exact, after the founding of the first Kingdom of Pendor. The gallant knight, Sir Roderick the Red, Lions Mane himself, was our founder. You may look him up at your own leisure. str_immo_response_1|You're the first one to have gall to approach me and ask, so I'll indulge. The Immortals started off as more of a ... secret service ...in direct contact of the current Overlord, Imperator Marius I. This is according to our founding charter created by Marius who signed the Validus Charta. The order itself is v ery young and we don't have much history. But I can tell you we are the toughest bastards the Empire has to offer. str_wind_response_1|Hello traveler. It seems the blowing winds have made us cross paths, no? -Chuckles- I am indeed a Windrider. Representative of the strongest the D'Shar nobility have to offer. Our horses have been bred to maintain composure when fighting on the wind-shaped dunes in the desert and to transverse great distances. Believe it or not we were once a sect of assassins born from a similar cloth like the brotherhood of Scorpion Assassins. So happens through many generations that we developed our own identity to combat our enemies on the field. str_valk_response_1|Hello. As you may have guessed, I am indeed part of the Valkyrie Sisterhood. Our lineage is traced through Fierdsvain nobility and Vanskerry blood. Our order originated from women who traveled with Vanskerry raid parties to Pendor. We were shield-maidens on the field and property in the camps ... str_grif_response_1|Greetings. I am glad you noticed my orders ancient sigil, The Griffon. With the revival of our order, we have set out to hear the voices of the people; to bring peace and order to the land which we all share. str_falc_response_1|True, my friend, but we have a past in which we take pride. Our original company, which founded the order, was formed by the Validus Charta. It was not disbanded until King Gregory betrayed us and his sister. We are also the only order to allow both men and women to fight in ranks. str_rave_response_1|We are, but due to incursions from the Mystmountain armies on our university strongholds, we were forced to take up arms to defend wisdom and civilization. str_radi_response_1|Of course, I would be delighted to shed some light on our orders history! The creation of our order in 113, by Baron Jorn of Dunglave, now known as Janos, is an interesting tale. Back then we were known as Medicine-Men. The state of medicinal knowledge and practice in Pendor was abysmal in the beginning years of our founding. Subsections of our signed Validus Charta charter allowed our members to proliferate the cities, fiefs, towns, with knowledge of medical advancements from Amala. From various herbal concoctions to simple remedies for the average ache of the head. The order was the bedrock foundation for the curb of pestilence and disease. str_clar_response_1|We are a highly mobile force which patrols and secures our borders. We need to move fast to locate and harass our enemies. This is the way the nobility of Laria has learned to fight. While the Lions of Sarleon have their rolling plains, the Knights of the East must adapt to the forest and the steppes. Many of the Larian nobility fight this way; have you seen the Larian Sentinels? Some of them are young nobles from Laria who wish to fight like us, instead of those pompous Lions. We may fight like the D'Shar, which is the best for most situations, but that does not mean we forego the traditional ways of knightly battle. We still bear spear and sword with pride and skill. str_dawn_response_1|Our sworn mission is to root out evil; our swords and lances are the instruments of Astraea. When we strike down a sinner, we are doing the sanctified work of the Goddess. She has blessed us, even in this godforsaken place. Soldiers of the Fierdsvain, foot-knights and commoners have converted and flocked to our holding in Valonbray. They now serve us under the banner of the now defunct order of the Wyvern. The Wyverns protected their land long ago, and now our new Wyverns fight to protect Pendor from evil. They may be barbarians, but they fight well enough. str_ebon_response_1|We exist to serve the greater good of the whole of humanity, though I suppose that sounds a bit pompous. We consider ourselves above petty matters and politics, the squabbles of kings and queens. str_shad_response_1|Our Ironbred stallions date to the old days of the Empire. They are strong, very fast and aid us in swiftly crushing our enemies. We value them highly, but they are difficult to breed and train, so our supply of them is limited. str_silv_response_1|Yes, our order holds them in great admiration. There is enough space in Pendor for us all to live in peace with one another. We can learn much from them, but also they are a force to be reckoned with, I can tell you! str_even_response_1|The Order of Dawn is riddled with fanatics whose twisted beliefs and violence against the populace are despicable. We split from them because they are rotten to the core. str_phoe_response_1|I come from across the sea, the great continent of Amala. My order is known as The Order of the Phoenix. str_wolf_response_1|... str_scor_response_1|I can indeed bring you up to speed of whom we are. Like the soft eroding sands of the Shavanir Desert, we slowly infiltrate our way into the world. We are men bound by creed and secrecy, loyal to those who would support our brotherhood. We are whom you come to if you have a problem that is lawfully out of your hands. Our only incentive is the gleaming shine of coin. For there is no greater employer than man's folly for wealth, which breeds conflict, and for us, work. str_krak_response_1|I will let you know -some- things. Many of us are several generations of combat-trained hunters and fishermen. We take our prey from the sea to provide for our people and to make a livelyhood from the demand of our bounty. We also contract out our members as hired work for our Lords. We get our hands dirty so to speak. There is always an off-season for the hunt so we do what we do naturally, kill. str_player_ask_drag_2|Huh, sounds like the history is a bit lost in mystery. Are you sure you can't remember more? str_player_ask_lion_2|So what is some more history of your old order? str_player_ask_immo_2|Interesting! I didn't know the order was so young. What kind of services did Marius ask of? str_player_ask_wind_2|You were all assassins at one time? How did that work with The Scorpion Assassins? str_player_ask_valk_2|You come from a solely male-dominated society, how did your order overcome that social barrier? str_player_ask_grif_2|What can you tell me about your newly created order? What do you hope to achieve? str_player_ask_falc_2|Could you elaborate on how you allow both genders? str_player_ask_rave_2|A pack of ancient scholars don platemail and equip swords to stand against barbarians? str_player_ask_radi_2|That's truly amazing! Pray tell you have more to share? str_player_ask_clar_2|Why is your order called the Knights of the Clarion Call? str_player_ask_dawn_2|How do you determine who is guilty and who is innocent? str_player_ask_ebon_2|I see. What of the Noldor then? str_player_ask_shad_2|Please excuse my question, but why is your Order at odds with the Radiant Cross? str_player_ask_silv_2|They say that few bowmen can shoot a arrow as far as a Silvermist - what's your secret? str_player_ask_even_2|So what caused Barclay to ban them? What did they do? str_player_ask_phoe_2|I can't imagine a world bigger than Pendor. What more can you tell me about your order? str_player_ask_wolf_2|Um, sir? str_player_ask_scor_2|That is certainly good to know ... how does your order operate? str_player_ask_krak_2|That's quite the background. If that is the case, why is your order associated as a cult? str_drag_response_2|- Drinks from mug - AH! Yes I remember a bit more now! The Siege of Rane caused the lords of the old kingdom to secede and form the Kingdom of Ravenstern, after the capital. The lords of the north came together and signed the infamous Validus Charta, which is rumored to have consented for the birth of our Order as an official noble-influenced chapter. str_lion_response_2|We are renowned for our continuous use of chivalry in battle and etiquette in presenting ourselves as proper nobles in court. Around 200 years after the old kingdom was reigning, the royal family was struck down by a malady, which led to immediate chaos. Our sister order, the Knights of the Griffon, were royal guards of the kingdom and became responsible for maintaining peace. The Lions of course were ordered to as well. This immediate power vacuum started pitting lords against one another, which led to even more conflict. str_immo_response_2|Anything and everything that involves the Snake Cult. They have masterfully infiltrated the nobility and heart of our Empire and many Empire Lords requested Marius for reform and action. The Immortalem Iuris charter subsection stated that select men are, without question, to pursue and hunt down secret sects and cult meetings. Further more to eradicate any and all traces of cult activites and persons. It turned bloody every time. str_wind_response_2|When it came to fruition that the Scorpion Assassins have been acting as a household guard for a tribal chief after the death of the old Royal Family, our order was conceived by invoking a land-wide charter at the time. Caliph Itsaf Xer was afraid that he was to be killed by the aspiring and future Khan. Our order were the counter-measure to the numerous assassination attempts that came from the Scorpions. They thwarted many attempts against the Caliph and his family until finally, retaliation was warranted. The Windriders made their way into the rising Khan's camp, guarded by his Scorpion Assassins. They successfully infiltrated the area. The Scorpions let their guard down and didn't notice. So the Windriders thought. str_valk_response_2|Jarl Gardor Oldboar was a fearsome Vanskerry leader. He brought many of our order ancestors with him on an expedition to the heartland of Pendor. Raid after raid and countless times of being abused and taken as toys to these men in battle and bed, the sisters formed a blood pack amongst themselves. Those shield-maidens swore and oath to never be seen as objects and be used to the great benefit of others. That night they played their roles for the tired Jarls and when the time came, they killed the entire Oldboar Leadership. They raised the alarm and most of them fled together into the hills. str_grif_response_2|We plan on supporting the leaders of our new Kingdom. With their leadership, The Knights of the Griffon will help pave a new era into prosperity and peace. After the Red Plague and the decimation of the Royal Family we ended up falling into disarray. Our order was fractured by the various battles for power and the successful bid of the Lions and the Duke they supported. We lost all credibility and support. Most of the order went into hiding, mercenary work, trades or just vanished. Our records, except for the documents taken by some of the knights, are all but extinguished from this world. But our original charter has made it clear that our purpose is to solely keep a unified Pendor protected and to make sure chaos does not find it's way into the roots of our land. Descendants of our old order have been showing up almost everyday, ready to put our steel to the test and to follow through where our predecessors failed. str_falc_response_2|In the past, one of the five original founding members was Valera, a woman of great skill and bravery. The charter allowed our order to be women-only, but Ursula amended that and allowed men to join the ranks. My guess is mainly because there is only so many woman warriors in Pendor. Many join the Valkyries but we will never turn down those who wish to join. Valera never really was questioned on why this was part of our founding charter but I wouldn't trade my fellow knights for the world. str_rave_response_2|No, not at all. The students and scholars continue our most important work, that of academia. They have always employed groups of adventurers like us to aid their research and discover lost lore. We also fight for them as required. str_radi_response_2|The increase in overall health throughout the land was incredibly better than at the start of our cause. Then The Red Plague came in 198. Tales say the order had never seen anything so deadly. It was an unstoppable plague that wiped out the Royal family in its entirety and many knighthoods succumbed and collapsed due to so many deaths. We still don't know where this disease came from or why it suddenly appeared. Some records indicate that it bore a resemblance to The Poxaspa Plague used by the Snake Cult over in Amala. Although it is hard to say since many supporting records were destroyed since then and no trace of the disease even exists anymore. str_clar_response_2|The Clarion Call name stems from our answering the call to protect the frontier, to advance against our enemies, and to demonstrate that those who bear arms against us forfeit their lives. str_dawn_response_2|After all, every human is guilty of something! When in doubt, we simply burn them all. Our wise goddess will sort them out. str_ebon_response_2|Filthy tree rats hiding in the shadows. They're like a curse. That Red Plague which damn near ended life in Pendor, came from them, I'd wager. They ever lurk in ambush. Only way to deal with Noldor is a bolt between the eyes. str_shad_response_2|We accept the true faith of the Old Empire unquestioningly. Those misguided fools of the Radiant Cross are blind and fail to accept our traditional faith. They endlessly question that which we accept upon a leap of faith. We cannot make them see reason. str_silv_response_2|We learned from the Noldor. They hold that the bow is an extension of the body. They become one with the bow physically and with the arrow mentally. We meditate before battle to achieve this melding of weapon and soul. Some, such as our halberdiers, have even used this philosophy with other weapons. str_even_response_2|Their paranoia and fanaticism led them to murder for what they deemed blasphemy, and was frequently merely accidental on the part of their victims. They once burned a whole village, lock, stock, and peasants. They burned one of our most revered Brothers at the stake! Their reason? They thought his scholarly research was heretical. Another time, they put a merchant to the stake because he spat in the street when some of them rode by. str_phoe_response_2|We are true sons of the Ashenborn Empire. Our Emperor, Emperor Marneus Calgar, leads our people from across the sea against the very threat that is strong enough to destroy this world. You know of the Snake Cult. Our name derives from the multitude of Empires that each one has been built upon. From the ashes, the true sons spread their wings and take up arms for each new empire, now, The Ashenborn Empire. We believe that each Empire is stronger than the next, like that of the mythical Phoenix, with each resurrection. Our order is unmatched across the sea and our Emperor has sent us to Imperator Marius to help quell the unrest the Snake Cult has been creating. Unfortunately, we are now tied up in whatever this colonial Empire gets itself into. str_wolf_response_2|I will tell you little if that makes you go away. Just talking to you is more than I wish to bargain for. I am part of an order known as The Shadow Wolves. Our Emperor from across the sea has sent us here to aid the people. We undergo certain missions to stop the Snake Cult from spreading it's venomous tendrils here. With the Cult lead by Amala's fierce Maltise, this land has got its hands full. str_scor_response_2|Our order is based in the south where our people live. After the formation of the Principality, we were legally founded as an order under the Validus Charta. Our foundation was funded by Baltar al-eaqarab, one of the few leaders of the tribes competing to rule as Khan of the nomads. Unfortunately, his power and influence weren't as great as the leaders who traded with the northerners. So when the Red Plague wiped out nobility in the year 198, the power vacuum made all the tribe leaders lunge for power in the south. If there was no King, then there must be a Khan. So Baltar thought smart, and hired men to take care of his opposition. He founded the Scorpion Brotherhood as a household guard. Underneath that veil were trained assassins, my ancestors. str_krak_response_2|Religion or Cult, it boils down to the bone as the same thing, doesn't it? The Dawn like to remind everyone that there's a clear difference, but then again, it's the Dawn. We pray to the Great Hunt. The spirit we conjure form as beasts; found out at sea. They are the ultimate prey and we don't stop our season until one is killed. Each one of our masked helmets are made from the rare materials these creatures provide. We harvest what we need out at sea and return the carcass to the depths below. Sounds grandly exaggerated, but if you saw what we saw, your world would be flipped as you know it. str_player_ask_drag_3|Why would the Lords choose to support Earl Klovis' and the knights at the time? str_player_ask_lion_3|That is very insightful. What happened with trying to maintain peace? str_player_ask_immo_3|What was the immediate response to the reform? str_player_ask_wind_3|So what happened that night? str_player_ask_valk_3|That sounds hardly like an order worth joining, how did your order redeem themselves? str_player_ask_grif_3|Your order seems extremely chivalrous and devoted to the cause of justice and order. What more can you share? str_player_ask_falc_3|Not to offend you with my question, but why was your Order disbanded? str_player_ask_rave_3|So you are therefore an Order of mercenaries? str_player_ask_radi_3|That's quite terrible, hopefully it got better! str_player_ask_clar_3|I have heard people say that your horses are different from other Pendoran breeds ...? str_player_ask_dawn_3|I heard that once your Order burned a entire village and all its peasantry? str_player_ask_ebon_3|Yet some scholars embrace the elder knowledge of the Noldor and claim to have reached enlightenment from it. str_player_ask_shad_3|I understand that your Order is somewhat at odds with Marius Imperator? str_player_ask_silv_3|I heard your Order bears a grudge against the Order of the Ebony Gauntlet. str_player_ask_even_3|I gather then, that your Order's previous affiliation with them is non-existent? str_player_ask_phoe_3|That is quite an interesting view on your own Empire and the one in Pendor. How does one become a Phoenix Knight? str_player_ask_wolf_3|I see ... before I leave is there anymore you can tell me? str_player_ask_scor_3|Your order sounds like it has influenced events in Pendor with your methods of solution. str_player_ask_krak_3|I see ... anymore I should know? str_drag_response_3|The conflict with the lower kingdoms was only the beginning of the problems they faced back then. The Mystmountain tribes found them to be more susceptible to attacks and raids as Ravenstern was already at war and standing on its own feet, without southern support. The order was called upon to serve the Kingdom and to quell all unrest that the tribes caused. Let me tell you, the Order gave no mercy to the tribes, which caused them to split exponentially into smaller ones. Which, mind you, is much easier to control than a single tribe. str_lion_response_3|Many northern lords formed a pact and seceded from the Kingdom. Naturally protected by the great lake, they fortified themselves in the northern tundra, creating a new kingdom of their own. Then with the war against the Greater Baccus Empire, the order needed to start gaining influence with a winning side. The grandmaster at the time supported Duke Alfred of Sarleon as king. Furthermore, he used the old capital as his own, in turn creating the glorious Kingdom of Sarleon. In the year 298, after the original creation of the Pendor Kingdom, our order was outlawed. Why? Hard to say, since all records were destroyed by our current king, King Ulric I. Our order was reestablished once again in the year 346 in Sarleon and we became the household guard of our capital once more. str_immo_response_3|Like I stated, bloody. While we lost a lot of great men out there, we were mainly successful in rooting out most of the corrupt individuals leading the cults agenda. Cutting the snake's head, as you will. Many were driven out of fiefs and towns; mainly to the south. There are even rumors that they infiltrated nobility in Cez and the nobles there. We found no evidence. Maybe they were just good at hiding it finally ... Now we hunt roaming bands and protect our Lords as law and stature apply. Rest is history to be written. str_wind_response_3|The Windriders entered the grand tent that was strangely less guarded than anticipated. Eventually coming upon the Khan in his chambers, they had him surrounded and were ready to strike him. Before that, he began laughing. He then quickly glanced to the men who hung from the roof as they descended down and disarmed the Windriders and killing those who resisted. To those who surrendered he offered them something they did not expect; a sit-down with Itsaf himself. With their release, a place was set and the two leaders met and formed an alliance. Itsaf was granted rank of marshal and supported the aspiring Khan. The stipulation was that Itsaf could not claim the right to Khan and that the Windriders either be disbanded or removed from any kind of service to stealth and secrecy. The later was taken. Slowly the order got into skirmishes against other cultures and adopted similar fighting techniques to mounted knights and the rest is history or another story entirely. str_valk_response_3|Those woman reluctantly came upon a town controlled by a Jarl-Lord. By then, news had spread that Gardor and his raiding warband had been thrown into chaos. The Lord's lands were continuously ravaged by the disgruntled Vanskerries. With the raiding party in disarray, he was in our ancestors' debt. With some strings pulled, he was able to sign off on part of the Validus Charta. Our actions were rewarded with us becoming Valkyries, the Choosers of the Slain. Our charter was created to serve those who are being suppressed and to righteously smite oppressors from existence. While this would clearly put us at odds with the Dawn, we don't feel like creating order warfare with those who have helped our fellow Fierdsvain people. Let us hope that one day we don't choose you. Take care. str_grif_response_3|We indeed are and we are glad to have been reformed by those with similar values and hopes for a united Pendor. We are now going to give our sister order, The Knights of the Lion, a piece of their traitorous medicine if we ever meet them in combat. They spat on all good that knights stood for and claim to be the oldest and strongest of orders in Pendor. Well, sadly, we will be glad to inform them that is not the case anymore. The time for a united Pendor is now upon us. Let us hope that you have chosen the right side in this upcoming and glorious era. str_falc_response_3|When King Gregory usurped the throne of his elder sister, Madame Ursula, he claimed that ours was an invalid charter, with no authority to induct his sister, or any knights, into our ranks. He knew that we would support her claim to the throne, and proclaimed Fire and Sword against us to eliminate her threat to his stolen throne. So many of us were killed. Those few of us who survived had to remain underground out of fear for our lives. Our numbers were too few to fight back. str_rave_response_3|I suppose so, technically, since we primarily fight for pay. We prefer to consider ourselves the paid guardians and defenders of knowledge and the protectors of the scholars who pursue lost knowledge. str_radi_response_3|At first, it didn't. The order had to become even more militarized since war was rampant throughout Pendor. The order answered the call of the King of Sarleon at the time when General Oasar of Amala came in the year 202. Oasar conquered what little resistance the Sarleon lords could put up. At the battle of Sagen Glade, the order was caught off guard in the opening of a forest. The knights began getting slaughtered. Oasar's army killed every member on the field. Those who stayed in Dunglave survived and when Oasar conquered the city, he refounded the order. Those who refused his regulations were hanged. With the rise in Snake Cult activity after conquering and diseases rampant, the new order was kept busy and recruited more members from any class. Now, we spread knowledge and work with scribes up in Poinsbruk to keep records. We will not stand by as Pendor succumbs under plague. The Snake Cult must be purged. str_clar_response_3|We prefer faster horses than those heavy warhorses of other Orders, so we breed ours from D'Shar and Jatu stock and trade with their horse dealers for breeding stock. str_dawn_response_3|That corrupt offshoot Order of Eventide, my friend, spreads its heresy everywhere! They were founded upon hate, and death and hatred is what they preach. Rest assured, we will eliminate them down to the last man. They will burn in payment for their sins! Question me thusly again, and you may find yourself afire! str_ebon_response_3|Bollocks. The only true enlightenment for a Noldor is the light let into his skull from my morningstar. Till the day they all lay dead, I will fight them. I will stand with my shield brothers, hell, I'll even even stand with the Hammers. They may be dressed up commoners, but they sure can swing those hammers. The sound of one of their hammers crushing a Noldor ranger's head is poetic, to say the least. str_shad_response_3|Marius seeks to turn us from the old Empire path we follow to the Pendorian ones. Those cretins of the Radiant Cross endorse the new ways but we follow tradition. What brought glory to our ancestors will surely bring glory to us! We would prefer to convert Marius to the old ways, to persuade him that the traditions of the Old Empire should endure. Marius would see us all become mounted knights, like those 'Lions' from Sarleon or the Dawn from Barclay. The only remains of the mighty fleet the Empire used to sail here are the soldiers that we had to train to become the marines you see today. str_silv_response_3|Look, the last thing Pendor needs is an Order like Ebony Gauntlet. Don't you think there are enough people seeking to feud with the Noldor? When they are done hunting the Noldor, who will they choose next to hunt? Madness of this sort must end! str_even_response_3|I spit upon their so-called justice and honor! It is nothing more than an excuse for mayhem and senseless slaughter. Astraea granted them no right to sit in judgment upon others. They hunt those they call Heretics but it is they who named us thusly. My Order prefers to look at both sides of the coin, and we do not pass judgment upon ignorant peasants. We prevent the Order of Dawn from persecuting the people!The people themselves are joining us, D'Shar tribals now take up the cause of the Eventide as our Ghilmen. They are no knights, but that sure as hell doesn't stop them from killing any! str_phoe_response_3|Back home, our order are heir successors from knights who live long enough to produce an heir. From the moment we are old enough, we are trained to ride horse, become smiths, and we train for combat. Our future is laid out by our fathers. Each one of us wear our father's armor as they did before us and so on. Like our beliefs, we renew our armor and make it reborn from heat, ash, and steel. We have had to make due with the fact that we aren't in Amala, so we accept only the strongest this land has to offer. The Phoenix is represented upon our breastplate, so our enemies know whom they face and that each time we are struck down, we only come back stronger. str_wolf_response_3|... What you need to know is that we are a order bound by secrecy. Every word I spit out to you not only puts me in danger, but you and that horrible bard over there, by Snake Cult spies. In our line of work, we are fast and stealthy. Those two reasons alone keep us alive. If you reach your enemy before they reach you, then you have already won. Now go away before I think you're a Snake Cultist. str_scor_response_3|We have and will continue to do so as long as coin exists and problems arise. Supply meets demand. As I was saying, Baltar nearly eliminated most leaders of the tribes, absorbing them as he took them out. It quickly came to be that our order was known to operate as we do now. To avoid dying a pointless death, many leaders chose Baltar as their Khan and he in turn rewarded their loyalty. Our charter allowed us to be hired out in armies as well, to provide morale and support. A scorpion is never fearful, we can strike at a moment's notice and if our blade won't kill you, our poison will. If we find you either on the battlefield or in a dark alley, just know that it's nothing personal, just business. str_krak_response_3|During the off-season, we become a military force. We mainly provide heavy infantry support to the ranks of armies we fight with. Such is the way of our Fierdsvain blood. We are paired with our equals, the women hunters or The Storm Sisters. These lasses share the the hunt with us. But due to how the charter was formed by Vanskerry Jarls and the charters reliance on such older ways, only men can serve as Krakens. But get in our way and you won't notice a difference in our prowess when it comes to the art of hunting. Either it be bounty or human. We are all flesh and bone to be taken from this world. So ask yourself, are your the hunter or the hunted? Food for thought. str_courtship_comment_conventional_generic|is a very well-bred sort str_courtship_comment_adventurous_generic|seems decent enough str_courtship_comment_otherworldly_generic|is most polite and attentive str_courtship_comment_ambitious_generic|lacks drive -- but perhaps that may be remedied str_courtship_comment_moralist_generic|seems to be a man of good character str_feast_description|scant str_feast_description_2|meager str_feast_description_3|barely adequate str_feast_description_4|sufficient str_feast_description_5|bountiful str_feast_description_6|magnificent str_feast_lengthy_description_1|The food you provided was insufficient for your guests and their retinues, forcing them to purchase their sustenance from the surrounding countryside at grossly inflated prices. The consensus among those who attended was that you failed to do your duty as a host, diminishing both their trust in you and your overall reputation. str_feast_lengthy_description_2|The food and drink you provided eventually ran out, forcing some guests to either buy their own from passing peddlars, or send some of their retinue home early. The more charitable attributed the shortfall to poor planning rather than meanness, but either way, it did your reputation no good. str_feast_lengthy_description_3|The food and drink you provided was adequate for your noble guests, although some of the commoners in their retinues went without. You are establishing a reputation as one who has at least a grasp of your social obligations as a noble. str_feast_lengthy_description_4|You have provided enough food and drink, and with sufficient varieties, to do yourself credit. The food, drink, and merriment have loosened your guests' tongues, allowing them to converse candidly about the matters of the realm, and deepening their trust in you. str_feast_lengthy_description_5|You have provided a bountiful table not just for your noble guests but for their retinues, with food left over to be distributed to the poor. Your guests lavish praise upon you for your generosity, and for your understanding of the social obligations of your rank. The conversation, fueled by the food and drink, has been merry, strengthening the bonds between those who attended. str_feast_lengthy_description_6|The realm will be speaking of the bounty of your table for months to come, and it will become the standard to which all other feasts will aspire. You have filled the bellies not just of your noble guests and their retinues, but also of the poor who flocked to the gates. str_kingdom_1_adjective|Sarleon str_kingdom_2_adjective|Ravenstern str_kingdom_3_adjective|D'Shar str_kingdom_4_adjective|Fierdsvain str_kingdom_5_adjective|Empire str_credits_1|Mount Blade Warband^Copyright 2008-2010 Taleworlds Entertainment^^ Prophesy of Pendor story^Copyright 2009-2020 James Landes (Saxondragon) all rights reserved^^ Prophesy of Pendor module original design, programming and story by ^James Landes (Saxondragon)^^ Credits music by ^Lind Erebros^http //www.linderebros.com^http //www.elven-oratory.com/ str_credits_2|Warband game design ^Armagan Yavuz^Steve Negus^Cem Cimenbicer^^ Prophesy of Pendor design ^Saxondragon^Fawzia dokhtar-i-sanjar^M0rdred^Noosers^Mad Vader^AlanQsmithee^FritZ FretZ^Abyss^MitchyMatt^Snouz^IconracI str_credits_3|Warband programming ^Armagan Yavuz, Cem Cimenbicer, Serdar Kocdemir, Ozan Gumus^^ Prophesy of Pendor Mount and Blade scripting ^Saxondragon, Mad Vader, FritZ Fretz^^ Prophesy of Pendor Mount and Blade porting to Warband PoP 3.2 ^Mad Vader (Zoran Pejcinov)^^ Prophesy of Pendor Warband 3.2x to PoP 3.51 ^Combat VI^Scripting and Design ^Treebeard (Jorgen Linde)^^ Prophesy of Pendor Warband 3.611 to PoP 3.7063 ^Saxondragon, MitchyMatt, Snouz, IconracI^^ Prophesy of Pendor Warband 3.7063 to PoP 3.9 ^MitchyMatt, Snouz, IconracI, Gorvex (support), Latis (support), Ralyks (support)^^ Prophesy of Pendor Warband 3.9 to PoP 3.9.5 ^IconracI, MitchyMatt, Gorvex (support), Latis (support) str_credits_4|Warband CG artists Ozgur Saral, Mustafa Ozturk, Pinar Cekic, Ozan Unlu, Yigit Savtur, Umit Singil^^ Prophesy of Pendor artists (original and Warband) ^MitchyMatt, IconracI (Konrad Zalewski), Snouz (Max Brolet),^Archangel2K,Abyss, Sysyphe, Runner2424, Gerhart and a host of others.^^ Prophesy of Pendor Warband art ^Archangel2K, Sysyphe, AlanQSmithee, Snouz, IconracI^^ Prophesy of Pendor Warband logotype and interface ^Snouz^^ Prophesy of Pendor Warband new horses ^Wanderer949^^ Prophesy of Pendor Warband Valonbray scenes ^Abhuva^^ Prophesy of Pendor Warband additional art and OSP artists ^Smokindog, Fourleaf Clover, Sairtar, Nierra, Spak, Andragorn, Amade, Baraban, Barf, BrustwarzenLenny, Ficus, Fredelios, Narf, Njunja, Pino, Rath0s, RgCotl, Runico, SacredStoneHand, Igorbb, Yamasubi, Gothic Knight, Xenoargh^^ See Changelogs in README folder for the complete credits lists str_credits_5|Warband concept artist ^Ganbat Badamkhand^^ Prophesy of Pendor Warband 3.2 to 3.51 lead testing ^Valorian Endymion (all versions), NicotiN (PoP 3.42)^^ Prophesy of Pendor testers ^Gorvex (3.7+), Latis (3.7+), Dorrin, Hinkl, Vaanshir, Spartan012, Shadow-Seeker, MitchyMatt, JatuWrangler, Axemaster3, Akuthia, Chiksika, Iskar, Lothario, Centurion1, Asphe, Griefer, Abremms, Froggyluv, Fidelity, LittleMikey, Webspinnre, Kaeldragor, The Horse, Ogaburan, ManOfHonor, Hoellenbewohner, Norrlandsguld, ZirZor str_credits_6|Warband writing ^Steve Negus, Armagan Yavuz, Ryan A. Span^^ Prophesy of Pendor chief writer (all versions) ^Fawzia dokhtar-i-sanjar^^ Prophesy of Pendor 3.9.x translators ^Chinese -- Tiverivs, Mario, Latis, S1^Russian -- Faraon67, Valua, Arslanbek, UndeadDuke, firon^French -- Lolitablue, Trime1Predator, Daneel53 str_credits_7|Warband original music ^Jesse Hopkins^^ Prophesy of Pendor additional music by ^Sir George Pommeroy Colley, Fabled Pilgrim^^ Prophesy of Pendor 3.5 Lind Erebros copyright music tracks donated by ^Lind Erebros -- http //www.linderebros.com -- http //www.elven-oratory.com/^^ Prophesy of Pendor 3.5 additional OSP music by ^Rejenorst -- http //www.rejenorst.com^^ Prophesy of Pendor 3.5 custom made tracks by ^Felix Tievant -- http //lynxmusic.free.fr^^ Prophesy of Pendor 3.5 sound and music conversion and optimization ^Nullpat^^ Prophesy of Pendor 3.7-3.8 sound and music conversion and optimization ^Snouz str_credits_8|Warband Voice Talent ^Tassilo Egloffstein^^ Prophesy of Pendor voices ^Adorno, Rojiru, Thief 3 Wannabe, Zarina Tadjibaeva, Nils Habermacher, Raphael Muff, Nadine Julien, Raphael Muff, Miriam Knecht, Remo Kaufmann, Madeleine Linder, Fawzia, Noosers, MadVader, VonLowe, Drahau, Pharoah Llandy, Flanged, Abyss^^^^ Prophesy of Pendor special thanks to ^^ Ralyks, Gorvex, Gregor von Stahl, Xjd and XEka17 for creating and maintaining a fan Wiki for PoP 3.7+^https //pop3.fandom.com/wiki/Prophesy of Pendor 3 Wiki^^ the Gwythdarian Development team for their support in making version 3.7^http //www.gwythdarian.com^^ Leonion (coder), Rosha (coder), Ermine (director of voice acting), Checkmaty (More Metal Sounds 2.2), Motomataru (the Formations and AI Mods kit), Adorno (the Historic Castles Project), Caba'drin (Dynamic Groups OSP) str_credits_9|Warband has been supported by The Scientific and Technological Research Council of Turkey.^^Warband Tutorial written by ^Steve Negus^Armagan Yavuz^Edward Spoerl^Horse Motion Capture Animation Supplied by ^Richard Widgery Kinetic Impulse^Physics ^Havok^Sound and Music Program Library ^FMODex Sound System by Firelight Technologies^Skybox Textures ^Jay Weston^Chinese Translation ^Hetairoi; Gaodatailang; silentjealousy; Ginn; fallout13; James; D.Kaede; Kan2; alixyang; muyiboy^TaleWorlds Director of Communications ^Ali Erkin^TaleWorlds Forum Programming ^Brett Flannigan ^TaleWorlds.com Forum Administrators and Moderators ^Janus^Archonsod^Narcissus^Nairagorn^Lost Lamb^Deus Ex^Merentha^Volkier^Instag0^Ativan^ego^Guspav^Hallequin^Invictus^okiN^Raz^rejenorst^Skyrage^ThVaz^^^Mount Blade Community Suggestions and Feedback ^A Mustang^adamlug^Adorno^alden^Alhanalem^amade^Anthallas^Alkhadias Master^Arch3r^Archevious^Arcas Nebun^Arcon^Arcturus^ares007^Arjihad^BadabombadaBang^Badun^BaronAsh^Berserker Pride^bgfan^bierdopjeee^Big Mac^Binboy^blink180heights^BlodsHammar^Bloid^Brandon^Brego^chenjielian^cifre^COGlory^Corinthian Hoplite^Crazed Rabbit^CryptoCactus^CtrlAltDe1337^Cuther^Da-V-Man^dimitrischris^dstemmer^EasyCo506^Egbert^ethneldryt^eudaimondaimon^Faranox^Fawzia dokhtar-i-Sanjar^Fei Dao^Gabeed^GeN76^General Hospital^GhosTR^glustrod^guspav^Halcyon^Harn^Hethwill^Highelfwarrior^HULKSMASH^Iberon^ignoble^Jack Merchantson^JoG^Jov^Kazzan^King Jonathan the Great^Kleidophoros^knight^Kong Burger^Kristiania^l3asu^Larkraxm^Leandro1021DX^lighthaze^Llew2^Lord Rich^lordum ediz^Lucke189^Mabons^MacPharlan^Madnes5^MagicMaster^Makh^ManiK^Manitas^Marin Peace Bringer^Martinet^MAXHARDMAN^Merlkir^miguel8500^Mithras^Moddan^Nate^Nemeo^Nite/m4re^noobalicous^Nord Champion^okiN^Orion^OTuphlos^Papa Lazarou^Phallas^Plazek^Prcin^PSYCHO78^PsykoOps^Reapy^Red River^Rhizobium^Riggea^Rongar^Ros^sadnhappy^Sarejo^ScientiaExcelsa^Scorch!^Seawied86^sebal87^shikamaru 1993^Shun^silentdawn^Sir Gowe^Skyrage^Slawomir of Aaarrghh^SoloSebo^SovietSoldier^Stabbing Hobo^Stratigos001^Styo^TalonAquila^test^The Yogi^Thundertrod^Thyr^Tim^Titanshoe^tmos^Toffey^Tonttu^Trenalok^Tronde^UberWiggett^Urist^Ursca^urtzi^Vermin^Viajero^Vincenzo^Vulkan^Warcat92^Welcome To Hell^Wheem^Wu-long^Yellonet^Yobbo^Yoshi Murasaki^Yoshiboy^Zyconnic^^Special Thanks to Toby Lee for his ideas and in depth feedback on the combat system.^...and many many other wonderful Mount Blade players!^(This is only a small sample of all the players who have contributed to the game by providing suggestions and feedback.^This list has been compiled by sampling only a few threads in the Taleworlds Forums.^Unfortunately compiling an exhaustive list is almost impossible.^We apologize sincerely if you contributed your suggestions and feedback but were not listed here, and please know that we are grateful to you all the same...) str_credits_10|Paradox Interactive^^President and CEO ^Theodore Bergqvist^^Executive Vice President ^Fredrik Wester^^Chief Financial Officer ^Lena Eriksson^^Finance Accounting ^Annlouise Larsson^^VP Sales Marketing US ^Reena M. Miranda^^VP Sales Marketing EU ^Martin Sirc^^Distribution Manager Nordic ^Erik Helmfridsson^^Director of PR Marketing ^Susana Meza^^PR Marketing ^Sofia Forsgren^^Product Manager ^Boel Bermann str_credits_11|Logotype ^Jason Brown^^Cover Art ^Piotr Fox Wysocki^^Layout ^Christian Sabe^Melina Grundel^^Poster ^Piotr Fox Wysocki^^Map Concept Art ^Ganbat Badamkhand^^Manual Editing ^Digital Wordsmithing Ryan Newman, Nick Stewart^^Web ^Martin Ericsson^^Marketing Assets ^2Coats^^Localization ^S H Entertainment Localization^^GamersGate ^Ulf Hedblom^Andreas Pousette^Martin Ericson^Christoffer Lindberg str_credits_12|Thanks to all of our partners worldwide, in particular long-term partners ^Koch Media (Germany UK)^Blue Label (Italy France)^Friendware (Spain)^New Era Interactive Media Co. Ltd. (Asia)^Snowball (Russia)^Pinnacle (UK)^Porto Editora (Portugal)^Hell-Tech (Greece)^CD Projekt (Poland, Czech Republic, Slovakia Hungary)^Paradox Scandinavian Distribution (Scandinavia) str_achieve_kill_battle|You skillfully dispatched fifty enemies in one battle single-handedly! For this heroic deed you are awarded +20 renown and the title of 'Deathbringer.'^Your enemies cower before your might! str_achieve_kills_1|Your boldness and battle skills have brought about the deaths or wounding of 5000 enemies. You will henceforth be known as a 'Masterful Warrior' with a +1 Trainer skill as reward for your triumphs on the field of battle. str_achieve_kills_2|You have slaughtered or wounded 10,000 enemies and are herewith granted the title of 'Legendary Warrior' with +2 Trainer skill awarded for your ferocious slaying of enemies. str_achieve_vic_1|You have emerged the winner of 250 battles and earned the title 'Battle Master' with a +1 Tactics Skill awarded for your tactical expertise. str_achieve_vic_2|You have successfully fought and won 500 battles and will now be titled a 'Great General' with +2 Tactics skill awarded for your expertise in battlefield generalship. str_achieve_heroes_1|You have defeated 7 of the evil invaders of Pendor, and are herewith awarded the title 'Defender of Pendor' with +1 Intelligence granted you by Pendor's grateful people. str_achieve_heroes_2|You have defeated 15 of the marauding armies plaguing Pendor and are now titled 'Guardian of Pendor' with +2 Intelligence granted in recognition of your heroic defense of the people of Pendor. str_achieve_mysts|You have saved numerous villagers from the ravaging Mystmountain Army and are granted the title 'Bane of Vejovis' by the relieved populace, who also gift you with +1 Agility in thanks. str_achieve_snakes|The Army of the Serpent Cult fell before you as wheat to the scythe, and you will henceforth be known as 'Cult Banisher' with +1 Ironflesh wrested from Azi Dahaka herself for your defeat of her villainous Snakes. str_achieve_jatu|The remainder of the mighty Jatu now cower in their tents due to your crushing defeat of their army. Jatu drums beat a dirge in tribute to the 'Scourge of Jatu' with +1 Riding skill grudgingly given you by Indar in recognition of your victory. str_achieve_heretics|With skill and perseverance you defeated the hideous Heretic Army, despite their strong and evil troops. You will now be known as the 'Purger of Heresy' to the followers of Erida Occisor, who grudgingly and with gnashing of teeth concede to you +1 Strength for your victory. str_achieve_tour_1|You have emerged the champion of 25 Tournaments and your renown increases by +100. Your opponents in future tournaments will quail when your name is announced as a participant. str_achieve_tour_2|You have conquered all comers in 50 Tournaments and now bear the title 'Tournament Champion' with +1 Weapons Master in reward for your mastery of all forms of tournament combat. str_achieve_rnwn_1|With your gain of 5000 Renown, you are hailed everywhere as the '{reg63?Hero Heroine} of Pendor' and the lords wish to grant you +1 charisma in recognition of your heroism. str_achieve_rnwn_2|All hail you as the {reg63?Lion Lioness} of Pendor since your renown has swelled to 7500! The rulers of Pendor are for once united in granting you +2 Charisma. str_achieve_honor|Your Honor rating of 500 has resulted in the rulers of Pendor unanimously granting you the title of 'Chevalier of Pendor' with a gift of +1 Charisma for your chivalrous and honorable behavior. str_achieve_king|You are hailed as the 'Rogue {reg63?King Queen}' now, as you have boldly declared yourself sovereign of your own kingdom. Your brashness wins you +1 Leadership. You will doubtless need it! str_achieve_persuader|You have persuaded 30 Pendor lords to join your righteous cause! They award you +1 Persuasion and the title of 'Great Persuader' for your logic and tact in convincing them to join forces with you. str_achieve_builder|You have completed 30 improvements to your holdings! The village elders thank you and offer +1 Engineering in gratitude for your attention to the needs of the common man. str_achieve_quests|You successfully completed 30 quests and the lords now know you as a 'Competent Aide.' You are granted +20 Renown by them, in recognition of your faithful service. str_achieve_fquests|You have failed to complete 10 Quests and the lords now title you the 'Epitome of Ineptitude.' With jeers and laughter, they penalize you with -10 Renown for your utter incompetence at doing the simplest job. str_achieve_captured|You have succeeded in getting yourself captured 10 times! Some of the more sensitive outlaw leaders decided to pool some of the money they earned by selling your troops into slavery, and now present you with a gift, the fabled Infinite Supply of Vaseline!^May your inevitable nights in captivity be as enjoyable for you as they were for them! str_achieve_caravan|Your 30 raids on hapless Pendorian caravans have won you the title 'Caravan Marauder' and a penalty of -1 Charisma in addition to the opprobrium of Guild Masters throughout Pendor. str_achieve_village|Your 20 raids on the suffering villagers of Pendor have cost you -1 Charisma and the village elders despise you. You will henceforth be known as a 'Village Plunderer.' You really should consider reforming your ways. str_achieve_cheater_warn_1|You cheated to win that battle! This is your first warning - if you continue with your dishonorable behavior, you won't get any achievement rewards until you start a new game. str_achieve_cheater_warn_2|You cheated to win that battle! This is your second and final warning - if you continue with your dishonorable behavior, you won't get any achievement rewards until you start a new game. str_achieve_cheater|You cheated to win that battle! Your repeated dishonorable behavior has disabled all achievement rewards until you start a new game. You can still earn achievements, but you'll know you don't really deserve them. str_achieve_gm|You have risen through the ranks of a Knighthood Order to become its Grandmaster, a position of considerable power and influence among the elite soldiery of Pendor. Your exalted title wins you +1 Persuasion. You are a force to be reckoned with. str_buriligi_intro|Guided by me, you will attain Paradise through martyrdom. I will open your mind and expand your conciousness, bring you to the light through my inspiration. Pendor is a teeming morass of sin and I shall not rest until I have purged it of all which opposes the enlightenment given me by the gods. All will face the choice of conversion or instant execution. I like to eat dates and play takhte when the gods are not speaking through me, hee, hee. Do you have a takhte board with you? Let's have a game. str_buriligi_explain_1|Only through me can you walk the paths of righteousness. Ask any of my followers and they will tell you that, until they came unto me, their lives were empty, sinful and purposeless. I give them a direction, a just cause and the will to fight and die for their beliefs. You will also enjoy the method by which, ahem, I aid such enlightenment. str_buriligi_explain_2|Do you play takhte? It is a fine strategy game. If you have any dates, I'd like some. Hee, hee, hee, just wait until I rule all Pendor. I will herd these lords and kings like sheep into my fold and slaughter them. 'Better living through chemistry,' hee, hee, that's my motto! Did I ask if you had any dates? str_oswald_intro|I was outlawed by my own father over a small misunderstanding, and intend to rectify this via conquest. The rumor that I poisoned my elder brother is overblown. A petty little fool like you can scarcely comprehend the methods of one so superior, but I will attempt to educate you. Successful conquest is achieved through ruthlessness and artistic killing. Inspire terror in your enemies prior to engaging them, and the battle is won before the first sword is drawn. The more hideous examples you make, the easier it becomes to cow your enemies into abject surrender. Once I offered surrender but was refused, so I cut off all their heads and stacked them into a pyramid. Lovely sight, that. str_oswald_explain_1|It is quite simple - grab your enemy by the balls and his heart and mind will follow. Do not release your captives, torture them and leave their mutilated remains for all to admire. Ransoming prisoners or selling them into slavery is so mundane. There are so many more enjoyable and educational ways of dealing with them. str_oswald_explain_2|I like to rope my prisoners into three lines children, women and men. First, I kill the children as their mothers shriek and plead for their little lives. Next, I have my men rape the women while the men curse and struggle helplessly, then we slit their throats. The men I torture to death in creative ways. The next time I confront an enemy, I offer a choice between instant surrender or similar treatment. You'd be surprised how often a stronger foe capitulates at the prospect of such a fate. You look a bit queasy - did you eat something which disagrees with you? str_meregan_intro|I am an easy man to understand. My code is straightforward and my troop and I live by it. When I take a contract to escort a lord's wife or guard a caravan, the caravan arrives intact and on time, and the noble ladies are shown great courtesy and guarded carefully during their journey. Hah, sometimes they are guarded more assiduously than they'd prefer, much to their chagrin, if you take my meaning! We are very discreet, and are given confidential jobs, such as retrieving runaway wives or delivering letters which must not fall into the wrong hands. Never a word leaks out, when I handle the job. str_meregan_explain_1|I have excellent female fighters in my company, so I detail them as guards for the ladies I escort. They are well-mannered and the ladies enjoy their conversation; in fact, I actually have recruits from amongst the nobility - lord's daughters who wished for the freedom enjoyed by the women of my troop. My lasses can hold their own in a battle or a tavern brawl, as their would-be seducers have found. str_meregan_explain_2|Do not think our courtesy in any way hampers our efficiency. My troops are ferocious fighters, one and all, and our reputation for relentless defense of our charges and skill in battle precedes us. We are rarely challenged by bandits or other riffraff. When a king hires the Griffonsword Company, he gets a lot more than he pays for! str_kodan_intro|No doubt you have heard that tavern ditty that begins 'My father arrived on a Vanskerry raid, and married my mother, a Fierdsvain maid...' It goes on to describe my exploits pretty well. My company includes many former Vanskerry Raiders and their Fierdsvain-born sons. My lads have a few bad habits, such as wrecking the Valonbray tavern once in awhile, but it is all in good fun, and I always pay the tavern keep for the damages. They are a fierce lot and, thanks to my training and discipline, far surpass the Vanskerries and every other Pendor company in fighting skill. str_kodan_explain_1|My philosophy, like me, is very simple I honor my word, do exactly what I am hired to do and extract payment by force if my employer tries to weasel out of paying me. Koningur Valdis is a prime example not long ago, he hired me to kick a little Vanskerry butt along the coast, which I did, but he then tried to re-negotiate the terms of payment for the job. str_kodan_explain_2|After I raided a few dozen of his caravans, he came around. I even deducted the value of the goods I looted from the balance he owed me, though I doubt he paid the caravan masters for their losses, stingy old bastard that he is. If you want a job done right, my Ironsword Company is the company you hire. When the Ironsword Company goes Pendor on somebody's ass, every lord and king hears about it within a day! str_syla_intro|Confide in a worthless upstart like you? I think not! The corpses I leave behind on the field of battle will tell you all you need to know about Syla Uzas. If you want to learn more, pit your paltry little troop against mine. You will learn then the folly of bothering your betters. str_syla_explain_1|You are a glutton for abuse, aren't you? I take what I want by force and no man can stand against me. I kill those annoy me as you would swat a persistent fly. My company has never been defeated. str_syla_explain_2|I am here solely to negotiate a contract for the elimination of someone who has annoyed someone else. That is all you need to know. Pester me further, and I'll toss you to my men. I'm sure they will find you more entertaining than I do. str_shalavan_intro|I am a former lord of the D'Shar, unjustly deprived of my holdings by the Bahadur Khan. I have called blood feud upon him, and I shall take not only my lands but also his as well in revenge. His army shall become my army and his women my women. I will wear his crown and feast in his palace when I defeat him. His head will rest upon a platter on my table as I devour his delicacies. str_shalavan_explain_1|That fornicating camel-lover had the audacity to command me, Shalavan, a true D'Shar, to cease raiding and send my men to aid his endless wars. I informed him that he could damned well recruit the men he needed elsewhere, as I was occupied with the traditional D'Shar ways of making a living. In revenge, he sent his men to drive me from my land and stripped me of my titles. str_shalavan_explain_2|He already feels my vengeance. Since he named me outlaw, outlaw I have become and my forces swell with recruited raiders from the fearsome Pansjiri, Turkmani and Balochi raiders throughout the Principalities. At the hands of outlaws shall he fall! I intend to raze the D'Shar cities, execute his soft and lazy lords and restore the D'Shar to the nomadic tribal state traditional to our people. Let Kadan sip wine, recite poetry and amuse himself with his women while he yet can. His days as Bahadur Khan are numbered! str_boris_intro|Doubtless you would, as most little mercenaries aspire to be just like me! That is a vain aspiration, but I am bored, so I will condescend to chat for a moment. My Ravens excel in siegework and are the most fearsome fighters in Pendor. I deign to work for petty Pendor rulers on occasion, but only for a very high price. Never think I don't get my price, too - they soil their armor at the thought of what I would do if they tried to double cross me. They are feckless fools and one day, I will take their thrones. str_boris_explain_1|Pendor needs a strong and intelligent ruler, one who can unite the land under one banner. I know in my heart that I am the hero Madigan prophecied would succeed at that. Of course, I don't share that information with the kings who engage my services. Hah, even if I did, those morons would ignore the warning! I'd suggest that, should you happen upon us in the field, you beat a very hasty retreat. You'll live longer if you do. str_boris_explain_2|We are not only superb at siegework, for I am a most excellent strategist. The Ravenstern lords run like frightened virgins when they encounter us. I milk those lords for every denar they have in ransom, too. One lord, whom I won't name, even offered me the use of his wife and daughters if I'd just let him go. Hmph, a man like me does not need to pay for noble bedmates! I get more offers of that sort than I want or need! Perhaps, if you continue to increase in skill, I may hire your company when I rule Pendor. Now run along; you bore me. str_inquisitor_intro|The holy men with me will help rid these lands of vile worshipers of Erida Occisor! Death to all demon spawn and their heathen followers! Those sand-faring people of the south need to stop believing in such false idols like that of Vata or Indar! str_inquisitor_explain_1|No, I have said enough! str_inquisitor_explain_2|Bother me more and we will continue this conversation in Inquisition's dungeons. str_heartbeat_intro_1|{reg63?M'lord M'lady}! I am glad you arrived so quickly. str_heartbeat_intro_2|{reg63?M'lord M'lady}, thank you for making all haste. str_heartbeat_intro_3|{reg63?M'lord M'lady}! We need your help in a matter of importance. str_heartbeat_intro_4|{reg63?M'lord M'lady}, I am so glad that you are here! str_heartbeat_intro_5|{reg63?M'lord M'lady}, we need your assistance with an important matter. str_heartbeat_intro_6|I am so glad you have arrived, {reg63?M'lord M'lady}! We need your help. str_heartbeat_intro_7|Ah! {reg63?M'lord M'lady}, thank the Gods that you have come! str_heartbeat_intro_response_1|Well, I am here, so tell me what is the matter? str_heartbeat_intro_response_2|Well? What is so important? str_heartbeat_intro_response_3|Yes, we came as soon as possible. str_heartbeat_intro_response_4|Go on, what is so urgent? str_heartbeat_intro_response_5|We rode through the night to get here, what has happened? str_heartbeat_intro_response_6|We came in great haste. Speak up, what's the problem? str_heartbeat_intro_response_7|Ah yes! What is the issue? str_heartbeat_problem_statement_1|Rats, {reg63?M'lord M'lady}! We have a terrible infestation of rats. str_heartbeat_problem_statement_2|We have had unusually heavy rains and some flooding {reg63?M'lord M'lady}. str_heartbeat_problem_statement_3|We need to hire the local Witch, {reg63?M'lord M'lady}! str_heartbeat_problem_statement_4|Two of the village clans are fighting again - they've sworn blood feud against one another. str_heartbeat_problem_statement_5|We have a situation with horse thieves here, {reg63?M'lord M'lady}! str_heartbeat_problem_statement_6|Wolves! We are besieged by an enormous pack of ravening wolves! str_heartbeat_problem_statement_7|{reg63?M'lord M'lady}, we have a refugee problem. str_heartbeat_problem_statement_8|We have had a fire {reg63?M'lord M'lady}! str_heartbeat_problem_statement_9|Our wells are befouled and may have been poisoned! str_heartbeat_problem_statement_10|We've captured a Heretic! str_heartbeat_problem_statement_11|The Snake Cult is spying on us! str_heartbeat_problem_statement_12|It is about the shrine, {reg63?M'lord M'lady}. str_heartbeat_problem_statement_13|We are stricken with disease. str_heartbeat_problem_statement_14|{reg63?M'lord M'lady}, there is a mercenary company here requesting to speak with you. str_heartbeat_problem_statement_15|There are thieves among us! They're robbing everybody! str_heartbeat_problem_statement_16|It concerns the castle {reg63?M'lord M'lady}! Repairs are urgently needed. str_heartbeat_problem_statement_17|Deserters, dangerous ones, {reg63?M'lord M'lady}! str_heartbeat_problem_statement_18|We need to review some petitions for new trade routes. str_heartbeat_problem_1_a|They are as big as small dogs and have carried off children! Our villagers are afraid to take to the fields and some refuse to leave their home. Can you help us? str_heartbeat_problem_1_b|They are everywhere, even in the cooking pots and under the beds. They scurry everywhere, destroying our food stocks and spreading their filth! If we don't do something, they may cause a plague. We need your help! str_heartbeat_problem_1_c|They are huge {reg63?M'lord M'lady}! They scurry everywhere, destroying our food stocks and spreading their filth! If we don't do something, they may cause a plague. They have glittering eyes, small jutting teeth... shudder , we are only poor farmers and need your help to rid ourselves of these filthy rodents! str_heartbeat_problem_1_d|Some are very large and they are very aggressive. Packs of them have attacked our villagers in the fields and many people are afraid to venture out of their homes to tend the crops. Can you help us? str_heartbeat_problem_2_a|The streams have overflowed from these torrential rains, and have washed away the roads. str_heartbeat_problem_2_b|The fields have flooded and we may lose our crops! Some farmers have been ruined already. str_heartbeat_problem_2_c|The sudden flooding has washed away some farms and several people have drowned! str_heartbeat_problem_2_d|Due to recent heavy rains, the river is rising and the village crops are threatened by flood. If we don't do something, our crops will be destroyed. str_heartbeat_problem_3_a|Some disease is destroying our crops; they are wilting and rotting. We must hire the local Witch to remove the curse from our harvest. Will you help us? str_heartbeat_problem_3_b|We have not had rain in a long time, and our crops are failing. We need to hire the local druidic witch to invoke the rain to save our crops! We need your help! str_heartbeat_problem_3_c|The local Witch says that we have been cursed! Two women here have had miscarriages, a horse died unexpectedly and five villagers have had freakish accidents. We need to hire the Witch to remove this curse! str_heartbeat_problem_3_d|Many of our villagers have come down with a strange fever. A local Witch says she can help us, but she will not do it for free. Can you help us? str_heartbeat_problem_4_a|The old clan led by one of the Village Elders has killed four people of the newcomer clan. The newcomers have killed six of the old clan thus far. This started over a perceived slight to the Village Elder who then raided a newcomer farm and burned their barn to the ground. This feud could go on for generations, if it is not stopped now by someone in authority whom the tribes respect. str_heartbeat_problem_4_b|The tribal elder claims a man of the of the newcomer clan dishonored his daughter. The elder claim their man offered honorable marriage to the girl, when she discovered she was bearing his child, but her father demanded a ridiculous dowry. When the newcomer clan refused to pay it, the Village Elder declared blood feud. str_heartbeat_problem_4_c|We've a disagreement over a stolen blue-eyed sheep escalating into a clan feud. The Tribal Elder purchased the sheep from the newcomers, who apparently did not receive payment. They took back the sheep, citing nonpayment and perverse use of livestock, and took a dozen of the Elders sheep as interest. The Elder has sworn blood feud and the situation grows worse by the hour. str_heartbeat_problem_4_d|Recently a large new family moved into the area and set up several farms. They need water from a small stream to water their fields, a stream that flows upstream through a village Elder's farm. The Elder built a dam and asks payment from the new family to let the water through. This has erupted into a feud which might turn very ugly. We need your help. str_heartbeat_problem_5_a|One of our citizens claims his plow horses have been stolen. He's looked everywhere and cannot locate them, so we doubt it simply wandered off. Can you help us? str_heartbeat_problem_5_b|One of the peasants claims there are bandits in the area and they stole their horses. We need your help to recover them. str_heartbeat_problem_5_c|We have a report that several bandits made off with a herd of our horses. {M'lord/M'lady}, we need your help in recovering them. str_heartbeat_problem_5_d|A known thief and his sidekick stole two of our horses. Will you help track them down and recover our horses? str_heartbeat_problem_6_a|A pack of wolves has come down from the mountains and is ravaging the villagers' livestock. One herder was attacked and fear is running high. str_heartbeat_problem_6_b|Some of the peasants think the Mystmountain Raiders are stealing their herds, but the carcasses devoured are left behind. str_heartbeat_problem_6_c|The villagers say the wolves are very fierce and bold and they are too afraid to guard their herds at night. str_heartbeat_problem_6_d|We must eliminate these wolves before the villagers' herds are all eaten! str_heartbeat_problem_7_a|A large band of refugees is harassing the locals. They first asked for food, and were given some, but now they refuse to leave! What do you want to do with them? str_heartbeat_problem_7_b|A group of refugees is squatting just outside of the marketplace. They have taken to begging and harassing people who enter the market. This, of course, is nuisance to the merchants, who want them removed. What do you want to do? str_heartbeat_problem_7_c|We've a pack of peasant refugees outside the gate, petitioning you for aid. str_heartbeat_problem_7_d|We have a large group of refugees, including several families with small children, who want to start a new life here. What do we tell them? str_heartbeat_problem_8_a|The forest outside the village caught fire, it spread and the village mill was severely damaged. str_heartbeat_problem_8_b|There was a fire in the smithy which spread to the market, and damaged it badly. str_heartbeat_problem_8_c|The was a fire that started in the stables and spread through the area. str_heartbeat_problem_8_d|We have had a succession of suspicious fires that have damaged homes and businesses str_heartbeat_problem_9_a|Someone has thrown the rotting carcass of a goat into the well, and the water is completely befouled. str_heartbeat_problem_9_b|There is an outbreak of typhoid here, and we fear polluted wells are the cause. str_heartbeat_problem_9_c|Five men died this morning after drinking from the well. I fear an enemy has poisoned it. str_heartbeat_problem_9_d|A troublemaker we made outcast was seen pouring something into the well, and now the water is foul tasting and makes us sick. str_heartbeat_problem_10_a|The peasants claim a woman in the village is a Heretic and want to burn her at the stake. She's ancient and reputed to be very nasty, so I'm not sure if she is a Heretic or just a senile, disagreeable old bag whom the villagers dislike. str_heartbeat_problem_10_b|We found the body of a girl with her heart ripped out. We've captured one of the five Heretics who murdered her. When taken, all he did was yell 'For Glory'! He shows no fear at all. str_heartbeat_problem_10_c|We've caught an unsavory character lurking around the marketplace. From the look and smell of him, he is a Heretic! We're holding him for your judgement. str_heartbeat_problem_10_d|We have caught an odd wandering old man who is wild eyed and babbles about a plot to take you as a sacrifice to Erida Occisor. What shall we do with him? str_heartbeat_problem_11_a|A Snake Cult Armsman bought some vegetables from us, and asked whether we had any girl babies here. str_heartbeat_problem_11_b|A woman who hissed when she spoke questioned the tavern keeper about how many troops we have stationed here. He spotted her walking around later,too, looking all about. str_heartbeat_problem_11_c|A couple of men showed up here asking for work, and we think they may be Snake Cult spies. They didn't do much work at all, just hung about and looked over the battlements and other defenses. str_heartbeat_problem_11_d|Rumor holds that six orphan girls are missing. We think the Snake Cult is taking them. str_heartbeat_problem_12_a|To pray for better crops, we'd like to build a shrine to Thallo Ver Shures, but we can't afford the cost. Will you help us? str_heartbeat_problem_12_b|The Snake Cult defiled the shrine of Damia Provideo and we must build a new one before the Harvest Festival. Will you help us? str_heartbeat_problem_12_c|We think that if we had a shrine to Eunomia Stabilitis here, some of the lawlessness in the surrounding country would abate. Could you pay for the shrine? str_heartbeat_problem_12_d|The Knights of Dawn demand we erect a shrine to Astraea here, and say we have to tear down all our other shrines to the Pendor gods. What should we do? str_heartbeat_problem_13_a|The people have broken out in itchy red spots all over their bodies, and fear it is the Red Plague. Rumor holds that a band of Snake Cultists crossed the fields last week. They may have sent the plague. str_heartbeat_problem_13_b|The men ate some bad food, and they are all in agony with stomach trouble. The jakes are in a terrible state, just terrible, and the whole area is covered in vomit! What should we do? str_heartbeat_problem_13_c|Half the garrison is afflicted with, ahem, a social disease, {reg63?M'lord M'lady}, and the source is almost certainly the local brothel. str_heartbeat_problem_13_d|There is something in the air that makes us sneeze and cough all the time. The people think it must be some kind of plague. str_heartbeat_problem_14_a|The {s20} leading a company of {s21} has approached us asking for employment. They look like a well-trained force. They will join you for 10,000 denars. str_heartbeat_problem_14_b|{reg63?M'lord M'lady}, a company of {s21} arrived a few days ago. They are seeking employment and await your decision on hiring them. Their leader, a {s20} requested 10,000 denars to serve you. str_heartbeat_problem_14_c|{reg63?M'lord M'lady}, there is a troop of {s21} camped outside our gates. Their leader, a {s20} asks if you will hire them for the sum of 10,000 denars. str_heartbeat_problem_14_d|There is a large company of {s21} sitting outside our gates! They will hire out for the sum of 10,000 denars. They look fierce and I don't know what they will do if you turn them down! str_heartbeat_problem_15_a|Someone here is pilfering food. Our stores are going missing regularly. str_heartbeat_problem_15_b|Someone has raided our weapons stores and taken all our best bows and arrows. str_heartbeat_problem_15_c|Someone here is picking pockets whenever a crowd assembles. The people are very angry about it. str_heartbeat_problem_15_d|Someone is stealing our young women's underwear off their drying lines. str_heartbeat_problem_16_a|During the last siege, the curtain wall was badly damaged and if we don't repair it, it will collapse. It will cost 2500 denars. str_heartbeat_problem_16_b|One of the castle gates is about to fall off its hinges. We have a serious security problem there. str_heartbeat_problem_16_c|We've discovered a tunnel in the dungeon leading out to the woods. Should we block it off, {reg63?M'lord M'lady}, or keep it for emergencies? str_heartbeat_problem_16_d|There are weak spots in the portcullis and if we have to lower it fast, it may break. str_heartbeat_problem_17_a|There's a pack of deserters roaming the countryside. The people are terrified of them. str_heartbeat_problem_17_b|We saw a couple of our men sneaking away last night. They deserted on duty in the middle of the night. str_heartbeat_problem_17_c|A large band of deserters is raiding caravans and robbing the peasants here. str_heartbeat_problem_17_d|Some deserters raided the village last week, and they returned again last night! str_heartbeat_problem_18_a|An Emissary requests your permission to open trade between Duke Sandoval of Barclay and your town. str_heartbeat_problem_18_b|We have a request from Southern Barclay that we permit their caravans to trade in our town. What do you wish to tell them? str_heartbeat_problem_18_c|A most importunate group of merchants from Mettenheim wishes to see you for the purpose of trade. They say they can increase prosperity if you agree. str_heartbeat_problem_18_d|Here is a petition from a trade ambassador that you allow a group of their nobles to open up new sea trade routes from Veccavi to this city. str_heartbeat_problem_response_1_a|Let's hunt them down. I declare an Open Season on Rats 1 denar per rat killed! str_heartbeat_problem_response_1_b|Here are 100 denars. Put out poisoned food for the rats and burn their bodies. str_heartbeat_problem_response_1_c|Call in that fellow, Hamlin, the best of the Pendor Rat-Catchers. Here are 500 denars to pay him. str_heartbeat_problem_response_1_d|Do I look like a rat-catcher, fool? Solve this rat problem yourself. str_heartbeat_problem_response_2_a|What do you suppose I can do about normal weather? Live with it! str_heartbeat_problem_response_2_b|I am sorry to hear that. Distribute these 100 denars to those who need it. str_heartbeat_problem_response_2_c|Here are 1000 denars to aid those in need. str_heartbeat_problem_response_2_d|Take 2500 denars for repairs and for those who need help. str_heartbeat_problem_response_3_a|What? We do not believe in superstitious rubbish! str_heartbeat_problem_response_3_b|Take 100 denars and find a solution which does not include a Witch. str_heartbeat_problem_response_3_c|Here are 500 denars to hire your Witch. str_heartbeat_problem_response_3_d|Take 1000 denars, hire the Witch and have her bless our village as well! str_heartbeat_problem_response_4_a|This is your problem to solve, not mine. str_heartbeat_problem_response_4_b|Order the local militia to enforce the peace! str_heartbeat_problem_response_4_c|Here are 300 denars. Give this to the village Elder as payment to end the Blood Feud. str_heartbeat_problem_response_4_d|Take 500 denars for the widows, arrest the leaders of both clans and hang them! str_heartbeat_problem_response_5_a|Tell them to mend their fences and watch the horses more carefully in future. str_heartbeat_problem_response_5_b|Here are 200 denars as a bounty for the return of the horses. str_heartbeat_problem_response_5_c|Take these 300 denars and buy them more horses. str_heartbeat_problem_response_5_d|Order the Militia and hunt down those thieves! str_heartbeat_problem_response_6_a|You have plenty of hunters here; send them out to kill the wolves! str_heartbeat_problem_response_6_b|Take 100 denars, hire some extra hunters and eliminate the pack! str_heartbeat_problem_response_6_c|Take 400 denars, ask advice of the local Witch and follow it. str_heartbeat_problem_response_6_d|Here are 100 denars for bait, now take the militia and trap the beasts! str_heartbeat_problem_response_7_a|We have no need of more mouths to feed; run them off. str_heartbeat_problem_response_7_b|Give them some food, then send them on their way. str_heartbeat_problem_response_7_c|They are welcome to stay. It is our duty to show charity to those in need. str_heartbeat_problem_response_7_d|We could use more subjects. Here are 800 denars to build them houses. str_heartbeat_problem_response_8_a|I'll give 500 denars towards materials for repairs, but you will have to provide the labor. str_heartbeat_problem_response_8_b|Take these 1000 denars and begin repairs immediately. str_heartbeat_problem_response_8_c|You dragged me back here urgently for a fire?! You try my patience severely. str_heartbeat_problem_response_8_d|Arrest whoever started the fire and hang him. str_heartbeat_problem_response_9_a|So drain and clean the well, fool. Here are 100 denars for the labor. str_heartbeat_problem_response_9_b|We'd best summon physicians to deal with any sickness. Here are 500 denars. str_heartbeat_problem_response_9_c|Find the one who befouled or poisoned the well. Under torture, discover who sent him. str_heartbeat_problem_response_9_d|Have the militia hunt down the culprit and hang him. str_heartbeat_problem_response_10_a|We hand over all Heretics to the Knights of Dawn. See to it. str_heartbeat_problem_response_10_b|Inform the captured Heretic that we will torture the confession out of them 'for Glory'! str_heartbeat_problem_response_10_c|Let us be quite sure we are actually dealing with Heretics before we kill an innocent. str_heartbeat_problem_response_10_d|I have dealt with heretics before and killed plenty. This is not one of them. Let this person go. str_heartbeat_problem_response_11_a|If anyone told him we've girl babies here, flog the blabbermouth for his indiscretion! str_heartbeat_problem_response_11_b|Have the guard track down and capture the spy. Offer a reward of 500 denars for a live one! str_heartbeat_problem_response_11_c|Flog the captain of the guard for letting Snake Cultists in here to begin with! str_heartbeat_problem_response_11_d|Here are 2000 denars. Get any orphans off the street and housed safely in an orphanage. str_heartbeat_problem_response_12_a|I'm not paying to support superstitious nonsense like shrines to gods who don't exist! str_heartbeat_problem_response_12_b|Certainly. Here are 350 denars for your shrine. str_heartbeat_problem_response_12_c|Here, take 200 denars, build your shrine over in the next kingdom. Not here. str_heartbeat_problem_response_12_d|Very well build your shrine, just do not cause strife in my realm with followers of other Deities. str_heartbeat_problem_response_13_a|Here are 500 denars. Send for physicians from the Radiant Cross. str_heartbeat_problem_response_13_b|Take these 300 denars and find whatever medicines you need. str_heartbeat_problem_response_13_c|Cease your sinful habits and the gods won't send you diseases in punishment. str_heartbeat_problem_response_13_d|Do I look like a physician? I can't do anything about this! str_heartbeat_problem_response_14_a|I cannot afford to pay that sum just now. Send them on their way. str_heartbeat_problem_response_14_b|Excellent news! I can certainly use them. Here are 10,000 denars. str_heartbeat_problem_response_14_c|I don't trust mercenaries. Tell them to leave immediately. str_heartbeat_problem_response_14_d|Hmm, Yes indeed. Give them an extra 2000 denars for goodwill and have them report forthwith! str_heartbeat_problem_response_15_a|Hmm, if the thief stole from true need, find out why and give him aid. str_heartbeat_problem_response_15_b|Security here needs an overhaul. Post additional patrols to keep this from happening again. str_heartbeat_problem_response_15_c|Take the Militia and do a house to house search! str_heartbeat_problem_response_15_d|I will offer a 200 denar reward for apprehension of the thief. Dead or Alive. str_heartbeat_problem_response_16_a|Here are 2500 denars for repairs. Have the engineers begin immediately. str_heartbeat_problem_response_16_b|I can't afford to pay that right now. Do what you can with this 1000 denars. str_heartbeat_problem_response_16_c|I can either pay for repairs or pay the troops. I prefer to pay my men. str_heartbeat_problem_response_16_d|You're the one in charge here - do what you think best. str_heartbeat_problem_response_17_a|Here are 500 denars, just to make sure that none of our men decide to join them. str_heartbeat_problem_response_17_b|I'll pay a bounty of 10 denars per dead deserter. Spread the word. str_heartbeat_problem_response_17_c|Thanks for the information, Pendor has it's own way of dealing with scum like this. str_heartbeat_problem_response_17_d|We hang deserters. We will hunt them down and take care of the problem. str_heartbeat_problem_response_18_a|Tell them that I require a fee of 2000 denars to grant them permission. str_heartbeat_problem_response_18_b|A fine idea. More caravans will increase all Pendor's prosperity. str_heartbeat_problem_response_18_c|I don't trust foreigners to trade fairly here. The answer is no. str_heartbeat_problem_response_18_d|Tell them they may trade here, but if they undercut Pendor merchants, I'll revoke their permits.
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Denis Diderot, De la poésie dramatique, 1758. [AT. VII, 299-394.] XXI. De la pantomime Un paradoxe dont peu de personnes sentiront le vrai, et qui révoltera les autres (mais que vous importe à vous et à moi? premièrement dire la vérité, voilà notre devise), c est que, dans les pièces italiennes, nos comédiens italiens jouent avec plus de liberté que nos comédiens français; ils font moins de cas du spectateur. Il y a cent moments où il en est tout à fait oublié. On trouve, dans leur action, je ne sais quoi d original et d aisé, qui me plaît et qui plairait à tout le monde, sans les insipides discours et l intrigue absurde qui le défigurent. A travers leur folie, je vois des gens en gaieté qui cherchent à s amuser, et qui s abandonnent à toute la fougue de leur imagination; et j aime mieux cette ivresse, que le raide, le pesant et l empesé. « Mais ils improvisent le rôle qu ils font ne leur a point été dicté. » でも彼等は即興でやる、つまり、彼等が演じる役は事前に教え込まれたものではないのだ。 Je m en aperçois bien. それはそうだ。 « Et si vous voulez les voir aussi mesurés, aussi compassés et plus froids que d autres, donnez-leur une pièce écrite. » だから、もし君が他国の俳優と比べて同じくらい規則的で堅苦しく、いっそう味気なくなった彼等を見たければ、彼等に戯曲を書いてやればいい。 J avoue qu ils ne sont plus eux mais qui les en empêche? Les choses qu ils ont apprises ne leur sont-elles pas aussi intimes, à la quatrième représentation, que s ils les avaient imaginées? そうしたら彼等は最早イタリアの俳優ではなくなってしまう、それは私も認めるよ。しかし、どうしたってそうなってしまうのだ。四度も上演すれば、彼等の身に付いたものは事前に想像しておいた場合と同じような、手慣れたものになってしまうのではないか。 « Non. L impromptu a un caractère que la chose préparée ne prendra jamais. » それは違う。即興には事前に準備しておいたものが決して持ちえない性質caractèreがある。 Je le veux. Néanmoins, ce qui surtout les symétrise, les empèse et les engourdit, c est qu ils jouent d imitation; qu ils ont un autre théâtre et d autres acteurs en vue. Que font-ils donc? Ils s arrangent en rond; ils arrivent à pas comptés et mesurés; ils quêtent des applaudissements, ils sortent de l action; ils s adressent au parterre; ils lui parlent, et ils deviennent maussades et faux. そうあって欲しいとは思うよ。しかし、とりわけ俳優をsにし、eし、engするもの、それは彼等が模倣で演じるという事実だ。 Une observation que j ai faite, c est que nos insipides personnages subalternes demeurent plus communément dans leur humble rôle, que les principaux personnages. La raison, ce me semble, c est qu ils sont contenus par la présence d un autre qui les commande c est à cet autre qu ils s adressent; c est là que toute leur action est tournée. Et tout irait assez bien, si la chose en imposait aux premiers rôles, comme la dépendance en impose aux rôles subalternes. Il y a bien de la pédanterie dans notre poétique; il y en a beaucoup dans nos compositions dramatiques comment n y en aurait-il pas dans la représentation? Cette pédanterie, qui est partout ailleurs si contraire au caractère facile de la nation, arrêtera longtemps encore les progrès de la pantomime, partie si importante de l art dramatique. y/*^ J ai dit que la pantomime est une portion du-drames que ^l auteur s en doit occuper sérieusement; que si elle ne lui est pas familière et présente, il ne saura ni commencer, ni conduire, ni terminer sa scène avec quelque vérité; et que le geste doit s écrire souvent à la place du discours. J ajoute qu il y a des scènes entières où il est infiniment O plus naturel aux personnages de se mouvoir que de parler; et je vais le prouver. Il n y a rien de ce qui se passe dans le monde, qui ne puisse avoir lieu sur la scène. Je suppose donc que deux hommes, incertains s ils ont à être mécontents ou satisfaits l un de l autre, en attendent un troisième qui les instruise que diront-ils jusqu à ce que ce troisième soit arrivé? Rien. Ils iront, ils viendront, ils montreront de l impatience; mais ils se tairont. Ils n auront garde de se tenir des propos dont ils pourraient avoir à se repentir. Voilà le cas d une scène toute ou presque toute pantomime et combien n y en a-t-il pasd autres? Pamphile se trouve sur la scène avec Chremès et Simon 1. [ocr errors] Chremès prend tout ce que son fils lui dit pour les impostures d un jeune libertin qui a des sottises à excuser. Son fils lui demande à produire un témoin. Chremès, pressé par son fils et par Simon, consent à écouter ce témoin. Pamphile va le chercher, Simon et Chremès restent. Je demande ce qu ils font pendant que Pamphile est chez Glycérion, qu il parle à Criton, qu il l instruit, qu il lui explique ce qu il en attend, et qu il le détermine à venir et à parler à Chremès son père? Il faut, ou les supposer immobiles et muets, ou imaginer que Simon continue d entretenir Chremès; que Chremès, la tête baissée et le menton appuyé sur sa main, l écoute, tantôt avec patience, tantôt avec colère; et qu il se passe entre eux une scène toute pantomime. Mais cet exemple n est pas le seul qu il y ait dans ce poëte. Que fait ailleurs un des vieillards sur la scène, tandis que l autre va dire à son fils que son père sait tout, le déshérite, et donne son bien à sa fille1? Si Térence avait eu l attention d écrire la pantomime, nous n aurions là-dessus aucune incertitude. Mais qu importe qu il l ait écrite ou non, puisqu il faut si peu de sens pour la supposer ici? Il n en est pas toujours de même. Qui est-ce qui l eût imaginée dans l Avare? Harpagon est alternativement triste et gai, selon que Frosine lui parle de son indigence ou de la tendresse de Marianne. Là, le dialogue est institué entre le discours et le geste. A II faut écrire la pantomime toutes les fois qu elle fait tableau; qu elle donne de l énergie ou de la clarté au discours; qu elle lie le dialogue; qu elle caractérise ; qu elle consiste dans un jeu délicat qui ne se devine pas; qu elle tient lieu de réponse, et presque toujours au commencement des scènes. Elle est tellement essentielle, que de deux pièces composées, l une, eu égard à la pantomime, et l autre sans cela, la facture sera si diverse, que celle où la pantomime aura été considérée comme partie du drame, ne se jouera pas sans pantomime; et que celle où la pantomime aura été négligée, ne se pourra pantomimer. On ne l ôtera point dans la représentation au poëme qui l aura, et on ne la donnera point au poëme qui 1. Dans l Heautontimorwnenos, acte V, scènes i et II. (br.) ne l aura pas. C est elle qui fixera la longueur des scènes, et qui colorera tout le drame. Molière n a pas dédaigné de l écrire, c est tout dire. Mais quand Molière ne l eût pas écrite, un autre aurait-il eu tort d y penser? O critiques, cervelles étroites, hommes de peu de sens, jusqu à quand ne jugerez-vous rien en soi-même, et n approuverez ou ne désapprouverez-vous que d après ce qui est! Combien d endroits où Plaute, Aristophane et Térence ont embarrassé les plus habiles interprètes, pour n avoir pas indiqué le mouvement de la scène! Térence commence ainsi les Adelphes « Storax... Eschinus n est pas rentré cette nuit. » Qu est-ce que cela signifie? Micion parle-t-il à Storax? Non. Il n y a point de Storax sur la scène dans ce moment; ce personnage n est pas même de la pièce. Qu est-ce donc que cela signifie? Le voici. Storax est un des valets d Eschinus. Micion l appelle; et Storax ne répondant point, il en conclut qu Eschinus n est pas rentré. Un mot de pantomime aurait éclairci cet endroit. C est la peinture des mouvements qui charme, surtout dans les romans domestiques. Voyez avec quelle complaisance l auteur de Pamcla, de Grandisson et de Clarisse s y arrête! Voyez quelle force, quel sens, et quel pathétique elle donne à son discours! Je vois le personnage; soit qu il parle, soit qu il se taise, je le vois; et son action m affecte plus que ses paroles. Si un poëte1 a mis sur la scène Oreste et Pylade, se disputant la mort, et qu il ait réservé pour ce moment l approche des Euménides, dans quel effroi ne me jettera-t-il pas, si les idées d Oreste se troublent peu à peu, à mesure qu il raisonne avec son ami; si ses yeux s égarent, s il cherche autour de lui, s il s arrête, s il continue de parler, s il s arrête encore, si le désordre de son action et de son discours s accroît; si les Furies s emparent de lui et le tourmentent; s il succombe sous la violence du tourment; s il en est renversé par terre; si Pylade le relève, l appuie, et lui essuie de sa main le visage et la bouche; si le malheureux fils de Clytemnestre reste un moment dans un état d agonie et de mort; si, entr ouvrant ensuite les pau 1. Euripide, dans Vlphigénie en Tauride. (br.) pières, et semblable à un homme qui revient d une léthargie profonde, sentant les bras de son ami qui le soutiennent et qui le pressent, il lui dit, en penchant la tête de son côté, et d une voix éteinte « Pylade, est-ce à toi de mourir? » quel effet cette pantomime ne produira-t-elle pas? Y a-t-il quelque discours au monde qui m affecte autant que l action de Pylade relevant Oreste abattu, et lui essuyant de sa main le visage et la bouche? Séparez ici la pantomime du discours, et vous tuerez l un et l autre. Le poëte qui aura imaginé cette scène, aura surtout montré du génie, en réservant, pour ce moment, les fureurs d Oreste. L argument qu Oreste tire de sa situation est sans réponse. Mais il me prend envie de vous esquisser les derniers instants de la vie de Socrate1. C est une suite de tableaux, qui prouveront plus en faveur de la pantomime que tout ce que je pourrais ajouter. Je me conformerai presque entièrement à l histoire. Quel canevas pour un poëte! Ses disciples n en avaient point la pitié qu on éprouve auprès d un ami qu on assiste au lit de la mort. Cet homme leur paraissait heureux; s ils étaient touchés, c était d un sentiment extraordinaire mêlé de la douceur qui naissait de ses discours, et de la peine qui naissait de la pensée qu ils allaient le perdre. Lorsqu ils entrèrent, on venait de le délier. Xantippe était assise auprès de lui, tenant un de ses enfants entre ses bras. Le philosophe dit peu de choses à sa femme; mais, combien de choses touchantes un homme sage, qui ne fait aucun cas de la vie, n aurait-il pas à dire sur son enfant? Les philosophes entrèrent. A peine Xantippe les aperçutelle, qu elle se mit à désespérer et à crier, comme c est la coutume des femmes en ces occasions « Socrate, vos amis vous parlent aujourd hui pour la dernière fois; c est pour la dernière fois que vous embrassez votre femme, et que vous voyez votre enfant. » Socrate se tournant du côté de Criton, lui dit « Mon ami, faites conduire cette femme chez elle. » Et cela s exécuta. On entraîne Xantippe; mais elle s élance du côté de Socrate, 1. Voir ci-dessus, p. 313 lui tend les bras, l appelle, se meurtrit le visage de ses mains, et remplit la prison de ses cris. Cependant Socrate dit encore un mot sur l enfant qu on emporte. Alors, le philosophe prenant un visage serein, s assied sur son lit, et pliant la jambe d où l on avait ôté la chaîne, et la frottant doucement, il dit « Que le plaisir et la peine se touchent de près! Si Ésope y avait pensé, la belle fable qu il en aurait faite!... Les Athéniens ont ordonné que je m en aille, et je m en vais... Dites à Événus qu il me suivra, s il est sage. » Ce mot engage la scène sur l immortalité de l âme. Tentera cette scène qui l osera; pour moi, je me hâte vers mon objet. Si vous avez vu expirer un père au milieu de ses enfants, telle fut la fin de Socrate au milieu des philosophes qui l environnaient. Lorsqu il eut achevé de parler, il se fit un moment de silence, et Cri ton lui dit « Qu avez-vous à nous ordonner? SOCRATE. De vous rendre semblables aux dieux, autant qu il vous sera possible, et de leur abandonner le soin du reste. CRITON. Après votre mort, comment voulez-vous qu on dispose de vous? SOCRATE. Criton, tout comme il vous plaira, si vous me retrouvez. » Puis, regardant les philosophes en souriant, il ajouta « J aurai beau faire, je ne persuaderai jamais à notre ami de distinguer Socrate de sa dépouille. « Le satellite des Onze entra dans ce moment, et s approcha de lui sans parler. Socrate lui dit « Que voulez-vous? LE SATELLITE. Vous avertir de la part des magistrats... SOCRATE. Qu il est temps de mourir. Mon ami, apportez le poison, s il est broyé, et soyez le bienvenu. LE SATELLITE, en se détournant et pleurant. Les autres me maudissent; celui-ci me bénit. CRITON. Le soleil luit encore sur les montagnes. SOCRATE. Ceux qui diffèrent croient tout perdre à cesser de vivre; et moi, je crois y gagner. » Alors, l esclave qui portait la coupe entra. Socrate la reçut, et lui dit « Homme de bien, que faut-il que je fasse; car vous savez cela? L esclave. Boire, et vous promener jusqu à ce que vous sentiez vos jambes s appesantir. SOCRATE. Ne pourrait-on pas en répandre une goutte en action de grâces aux dieux? L esclave. Nous n en avons broyé que ce qu il faut. Socrate. Il suffit... Nous pourrons du moins leur adresser une prière. » Et tenant la coupe d une main, et tournant ses regards vers le ciel, il dit « O dieux qui m appelez, daignez m accorder un heureux voyage! » Après il garda le silence, et but. Jusque-là, ses amis avaient eu la force de contenir leur douleur; mais lorsqu il approcha la coupe de ses lèvres, ils n en furent plus les maîtres. Les uns s enveloppèrent dans leur manteau. Criton s était levé, et il errait dans la prison en poussant des cris. D autres, immobiles et droits, regardaient Socrate dans un morne silence, et des larmes coulaient le long de leurs joues. Apollodore s était assis sur les pieds du lit, le dos tourné à Socrate, et la bouche penchée sur ses mains, il étouffait ses sanglots. Cependant Socrate se promenait, comme l esclave le lui avait enjoint; et, en se promenant, il s adressait à chacun d eux, et les consolait. Il disait à celui-ci « Où est la fermeté, la philosophie, la vertu?... » A celui-là « C est pour cela que j avais éloigné les femmes... » A tous « Eh bien! Anyte et Mélite auront donc pu me faire du mal!... Mes amis, nous nous reverrons... Si vous vous affligez ainsi, vous n en croyez rien. » Cependant ses jambes s appesantirent, et il se coucha sur son lit. Alors il recommanda sa mémoire à ses amis, et leur dit, d une voix qui s affaiblissait « Dans un moment, je ne serai plus... C est par vous qu ils me jugeront... Ne reprochez ma mort aux Athéniens que par la sainteté de votre vie. » Ses amis voulurent lui répondre; mais ils ne le purent ils se mirent à pleurer*, et se turent. L esclave qui était au bas de son lit, lui prit les pieds et les lui serra; et Socrate, qui le regardait, lui dit « Je ne les sens plus. » Un instant après, il lui prit les jambes et les lui serra; et Socrate qui le regardait, lui dit « Je ne les sens plus. » Alors ses yeux commencèrent à s éteindre, ses lèvres et ses narines à se retirer, ses membres à s affaisser, et l ombre de la mort à se répandre sur toute sa personne. Sa respiration s embarrassait, et on l entendait à peine. Il dit à Criton qui était derrière lui « Criton, soulevez-moi un peu. » Criton le souleva. Ses yeux se ranimèrent, et prenant un visage serein, et portant son action vers le ciel, il dit « Je suis entre la terre et l Elysée, a Un moment après, ses yeux se couvrirent; et il dit à ses amis « Je ne vous vois plus... Parlez-moi... N est-ce pas là la main d Apollodore? » On lui répondit que oui; et il la serra. Alors il eut un mouvement convulsif, dont il revint avec un profond soupir; et il appela Criton. Criton se baissa Socrate lui dit, et ce furent ses dernières paroles « Criton... sacrifiez au dieu de la santé... Je guéris. » Cébès, qui était vis-à-vis de Socrate, reçut ses derniers regards, qui demeurèrent attachés sur lui; et Criton lui ferma la bouche et les yeux. Voilà les circonstances qu il faut employer. Disposez-en comme il vous plaira; mais conservez-les. Tout ce que vous mettriez à la place, sera faux et de nul effet. Peu de discours et beaucoup de mouvement. s S Si le spectateur est au théâtre comme devant une toile, où des tableaux divers se succéderaient par enchantement, pourquoi le philosophe qui s assied sur les pieds du lit de Socrate, et qui craint de le voir mourir, ne serait-il pas aussi pathétique sur la scène, que la femme et la fille d Eudamidas dans le tableau du Poussin? Appliquez les lois de la composition pittoresque à la pantomime, et vous verrez que ce sont les mêmes. - Dans une action réelle, à laquelle plusieurs personnes concourent, toutes se disposeront d elles-mêmes de la manière la plus vraie; mais cette manière n est pas toujours la plus avantageuse pour celui qui peint, ni la plus frappante pour celui qui regarde. De là, la nécessité pour le peintre d altérer l état naturel et de le réduire à un état artificiel et n en sera-t-il pas de même sur la scène? Si cela est, quel art que celui de la déclamation! Lorsque chacun est maître de son rôle, il n y a presque rien de fait. Il faut mettre les figures ensemble, les rapprocher ou les disperser, les isoler ou les grouper, et en tirer une succession de tableaux, tous composés d une manière grande et vraie. De quel secours le peintre ne serait-il pas à l acteur, et l acteur au peintre? Ce serait un moyen de perfectionner deux talents importants. Mais je jette ces vues pour ma satisfaction particulière et la vôtre. Je ne pense pas que nous aimions jamais assez les spectacles pour en venir là. Une des principales différences du roman domestique et du ; drame, c est que le roman suit le geste et la pantomime dans |tous leurs détails; que l auteur s attache principalement à peindre et les mouvements et les impressions au lieu que le poëte dramatique n en jette qu un mot en passant. « Mais ce mot coupe le dialogue, le ralentit et le trouble. » Oui, quand il est mal placé ou mal choisi. J avoue cependant que, si la pantomime était portée sur la scène à un haut point de perfection, on pourrait souvent se dispenser de l écrire et c est la raison peut-être pour laquelle les Anciens ne l ont pas fait. Mais, parmi nous, comment le lecteur, je parle même de celui qui a quelque habitude du théâtre, la suppléera-t-il en lisant, puisqu il ne la voit jamais dans le jeu? Serait-il plus acteur qu un comédien par état? La pantomime serait établie sur nos théâtres, qu un poëte qui ne fait pas représenter ses pièces, sera froid et quelquefois inintelligible, s il n écrit pas le jeu. N est-ce pas pour un lecteur un surcroît de plaisir, que de connaître le jeu, tel que le poëte l a conçu? Et, accoutumés comme nous le sommes, à une déclamation maniérée, symétrisée et si éloignée de la vérité, y a-t-il beaucoup de personnes qui puissent s en passer? La pantomime est le tableau qui existait dans l imagination du poëte, lorsqu il écrivait; et qu il voudrait que la scène montrât à chaque instant lorsqu on le joue. C est la manière la plus simple d apprendre au public ce qu il est en droit d exiger de ses comédiens. Le poëte vous dit Comparez ce jeu avec celui de vos acteurs; et jugez. Au reste, quand j écris la pantomime, c est comme si je m adressais en ces mots au comédien C est ainsi que je déclame, voilà les choses comme elles se passaient dans mon imagination, lorsque je composais. Mais je ne suis ni assez vain pour croire qu on ne puisse pas mieux déclamer que moi, ni assez imbécile pour réduire un homme de génie à l état machinal. On propose un sujet à peindre à plusieurs artistes; chacun le médite et l exécute à sa manière, et il sort de leurs ateliers autant de tableaux différents. Mais on remarque à tous quelques beautés particulières. Je dis plus. Parcourez nos galeries, et faites-vous montrer les morceaux où l amateur a prétendu commander à l artiste, et disposer de ses figures. Sur le grand nombre, à peine en trouverez-vous deux ou trois, où les idées de l un se soient tellement accordées avec le talent de l autre, que l ouvrage n en ait pas souffert. Acteurs, jouissez donc de vos droits; faites ce que le moment et votre talent vous inspireront. Si vous êtes de chair, si vous avez des entrailles, tout ira bien, sans que je m en mêle; et j aurai beau m en mêler, tout ira mal, si vous êtes de marbre ou de bois. Qu un poëte ait ou n ait pas écrit la pantomime, je reconnaîtrai, du premier coup, s il a composé ou non d après elle. La conduite de sa pièce ne sera pas la même; les scènes auront un tout autre tour; son dialogue s en ressentira. Si c est l art d imaginer des tableaux, doit-on le supposer à tout le monde; et tous nos poëtes dramatiques l ont-ils possédé? Une expérience à faire, ce serait de composer un ouvrage dramatique, et de proposer ensuite d en écrire la pantomime à ceux qui traitent ce soin de superflu. Combien ils y feraient d inepties? Il est facile de critiquer juste; et difficile d exécuter médiocrement. Serait-il donc si déraisonnable d exiger que, par quelque ouvrage d importance, nos juges montrassent qu ils en savent du moins autant que nous? XXII. Des Auteurs Et Des Critiques. Les voyageurs parlent d une espèce d hommes sauvages, qui soudlent au passant des aiguilles empoisonnées. C est l image de nos critiques. Cette comparaison vous paraît-elle outrée? Convenez du moins qu ils ressemblent assez à un solitaire qui vivait au fond d une vallée que des collines environnaient de toutes parts. Cet espace borné était l univers pour lui. En tournant sur un pied, et parcourant d un coup d oeil son étroit horizon, il s écriait Je sais tout; j ai tout vu. Mais tenté un jour de se mettre en marche, et d approcher de quelques objets qui se dérobaient à sa vue, il grimpe au sommet d une de ces collines. Quel ne fut pas son étonnement, lorsqu il vit un espace immense se développer audessus de sa tête et devant lui? Alors, changeant de discours, il dit Je ne sais rien; je n ai rien vu. J ai dit que nos critiques ressemblaient à cet homme ; je me suis trompé, ils restent au fond de leur cahute, et ne perdent jamais la haute opinion qu ils ont d eux. Le rôle d un auteur est un rôle assez vain; c est celui d un homme qui se croit en état de donner des leçons au public. Et le rôle du critique? Il est bien plus vain encore; c est celui d un homme qui se croit en état de donner des leçons à celui qui se croit en état d en donner au public. L auteur dit Messieurs, écoutez-moi; car je suis votre maître. Et le critique C est moi, messieurs, qu il faut écouter; car je suis le maître de vos maîtres. Pour le public, il prend son parti. Si l ouvrage de l auteur est mauvais, il s en moque, ainsi que des observations du critique, si elles sont fausses. Le critique s écrie après cela O temps! O mœurs ! Le goût est perdu! et le voilà consolé. L auteur, de son côté, accuse les spectateurs, les acteurs et la cabale. Il en appelle à ses amis; il leur a lu sa pièce, avant que de la donner au théâtre elle devait aller aux nues. Mais vos amis aveuglés ou pusillanimes n ont pas osé vous dire qu elle était sans conduite, sans caractères et sans style; et croyez-moi, le public ne se trompe guère. Votre pièce est tombée, parce qu elle est mauvaise. « Mais le Misanthrope n a-t-il pas chancelé? » Il est vrai. O qu il est doux, après un malheur, d avoir pour soi cet exemple! Si je monte jamais sur la scène, et que j en sois chassé par les sifflets, je compte bien me le rappeler aussi. La critique en use bien diversement avec les vivants et les morts. Un auteur est-il mort? Elle s occupe à relever ses qualités, et à pallier ses défauts. Est-il vivant? c est le contraire; ce sont ses défauts qu elle relève, et ses qualités qu elle oublie. Et il y a quelque raison à cela on peut corriger les vivants; et les morts sont sans ressource. Cependant, le censeur le plus sévère d un ouvrage, c est l auteur. Combien il se donne de peines pour lui seul! C est lui qui connaît le vice secret; et ce n est presque jamais là, que le critique pose le doigt. Cela m a souvent rappelé le mot d un philosophe « Ils disent du mal de moi? Ah ! s ils me connaissaient, comme je me connais1 !... » Les auteurs et les critiques anciens commençaient par s instruire; ils n entraient dans la carrière des lettres, qu au sortir des écoles de la philosophie. Combien de temps l auteur n avaitil pas gardé son ouvrage avant que de l exposer au public? De là cette correction, qui ne peut être que l effet des conseils, de la lime et du temps. Nous nous pressons trop de paraître; et nous n étions peut 1. Épictète a dit Eâv Tîî Boi àwpfi^rt, ôti 6 Kivot oc xaxû; Mftt, à-naï-oyau icpôç Ta Uyfiéwaf àXX àiroxpîvou, Siôn, H^vici fàp Ta a\\a Ta JtpoaôvTa |ux xaxà, Ctcci oOx àv TaÛTa IXtyii. (br.) être ni assez éclairés, ni assez gens de bien, quand nous avons pris la plume. Si le système moral est corrompu, il faut que le goût soit faux. La vérité et la vertu sont les amies des beaux-arts. Voulezvous être auteur? voulez-vous être critique? commencez par être homme de bien. Qu attendre de celui qui ne peut s affecter profondément? et de quoi m affecterais-je profondément, sinon de la vérité et de la vertu, les deux choses les plus puissantes de la nature? Si l on m assure qu un homme est avare, j aurai peine à croire qu il produise quelque chose de grand. Ce vice rapetisse l esprit et rétrécit le cœur. Les malheurs publics ne sont rien pour l avare. Quelquefois il s en réjouit. Il est dur. Comment s élèvera-t-il à quelque chose de sublime? il est sans cesse courbé sur un coffre-fort. Il ignore la vitesse du temps et la brièveté de la vie. Concentré en lui-même, il est étranger à la bienfaisance. Le bonheur de son semblable n est rien à ses yeux, en comparaison d un petit morceau de métal jaune. Il n a jamais connu le plaisir de donner à celui qui manque, de soulager celui qui souffre, et de pleurer avec celui qui pleure. Il est mauvais père, mauvais fils, mauvais ami, mauvais citoyen. Dans la nécessité de s excuser son vice à lui-même, il s est fait un système qui immole tous les devoirs à sa passion. S il se proposait de peindre la commisération, la libéralité, l hospitalité, l amour de la patrie, celui du genre humain, où en trouverat-il les couleurs? Il a pensé, dans le fond de son cœur, que ces qualités ne sont que des travers et des folies. Après l avare, dont tous les moyens sont vils et petits, et qui n oserait pas même tenter un grand crime pour avoir de l argent, l homme du génie le plus étroit et le plus capable de faire des maux, le moins touché du vrai, du bon et du beau, c est le superstitieux. Après le superstitieux, c est l hypocrite. Le superstitieux a la vue trouble; et l hypocrite a le cœur faux. Si vous êtes bien né, si la nature vous a donné un esprit droit et un cœur sensible, fuyez pour un temps la société des hommes; allez vous étudier vous-même. Comment l instrument rendra-t-il une juste harmonie, s il est désaccordé? Faites-vous des notions exactes des choses; comparez votre conduite avec vos devoirs; rendez-vous homme de bien, et ne croyez pas que ce travail et ce temps si bien employés pour l homme soient perdus pour l auteur. Il rejaillira, de la perfection morale que vous aurez établie dans votre caractère et dans vos mœurs, une nuance de grandeur et de justice qui se répandra sur tout ce que vous écrirez. Si vous avez le vice à peindre, sachez une fois combien il est contraire à l ordre général et au bonheur public et particulier; et vous le peindrez fortement. Si c est la vertu, comment en parlerez-vous d une manière à la faire aimer aux autres, si vous n en êtes pas transporté? De retour parmi les hommes, écoutez beaucoup ceux qui parlent bien; et parlezvous souvent à vous-même. Mon ami, vous connaissez Ariste1 ; c est de lui que je tiens ce que je vais vous en raconter. Il avait alors quarante ans. Il s était particulièrement livré à l étude de la philosophie. On l avait surnommé le philosophe, parce qu il était né sans ambition, qu il avait l âme honnête, et que l envie n en avait jamais altéré la douceur et la paix. Du reste, grave dans son maintien, sévère dans ses mœurs, austère et simple dans ses discours, le manteau d un ancien philosophie était presque la seule chose qui lui manquât; car il était pauvre, et content de sa pauvreté. Un jour qu il s était proposé de passer avec ses amis quelques heures à s entretenir sur les lettres ou sur la morale, car il n aimait pas à parler des affaires publiques, ils étaient absents, et il prit le parti de se promener seul. Il fréquentait peu les endroits où les hommes s assemblent. Les lieux écartés lui plaisaient davantage. Il allait en rêvant et voici ce qu il se disait J ai quarante ans. J ai beaucoup étudié; on m appelle le philosophe. Si cependant il se présentait ici quelqu un qui me dît Ariste, qu est-ce que le vrai, le bon et le beau? aurais-je ma réponse prête? Non. Gomment, Ariste, vous ne savez pas ce que c est que le vrai, le bon et le beau; et vous souffrez qu on vous appelle le philosophe! Après quelques réflexions sur la vanité des éloges qu on pro \. Dans Ariste il sera facile de reconnaître Diderot. (br.) digue sans connaissance, et qu on accepte sans pudeur, il se mit à rechercher l origine de ces idées fondamentales de notre conduite et de nos jugements; et voici comment il continua de raisonner avec lui-même. Il n y a peut-être pas, dans l espèce humaine entière, deux individus qui aient quelque ressemblance approchée. L organisation générale, les sens, la figure extérieure, les viscères, ont leur variété. Les fibres, les muscles, les solides, les fluides, ont leur variété. L esprit, l imagination, la mémoire, les idées, les vérités, les préjugés, les aliments, les exercices, les connaissances, les états, l éducation, les goûts, la fortune, les talents, ont leur variété. Les objets, les climats, les mœurs, les lois, les coutumes, les usages, les gouvernements, les religions, ont leur variété. Comment serait-il donc possible que deux hommes eussent précisément un même goût, ou les mêmes notions du vrai, du bon et du beau? La différence de la vie et la variété des événements suffiraient seules pour en mettre dans les jugements. Ce n est pas tout. Dans un même homme, tout est dans une vicissitude perpétuelle, soit qu on le considère au physique, soit qu on le considère au moral; la peine succède au plaisir, le plaisir à la peine; la santé à la maladie, la maladie à la santé. Ce n est que par la mémoire que nous sommes un même individu pour les autres et pour nous-mêmes. Il ne me reste peutêtre pas, à l âge que j ai, une seule molécule du corps que j apportai en naissant. J ignore le terme prescrit à ma durée; mais lorsque le moment de rendre ce corps à la terre sera venu, il ne lui restera peut-être pas une des molécules qu il a. L âme en différentes périodes de la vie, ne se ressemble pas davantage. Je balbutiais dans l enfance ; je crois raisonner à présent; mais tout en raisonnant , le temps passe et je m en retourne à la balbutie. Telle est ma condition et celle de tous. Comment serait-il donc possible qu il y en eût un seul d entre nous qui conservât pendant toute la durée de son existence le même goût, et qui portât les mêmes jugements du vrai, du bon et du beau? Les révolutions, causées par le chagrin et par la méchanceté des hommes, suffiraient seules pour altérer ses jugements. L homme est-il donc condamné à n être d accord ni avec ses semblables, ni avec lui-même, sur les seuls objets qu il lui importe de connaître, la vérité, la bonté, la beauté? Sont-ce là des choses locales, momentanées et arbitraires, des mots vides de sens? N y a-t-il rien qui soit tel? Une chose est-elle vraie, bonne et belle, quand elle me le paraît? Et toutes nos disputes sur le goût se résoudraient-elles enfin à cette proposition nous sommes, vous et moi, deux êtres différents; et moi-même, je ne suis jamais dans un instant ce que j étais dans un autre? Ici Ariste fit une pause, puis il reprit Il est certain qu il n y aura point de terme à nos disputes, tant que chacun se prendra soi-même pour modèle et pour juge. Il y aura autant de mesures que d hommes, et le même homme aura autant de modules différents que de périodes sensiblement différents dans son existence. Cela me suffit, ce me semble, pour sentir la nécessité de chercher une mesure, un module hors de moi. Tant que cette recherche ne sera pas faite, la plupart de mes jugements seront faux et tous seront incertains. Mais où prendre la mesure invariable que je cherche et qui me manque?... Dans un homme idéal que je me formerai, auquel je présenterai les objets, qui prononcera, et dont je me bornerai à n être que l écho fidèle?... Mais cet homme sera mon ouvrage... Qu importe, si je le crée d après des éléments constants... Et ces éléments constants, où sont-ils?... Dans la nature?... Soit, mais comment les rassembler?... La chose est difficile, mais est-elle impossible?... Quand je ne pourrais espérer de me former un modèle accompli, serais-je dispensé d essayer?... Non... Essayons donc... Mais si le modèle debeauté auquel les anciens sculpteurs rapportèrent dans la suite tous leurs ouvrages, leur coûta tant d observations, d études et de peines, à quoi m engagé-je?... Il le faut pourtant, ou s entendre toujours appeler Ariste le philosophe, et rougir. Dans cet endroit, Ariste fit une seconde pause un peu plus longue que la première, après laquelle il continua Je vois du premier coup d œil, que l homme idéal que je cherche étant un composé comme moi, les anciens sculpteurs, en déterminant les proportions qui leur ont paru les plus belles, ont fait une partie de mon modèle... Oui. Prenons cette statue, et animons-la... Donnons-lui les organes les plus parfaits que l homme puisse avoir. Douons-la de toutes les qualités qu il est donné à un mortel de posséder, et notre modèle idéal sera fait... Sans doute... Mais quelle étude! quel travail! Combien de connaissances physiques, naturelles et morales à acquérir! Je ne connais aucune science, aucun art dans lequel il ne me fallût être profondément versé... Aussi aurais-je le modèle idéal de toute vérité, de toute bonté et de toute beauté... Mais ce modèle général idéal est impossible à former, à moins que les dieux ne m accordent leur intelligence, et ne me promettent leur éternité me voilà donc retombé dans les incertitudes, d où je me proposais de sortir. Ariste, triste et pensif, s arrêta encore dans cet endroit. Mais pourquoi, reprit-il après un moment de silence, n imiterais-je pas aussi les sculpteurs? Ils se sont fait un modèle propre à leur état; et j ai le mien... Que l homme de lettres se fasse un modèle idéal de l homme de lettres le plus accompli, et que ce soit par la bouche de cet homme qu il juge les productions des autres et les siennes. Que le philosophe suive le même plan... Tout ce qui semblera bon et beau à ce modèle, le sera. Tout ce qui lui semblera faux, mauvais et difforme, le sera... Voilà l organe de ses décisions... Le modèle idéal sera d autant plus grand et plus sévère, qu on étendra davantage ses connaissances... Il n y a personne, et il ne peut y avoir personne, qui juge également bien en tout du vrai, du bon et du beau. Non et si l on entend par un homme de goût celui qui porte en luimême le modèle général idéal dé toute perfection, c est une chimère. Mais de ce modèle idéal qui est propre à mon état de philosophe, puisqu on veut m appeler ainsi, quel usage ferai-je quand je l aurai? Le même que les peintres et les sculpteurs ont fait de celui qu ils avaient. Je le modifierai selon les circonstances. Voilà la seconde étude à laquelle il faudra que je me livre. L étude courbe l homme de lettres. L exercice affermit la démarche, et relève la tête du soldat. L habitude de porter des fardeaux affaisse les reins du crocheteur. La femme grosse renverse sa tête en arrière. L homme bossu dispose ses membres autrement que l homme droit. Voilà les observations qui, multipliées à l infini, forment le statuaire, et lui apprennent à altérer, fortifier, affaiblir, défigurer et réduire son modèle idéal, de l état de nature à tel autre état qu il lui plaît. C est l élude des passions, des mœurs, des caractères, des usages, qui apprendra au peintre de l homme à altérer son modèle, et à le réduire de l état d homme à celui d homme bon ou méchant, tranquille ou colère. C est ainsi que d un seul simulacre, il émanera une variété infinie de représentations différentes, qui couvriront la scène et la toile. Est-ce un poëte? Est-ce un poëte qui compose? Compose-t-il une satire ou un hymne? Si c est une satire, il aura l œil farouche, la tête renfoncée entre les épaules, la bouche fermée, les dents serrées, la respiration contrainte et étouffée c est un furieux. Est-ce un hymne? Il aura la tête élevée, la bouche entr ouverte, les yeux tournés vers le ciel, l air du transport et de l extase, la respiration haletante c est un enthousiaste. Et la joie de ces deux hommes, après le succès, n aurat-elle pas des caractères différents? Après cet entretien avec lui-même, Ariste conçut qu il avait encore beaucoup à apprendre. Il rentra chez lui. Il s y renferma pendant une quinzaine d années. Il se livra à l histoire, à la philosophie, à la morale, aux sciences et aux arts; et il fut à cinquante-cinq ans homme de bien, homme instruit, homme de goût, grand auteur et critique excellent. ***********************************
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Market Highlights The Global Online Meeting Software Market Analysis is expected to register a CAGR of 11.1% during the forecast period of 2020–2027. There are various factors contributing to the growth of the global online meeting software such as the increasing digitalization and urbanization which is increasing the adoption of online meeting software among the enterprises to reduce the distance between the clients globally. The surge in the concept of work from home due to the ongoing coronavirus pandemic, the market share of online meeting software is estimated to rise steadily in the impending period. Their surging application in conducting webinars and for web conferencing is predicted to direct the online meeting software market in the forecast period. Segmental Analysis The segmental insight into the online meeting software market has been segmented based on component, organization size, deployment, end-user, and region. Based on the end-user, the online meeting software market has been segmented into IT telecom, government, healthcare, BFSI, manufacturing, and others. On the basis of organization sizes, the online meeting software market has been segmented into large enterprises and SMEs. The component basis of segmenting the online meeting software market consists of software and services. Based on the deployment, the online meeting software market has been divided into cloud-based and on-premise. Based on the region, the online meeting software market has been segmented into Europe, Asia-Pacific, North America, and the rest of the regions. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/8297 Detailed Regional Analysis The regional overview of the online meeting software market includes regions such as Europe, Asia-Pacific, North America, and the rest of the regions. The regional market of North America held the largest share in 2018 owing to the existence of several crucial retailers who are providing many software and services to industries and enterprises for directing online meetings. In addition, the APAC has been the initial adopter of progressive technologies and strong infrastructure in the region, which is one of the influences motivating the online meeting software market. Moreover, the businesses in the region are enhancing new features in the software to protect the meeting data. The US is credited for the largest segment in the region due to the incidence of numerous market companies in the region, such as which are advancing in advance of diverse new features in their software and services. Competitive Analysis The capability of contenders to influence change in the market is increasing at a stable rate in the impending period. The support from government bodies around the world is rising because the market needs an extra stimulus to achieve normalcy in such a scenario. The disharmony in the forces of demand and supply are estimated to create a slow growth background in the market. Furthermore, the need to adopt a rapid and cost-effective method of operation is estimated to profile the market in the impending period. The emphasis on innovation is estimated to rise in the coming years, as the consumer needs have to be addressed in a better manner to ensure the resurgence of the global market. Also, the need to encourage business to include the environmental impact of their decisions is estimated to shape the progress of the market in future. The need to mitigate losses sustained by the current public health crisis is estimated to be the sole focus of the market contenders in the upcoming years. The eminent contenders in the online meeting software market are Nextiva (US), RingCentral, Inc. (US), Amazon Web Services, Inc. (US), Zoho Corporation Pvt. Ltd. (India), Jive Communications (US), Vonage (US), Ooma, Inc. (US), FluentStream Technologies, LLC (US), Zoom Video Communications, Inc. (US), LogMeIn, Inc (US), Cisco Systems (US), Dialpad, Inc. (US), 8x8, Inc. (US), IBM Corporation (US), Microsoft Corporation (US) among others. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/online-meeting-software-market-8297 Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Market Structure Continued… Trending Report** Application Management Services Market Open Source Intelligence (OSINT) Market https //www.scutify.com/articles/2022-04-25-b2b-telecommunication-market-research-focused-on-the-core-business-key-vendors-development- https //www.scutify.com/articles/2022-04-25-enterprise-file-synchronization-and-sharing-market-size-focused-on-the-core-business-key-vendors https //blogfreely.net/pranali004/social-media-security-market-companies-focused-on-the-core-business-global About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. 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TSINGTAO -青島の戦い- 目次 ブリーフィング 全体マップ チケット設定 陣地 登場兵器 解説 史実 コメント ブリーフィング Der Angriff der Entente auf die einzige deutsche Kolonie in Ostasien - Tsingtao - lässt nicht lange auf sich warten. Nachdem das Kaiserreich Japan, die gewichtigste nicht-koloniale Macht in diesem Erdteil, am 23. August 1914 den Deutschen den Krieg erklärt ist Hilfe aus dem Mutterland, welches tausende Kilometer entfernt einen Zweifrontenkrieg fährt, kaum zu erwarten. Dennoch muss die nordchinesische Küstenstadt verteidigt werden, auch wenn angreifenden Feind in Gestalt der japanischen 18.Infanteriedivisdon und des 1. englischen Batallions zahlenmäßig weit überlegen ist. Allerdings ist die Stadt schwer befestigt worden - die einzige Trumpfkarte. 青島、東アジアで唯一ドイツの植民地であるこの場所に連合軍が攻め込むのは早かった。大日本帝国、世界のこの地域で最も有力なこの国家は1914年8月23日、ヨーロッパの東西戦線から数千km離れた場所からドイツに宣戦布告した。そのため、中国北部の沿岸都市を防衛しなければならない。日本軍第18師団とイギリス軍部隊の攻撃によって戦局は大幅に不利となっている。しかし、都市の防衛は着実に強化されている。 全体マップ チケット設定 陣営 比率(COOP) 減少速度(COOP) 120% (-%) 10 (-) 100% (-%) 10 (-) 陣地 コンクエストモード 陣地名 初期陣営 価値 白旗時間 確保時間 補足 Tsingtao 26 10 10 Rail 26 10 10 Brit_Ships 26 - - ドイツ軍確保不可。 Lower_City 26 10 10 Small_Bunkers 26 10 10 beach 中立 26 15 15 ドイツ軍確保不可。 Big_Bunker 26 10 10 登場兵器 コンクエストモード 海上兵器 ランチ・ボート 航空兵器 エトリッヒ・タウベ 固定兵器 QF 18ポンド野砲砲隊鏡 FK96 n.A. 7.7cm野砲グラナートヴェルファー16MG02MG08砲隊鏡 解説 未編集 史実 未編集 コメント コメントは最新20件が表示されます。 (過去のコメントを参照) 名前 コメント すべてのコメントを見る
https://w.atwiki.jp/hellishlondon/pages/55.html
Multiplayer Patch 1.2 - March 17th, 2008 North America and Europe Only In-game update. Requires Stonehenge Chronicles. Patch 1.2 Notes March 17th, 2008 Hello everyone! This patch has some major skill changes, a few vital balance tweaks, some pesky bug fixes, and a highly-requested new feature. First and foremost is the introduction of our in-game mail system. This is something that we know is of vital interest to our community, and is the foundation for our consignment / auction house system. Players can not only send and receive messages with anyone in the game, but they can also attach Palladium and items to their mail. This makes getting items from one character to another – even your own – much simpler and more convenient. And while you need to be in a Station to attach or receive items and Palladium, you can read your messages anywhere, anytime. We’re also rolling out the second of our major character class balance passes. In this patch, we’ve done a comprehensive balance pass on the Marksman. We focused on addressing a number of issues that have made the class vastly over-powered in comparison to the rest of the classes and the desired difficulty of the game. There are also numerous areas where we have increased the effectiveness of, or altered skills to give Marksman players a wider variety of builds and tactics. Chief amongst these changes is addressing the notorious skill/weapon combinations involving Ricochet, Reflecting Shot, Multishot, Rapid Fire, Heightened Senses, Beacon, Dead Eye, and Hollow Points, while using a high rate of fire weapon, such as an Arclight Rifle. While we realize that making choices on skill, item, and mod combinations which complement each other is a fundamental design element most emphasized with the Marksman in particular, there should never be one combination of skills which completely outshines the rest. We didn’t want to entirely remove the most overpowered Marksman skill combinations altogether, however, and we also didn’t want to leave other Marksman skill issues unaddressed. This would have been largely unfair to the Marksman players. As a result, you’ll see a large number of changes to the skills - such as synergies to the Ballistics, Grenade, and Precision Strike skill groups - that should promote an increased variety of specialized builds and create a more diversified play experience overall. We’ve been doing a lot of balance and tweaking over the past few weeks in Test Center with these changes, and we’re excited to roll them out to all of our players. Big thanks to everyone for all the great feedback! We’re also introducing our first “pets with abilities” in this patch. These pets can be found out in the Wild and offer more for brave adventurers than mere companionship. Keep an eye out for those Mysterious Eggs! Finally, there are a MASSIVE amount of other fixes and additions in this patch, including adjusting the difficulty of the Nightmare end-game, making the big Moloch battle more interesting and challenging, adding a slew of new Unique items and challenges in the Wild, and much, MUCH more. Thanks again to everyone for their great feedback and continued support of making Hellgate London bigger and better. See you online! The Hellgate London Team ----- In-Game Mail Characters can now send and receive mail from any other character, including characters within the same account. Mail consists of text messages, and one item of any size and any amount of Palladium can be attached for delivery. Here are some of the features of the mail system. Mail can be read anywhere in the game via the Mail panel. This can be accessed using the Z key or using the Mail icon located underneath the chat panel. Items and Palladium can only be attached or removed from mail while the character is in a Station. Mail can be sent to any player whose name is known, regardless of whether they are online or not. You can only send mail to one character at a time or to your entire guild. Mail is only stored for a certain amount of time. The mail panel shows how long each message has left before it is automatically deleted. Different types of mail (such as those with attachments or unread mail) may stay in your inbox for longer or shorter periods of time. While you can send mail to character in a different mode (Hardcore, Elite, and Hardcore Elite) you cannot attach items or Palladium in a cross-mode email. This follows the same rules as trading items. You can’t mail quest items or non-tradable items (such as Dye Kits or a Skill Retrainer). General Adjusted difficulty of the Nightmare endgame. Decreased the ramp of the damage penalty that players face against monsters higher than their level. Fields from different sources can now stack. Please note that the graphics♦ from new fields still override those of previous fields. Players must now wait 5 seconds before they can re-enter a Hellrift. Fixed a bug which caused weapons to disappear when swapping weapon sets in the middle of performing certain skills. Fixed a bug which caused the /played command to display the incorrect amount of time played. If a player dies during (or just before) a cut-scene begins playing or the game begins loading, the re-spawn options menu will come up after the cut-scene or loading screen is completed. Vendor inventories in Nightmare difficulty should now be stocked with Nightmare-level items. The Shock effect now deals damage immediately when it’s applied. Several character and monster animations have been improved. Fixed known Blueprint exploits. Fixed a bug which sometimes caused files to require unnecessary patching. Fixed a bug which caused the mini-game to become stuck if the player zoned to town or quit the game immediately after completing a round of the mini-game. Stonehenge Moloch The Necro Fall zone has an increased monster spawn density of approximately 25% and the monsters are now 2 levels higher than before. Moloch has been further increased in difficulty, as well as being more resistant to Ignite and Ignite Damage. Be sure you’re well prepared before attempting to defeat him in Hardcore Elite Mode! Moloch now has the ability to regenerate 20% of his total health when he kills a character. Moloch now has a chance to drop the following additional, extra-rare loot for every player who defeats him 1% chance to drop an Attribute Retrainer. This item allows a character to “zero out” all points put into attributes (Accuracy, Strength, Stamina, and Willpower) and freely reassign them. These items are tradable between all players. 5% chance to drop one of a new class of dye kits that have intrinsic properties. These properties scale with the level of the item, so one gained from Moloch at level 50 will be better than one gained from Moloch at level 30. These dye kits are tradable between subscribers. In order of least rare to most rare Earth Core Dye Kit Health regeneration Dark Vengeance Dye Kit + to luck Indigo Fire Dye Kit Electricity “thorns damage” effect Copper Sky Dye Kit + to all Elemental special effect defense Ivory Haze Dye Kit + to Shields Vanquish Dye Kit +1 level of Sprint skill (this does not scale) Cold Steel Dye Kit + to Armor Black Knight Dye Kit + to all attributes The Wild The Wild zone has a 20% higher monster spawn. The Foreboding Wild zone has a 30% higher monster spawn. The Deepest Wild zone has a 40% higher monster spawn. Even more champion monsters can be found in all the Wild zones Champion monsters in all Wild zones have a 1-in-250 chance to drop one of six new, Unique weapons. These weapons scale with the level of the champion dropping the weapon. These weapons are tradable between subscribers.Convulsor – a Sniper Rifle The Exterminator – a Heavy Rifle Novastorm – a Nova Gun The Unyielding Moon – a Sword Slipnaught – a Focus Item Alucard’s Continuum – a Dart Pistol A new boss monster, The Desiccator, has a 25% chance of appearing in The Deepest Wild zone. He should be extremely hard to kill, particularly solo or in small parties. As his health constantly regenerates, there is no guarantee a party will ever be able to kill him. When defeated, The Desiccator has a 20% chance to drop a “Mysterious Egg.” When placed in the Transmogrifying Cube, a Mysterious Egg will hatch into one of three new “pets with abilities”. These new pets and the Mysterious Egg are not tradable. These pets are Nautilus – occasionally heals all friends in range Revenant – occasionally fires a spectral missile at enemies Heap Raptor – breaks all those pesky crates for you General Stonehenge Updates Essences or Caste General Heads gathered in Normal and Nightmare difficulties may now be used in either difficulty setting. Players may no longer exploit the essence pedestals via trading. Monsters Winged Imps now lose their invulnerability earlier. Fixed some cases where monsters would get stuck in the ground. Wurm no longer spawns maggots when it dies. Maggots summoned by Wurm will now automatically die upon Wurm’s death. Fixed a bug which allowed the Wurm encounter to be exploited. The Lightning now looks like a giant robot as intended. Quests Fixed a bug which sometimes caused collection side-quest counters to count down under certain conditions. Players can now drop the train part quest items for the “…All the Live Long Day” quest. Also players may no longer pick up these items if they do not have the quest active or if they already have the item. Any leftover blueprint items from the “Threshold” quest will now be removed. Players who have more than one of an un-droppable quest items now have the option to destroy all but one of these items. User Interface / Controls Some UI panels have been improved. Fixed two bugs which caused the automap fog of war to be reset either when using a PRD or in levels with hellrifts. Added class and character level to the party member windows. Improved the /whisper and /reply interface. Shift-activation should now work for skills granted by items. The [Shift], [Ctrl], and [Alt] keys are now re-mappable, and may be set as key-modifiers. The [ACCEPT] button on the trade panel now greys out for 3 seconds after the trade terms are changed by either player. Fixed a bug which would omit some guild members in the guild member list for very large guilds. Graphics Fixed an issue where backgrounds would flicker or disappear.Graphics (DX10 Only) Various distortion effects have been fixed. Fixed a Hellrift portal graphical issue in which the image would slide inappropriately. Translucent models now render properly against the background. Particles and translucent models are no longer out of focus with the depth-of-field effect. Depth-of-field blur amount has been reduced and is now more subtle. Fixed a resource/memory leak that showed as either Page File or Commit Size growth. Skills PLEASE READ the changes to skills carefully as many have changed. Some skills now have new names to represent their different effects or make more sense within the context of the character class. Hunter Fixed a bug that sometimes caused grenades to not fire properly when the skill is being repeated. Phase Grenade Fixed a bug which caused the Phase Grenade to not receive the proper Attack Rating from the user. This caused the Phase Grenade to do less damage than intended against armored targets (but did not affect damage done to Shields). Tactical Stance Now also gives a base Firing Accuracy bonus of 50. Changed the Critical Chance bonus effect (3% at rank 1 and 1% per additional rank) to a damage bonus of 15% at rank 1 and 5% per additional rank. Escape Escape now provides 1 second of invulnerability when it is activated. Escape should now prevent enemy players in PVP from seeing the user. The cool-down for this skill now starts when the skill is used, not when it is cleared. The cool-down for this skill has been increased to 30 seconds. The duration for this skill has been decreased from 6 seconds to 3 seconds at rank 1, increasing by 1 second per additional rank. The rank cap on this skill has been increased from 5 to 7. Escape now clears all other speed boost effects while it is active, including Adrenaline Pills and Sprint. Using any skill or item that boosts speed will clear Escape, including Sprint. Precision Strikes Precision Strikes now have direct synergies with all other Precision Strikes. Precision Strikes no longer have skill prerequisites Decreased the shared cool-down of all Precision Strikes from 20 seconds to 12 seconds. Napalm Strike Increased base Damage by roughly 300%. Ranks in Napalm Strike now increase the Duration of all Precision Strikes by 50%. Decreased base radius by 50%. Smackdown Ranks in Smackdown now increase the Elemental Attack Strengths of all Precision Strikes by 25%. Increased base damage by roughly 300%. Decreased base radius by 50%. Shock and Awe Decreased base Damage by roughly 25%. Ranks in Shock and Awe now increase the Radius of all Precision Strikes by 15%. Decreased base radius by 75%. Marksman Rebounder Rounds (formerly Ricochet) “The Marksman uses modified ammunition that has a chance to ricochet off enemies and walls.” This skill is now an Active skill. You must use this skill in order to gain the effect and functions similarly to how “fire both weapons” works. There is no power cost for using this skill. This skill has a chance to proc its effect (based on the skill and increasing based on the rank of the skill) for each individual firing of the skill. Since its effect is no longer dependent upon landing a critical hit, the effect of this skills will be seen much more commonly at all skill ranks and character levels. This skill has indirect synergies with the other skills in the “Ballistics” line. Each rank in Rebounder Rounds has a chance (albeit smaller) to proc when either Ravager Rounds or Concussion Rounds are used.EXAMPLE The first rank of Rebounder Rounds gives a 10% chance for shots to ricochet while using Rebounder Rounds. Due to skill synergy, Ravager Rounds and Concussion Rounds have a 7% chance for this effect to occur while using either of those skills. Ravager Rounds (formerly Reflected Shot) “The Marksman uses modified ammunition that has a chance to blow through and subsequently retarget additional enemies.” This skill is now an Active skill. You must use this skill in order to gain the effect and functions similarly to how “fire both weapons” works. There is no power cost for using this skill. This skill has a chance to proc its effect (based on the skill and increasing based on the rank of the skill) for each individual firing of the skill. Since its effect is no longer dependent upon landing a critical hit, the effect of this skills will be seen much more commonly at all skill ranks and character levels. This skill has indirect synergies with the other skills in the “Ballistics” line. Each rank in Ravager Rounds has a chance (albeit smaller) to proc when either Rebounder Rounds or Concussion Rounds are used.EXAMPLE The first rank of Ravager Rounds gives a 3% chance for shots to blow through and re-target a new enemy while using Ravager Rounds. Due to skill synergy, Rebounder Rounds and Concussion Rounds have a 2% chance for this effect to occur while using either of those skills. Concussion Rounds (replaces Homing Shot) “The Marksman uses modified ammunition designed for maximum impact.” This skill is now an Active skill. You must use this skill in order to gain the effect and functions similarly to how “fire both weapons” works. There is no power cost for using this skill. This skill increases the Interrupt Strength (indirect chance to proc) of the Marksman’s weapons (based on the skill and increasing based on the rank of the skill) while the skill is used. This skill has indirect synergies with the other skills in the “Ballistics” line. Each rank in Concussion Rounds increases Interrupt Strength (albeit by lesser amount) when either Ravager Rounds or Rebounder Rounds are used.EXAMPLE The first rank of Concussion Rounds gives a 12% increased Interrupt Strength for shots fired while using Concussion Rounds. Due to skill synergy, Ravager Rounds and Rebounder Rounds have a 8% increased Interrupt Strength when using either of those skills. Weapon Master (formerly Hollow Points) Increased the Critical Damage bonus of this skill from 20% at rank 1 and 10% per additional rank, to a flat 30% bonus per rank. Beacon Decreased the power cost by 33%. Increased the per-rank bonus to 7% from 5%. Decreased the base effect to 21% from 45%. Duration is now fixed at 6 seconds. Beacon may now be used on targets who already have the Beacon effect to refresh the timer. The Multi Beacon and Beacon effects no longer stack. Elemental Beacon Now also decreases the target’s Elemental Attack Strengths. Gives increasing Elemental Attack and Defense penalties per rank that scales with the character’s level. Multi Beacon Fixed a bug which caused increasing ranks in Multi Beacon to not provide any bonuses. Increased the cooldown to 12 seconds from 2 seconds. Duration is now fixed at 6 seconds. The Multi Beacon and Beacon effects no longer stack. Sniper Is now available at level 5. No longer forces the Marksman to crouch and stop moving when used. The character now moves at 50% speed while the skill is active (in addition to the Armor and Weapon Energy Consumption penalties). Weapon Accuracy, Range, and Missile Velocity bonuses are now fixed at 60%, 60%, and 25%, respectively. Damage bonus has been decreased from 200% to 150%. Rank progression now decreases its rate of use and rate of fire penalties by 3% per rank, beginning at a 50% penalty at rank 1 and ending at a 23% penalty at rank 10. Master Sniper Now provides a 1% Critical Chance bonus per rank, in addition to its previous 20% Critical Damage bonus. Rapid Fire Now clears Multishot when used. Multishot This skill has been moved under Weapon Master in the skill tree. It required two points in Weapon Master to unlock, thus requiring fewer total points to unlock than before. Overshield Increased the Shields bonus per additional rank from 33% to 100%. Overshield now grants Shields in a fixed ratio the Marksman s current Shields Percentage will not change when the skill is activated or deactivated. Escape Artist The Movement Speed bonus has been increased to 25% per rank. The rank cap on this skill has been increased from 5 to 7. Grenades Grenades now have direct synergies with all other Grenades. Increased the damage of all Grenade skills by roughly 70% in addition to individual Grenade skill damage changes. Increased the cool-down of all Grenade skills from 5 to 6 seconds. Explosive Grenade Explosive Grenades now explode on impact with monsters (but not objects) and have a 2 second fuse. Decreased base Damage by 23%. Decreased base Ignite Attack Strength by 33%. Ranks in Explosive Grenade now increase the Damage of all grenades by 12%. Phase Grenade Increased base Damage by 6%. Ranks in Phase Grenade now increase the Elemental Attack Strengths of all grenades by 30%. Toxic Grenade Toxic Grenades now bounce off of objects (ignoring monsters) before exploding after 1.5 seconds. Toxic Grenades now create a field that lasts for 4 seconds, dealing field damage. Decreased base Poison Attack Strength by 50%. Ranks in Toxic Grenade now increase the splash or field radius of all grenades by 10%. Flashcrasher Grenade Increased base Damage by 12%. Decreased base Stun Attack Strength by 50%. Ranks in Flashcracker Grenade now grant and increase the Shield Penetration of all grenades by 10%. Engineer Engineer Drones now properly receive Armor bonuses from Armor affixes. Fixed bugs that caused Engineer Drones to receive more than twice as much Armor than intended. Fixed a bug that prevented the effects of Medpak Retrofit and Shield Generator Retrofit to properly scale up with additional levels. Engineers should no longer erroneously receive bonuses from items which grant the Overshield skill. Summoned pets should no longer fail to spawn when summoned. Beacon Decreased the base effect to 15% from 25%. Templar Guardian Aura of Thorns Aura of Thorns should now properly increase Thorns damage from items. Aura of Thorns has been rebalanced to fit the standard Aura progression model. Blademaster Crosscutter Crosscutter now requires a target in order to use the skill. Whirlwind Fixed a bug which caused Whirlwind to immediately cancel itself. Call Of The Chosen The range of Call Of The Chosen has been increased. Cabalist Brom’s Curse Fixed description for Brom’s Curse to match the actual health gained. Summoner Hand of Nostrum Hand of Nostrum should now properly increase the number of healing beams used by the Witch Doctor. Evoker Hellfire Hellfire can now be aimed as long as the skill trigger is held down, and fires once the trigger is released. Lightning Field The skill description has been corrected to match the actual increase in radius per rank. Items New Mutentacles have been improved, with higher base Damage and Elemental Attack Strengths bonus. Id Pulsar weapons should now ignore friendly targets. Patch Notes Disclaimer While we make every effort to include all upcoming changes in our patch notes, please be aware that occasionally some changes are unintentionally omitted.